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Date: Sunday, 27 Jul 2008 00:19
Check out Lit Fuse's full library of work on ModDB!
Date: Saturday, 26 Jul 2008 23:49
Site upgrade, progress with Empire of the Hand and some renders of Fall of the Republic stuff.
Date: Saturday, 26 Jul 2008 21:23
This weeks update we try once again to bring a mix of everything...
We have lots of new images in our gallery so stop on by and check em out.
First on todays list is...
Date: Saturday, 26 Jul 2008 20:16
This week we finally take a look at our Kawamiri system followed by our Shading system plus a interview with Enix!
Date: Saturday, 26 Jul 2008 11:47
After a week of hard work mixing, cutting, trimming and yelling at the damn ships to "fly *here*, not *there*!", here is the first official teaser for TLS Episode I: First Contact!
Date: Friday, 25 Jul 2008 22:24
Three new screenshots for Grayshot are unveiled including two images from the new sewer level and a character screenshot of the notorious Agent Bravo.
Date: Friday, 25 Jul 2008 17:03
Lit Fuse and Noesis join us as guests for our second live show.
Date: Friday, 25 Jul 2008 09:08
A reference guide for testing mods. Includes info on how to find bugs, how to narrow down the steps to reproduce and how to write good bug reports.
Also includes a 'game development terminology' reference section.
Date: Friday, 25 Jul 2008 05:02
I've taken a little break on the level design but I have created a new weapon for the Mod. Well its not really a new added weapon its just going to be a new skin to replace that awful weak pistol. The damage and stuff will be the same just the feeling of the new weapon will feel powerful, I hope.
Date: Friday, 25 Jul 2008 04:37
Release post for v2.0 of Offworld:Fall of Mars. Come and help us kick off this new mod! 3 factions, all custom vehicles and statics!
Date: Sunday, 20 Jul 2008 11:02
Here I show you a quick demonstration of the squad system, and a sneak peak at one of the P.O.I. (points of interest) available to explore in X32I, called the Crystal Cave.
Date: Sunday, 20 Jul 2008 10:58
Hello and welcome to this weeks blog from the BFD mod team over at Final Warroirs Productions!
Date: Saturday, 19 Jul 2008 18:43
The mod moves forward, slowly but surley. This update: transportation from the air and on the ground.
Date: Saturday, 19 Jul 2008 18:13
Read about the new maps, new features, many bug fixes and vast improvements of the latest version of Darkest Hour
Date: Saturday, 19 Jul 2008 16:05
Latest Update: First look at the renders for the new character sprites, the refined weapon upgrade demo, and a music demo from Pistol Moustache.
Date: Saturday, 19 Jul 2008 15:30
Due to popular request, Zaswed and Jeantyu have worked on the first of a series of video developer diaries. In this diary, you can learn about the different kinds of ammunition used in TNE...
Date: Saturday, 19 Jul 2008 08:31
These tutorials were designed to help beginners in mapping. Here you will learn how to create ladders and a 3d sky...
Date: Saturday, 19 Jul 2008 08:27
These tutorials were designed to help beginners in mapping from the time you will learn how to implement buttons into your map.
Date: Saturday, 19 Jul 2008 08:23
These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...
Date: Friday, 18 Jul 2008 21:44
Another day of work has passed and I have great news!
I am working on a new weapon called the "Battle Cannon". The battle cannon is gonna be the main cannon for most tanks in the mod.
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