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Date: Monday, 19 May 2008 00:04
(I wrote this post a week after Radar's announcement, but it never made it on the site because we were trying to set up comments and other features. And finally we decided to drop all of that and just bring...
Date: Sunday, 18 May 2008 23:57
(Well, posting blog entries on the Radar site was somewhat hassle-filled, so we've decided to bounce the blog back to my original home. For completeness, here's my original entry from about six weeks ago, duplicated below.) One way to answer...
Date: Tuesday, 01 Apr 2008 17:58
Since my last post, things took a whole new direction and I co-started a new company along with Jim Perkins, Raphael van Lierop and others. This new company is Radar Group, and I've started a new blog. A few links:...
Date: Thursday, 26 Oct 2006 19:26
Our phone service is hosed. Here's a message our COO just sent to all employees, which was kinda funny so what the hey: "It appears a work order for installation of a new circuit has caused confusion with the brainless...
Date: Saturday, 21 Oct 2006 18:40
A relatively slow weekend, and a chance for a rapid fire update. Real quick, some good news: Prey is a success. We know that within the first two months it passed one million units sold worldwide. And for a game...
Date: Monday, 07 Aug 2006 21:56
o Why does any sane person use AOL? It's one of the greatest unsolved human mysteries, to be sure. And there's nothing worse that buying a computer that has AOL pre-installed. It's like a cancerous disease you cannot fully excise...
Date: Saturday, 01 Jul 2006 17:10
I haven't played since hitting level 60, over a year ago. But I'm certainly anticipating The Burning Crusade, simply because it raises the level cap to 70. I'm expecting those new ten levels will take 80+ hours or longer of...
Date: Monday, 19 Jun 2006 20:07
"The idea of full downloadable games is so far in the future that it's almost incomprehensible as an opportunity," said Bobby Kotick, chief executive of Activision. -- The New York Times Short discussion: Wrong! Longer discussion: Kotick apparently does not...
Date: Monday, 22 May 2006 16:00
Various online game sites are coming out with their Best of E3 round-ups, and I just finished reading IGN's, where Prey was nominated in two categories, Best FPS and Most Innovative Design (rightfully losing to the Wiimote). Not bad, especially...
Date: Sunday, 14 May 2006 21:13
Just back from E3. While I was gone The Hollywood Reporter ran this interview with me, where I discuss why our industry would be better off making original brands, versus turning to licenses so darn often, as if we do...
Date: Tuesday, 25 Apr 2006 20:30
Good friend, Binu Philip, co-Founder & Biz Guy of Austin's Edge of Reality, kindly gave me permission to post a talk he gave at the South by Southwest conference (SXSW) last month. I really liked his message, and so I...
Date: Thursday, 20 Apr 2006 22:05
I'm not talking about a certain unhealthy sugary cereal with a ship's stumpy captain as a mascot...I'm talking about the 14 hour days developers put in near a project's end to shine-up our games before that inevitable looming date when...
Date: Tuesday, 04 Apr 2006 18:08
I have just about had a heart attack, thanks to my new Microsoft Xbox 360 that I finally was about to find in a store last weekend. The problem is Xbox Live. I've spent all morning trying to sign up,...
Date: Tuesday, 14 Mar 2006 17:00
Saw this story on BusinessWeek Online reporting that EA, long time friend of the movie-based game, is going steer their floating behemoth into the bluer waters of original IP. From the article: EA's ambitious goal is to create more such...
Date: Tuesday, 07 Mar 2006 04:03
Well, the news is out that Rockstar, a label of Take-Two Interactive, is coming out with a table tennis game. Does anyone think this is a good match for the Rockstar brand? Here's what I had to say, in a...
Date: Wednesday, 01 Mar 2006 21:10
I missed this non-story when it made news, but it appears that several sources have reported that production of N-Gage has ended. Anyone who's read this blog for a while will not be surprised that I didn't think the N-Gage...
Date: Monday, 23 Jan 2006 18:00
With some sadness I've neglected the care and feeding of this blog, but sometimes you need a break from these things (anyone who's written a blog for 2+ years will surely nod their head in agreement), plus, I've just been...
Date: Monday, 08 Aug 2005 18:30
The June/July issue of Game Developer has an article, Playing Smart with IP, by Dan Lee Rogers, that hits on several strong points in favor of original IP versus licensed IP. One of Rogers' key stats: If you look at...
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