On December 2nd, 2013, XBLA players will be able to download the full version of BattleBlock Theater for 67% off the original price! You can download the trial for free now and test out the waters before Cyber Monday. Already have it? Share this info with a frienemy that you’d want to play this co-optional game with!
BattleBlock Theater synopsis: Shipwrecked. Captured. Betrayed. Forced to perform for an audience of cats? Yes, all that and more when you unlock the full version of BattleBlock Theater! Over 400 levels, 300 prisoners to be freed, co-optional game play, online arena mode and tons of weapons! The full version includes a level editor so you can craft your own mind bending trials! From the creators of Castle Crashers comes the most unbelievable story of all time! Maybe?
This sale is on Cyber Monday only, so set your alarm for December 2, 2013!
The holiday season has started, which means the year is coming to an end. We’ve had a lot of fun with the live streams on Twitch TV this year, and we’re going to wrap up with two more streams in December.
Next week, our live stream on Twitch TV will be our last Play with the Devs for 2013. Contrary to popular belief, it isn’t only the nice children that will be receiving gifts for the holidays! We’re going to see who is the naughtiest player and give those people a chance to get a Behemoth prize. On December 4th from 4PM-5:30PM PST, you and another community player may be called upon to play against The Behemoth team in either Muckle or Grab the Gold arena modes in BattleBlock Theater. The team with the highest points in that specific mode will be given a special prize: The Behemoth Chicken Charm + Cardinal Charm. Some happy birds to make your holidays happy.
So now the question is, are you naughty or nice? Do you have it in you to set a frog bomb on us or steal gold from us?
You must be in the chatrooms on our Twitch channel on December 4th from 4-5:30PM PST in order to qualify to Play with the Devs.
Also, we will be giving chatroom people a chance to get a free Gestureworks Gameplay code! The most unique questions will be selected and given this new software for their Windows 8 tablet. You’ll be able to play PC games like Castle Crashers on your tablet when you download using the free code.
Our live stream on December 18th, originally scheduled as a Play with the Devs episode, will be focusing on our Voyeur Feed.
Update: In appreciation of the Best Voice Acting nomination BattleBlock Theater has received from Machinima’s Inside Gaming Awards 2013, we’re bringing back this post that was written by none other than our creative voice actor himself, Will Stamper. Read about his process and the hilarious experiences he had coming up with some of the script in the game. Oh, and here’s the nomination video:
Well you’ve read about our fabulous experiences working with Will Stamper, now read Will Stamper’s experiences being fabulous (My words, not his. Don’t want to take away his street cred).
We asked him for yet another favor: to write on the subject of working with us at The Behemoth for BattleBlock Theater. He’ll give you his history with Dan Paladin, talk about developing the cinematics, quips & scripts, he’ll give you a few tips if you’re an aspiring voice actor or looking to work with one, and he’s even given us a list of equipment he uses. That’s like giving us the whole secret recipe!!
Note: We’ve run the original post through the cleansing machine so it remains family friendly but we think there’s still plenty of Will Stamper flavor in the post! Edited sections have been marked in red.
Anyway, we give you: Will Stamper:
Hello my precious treats! It’s me, the narrator of BattleBlock Theater, Will Stamper.
I’ll be gunning for comprehensive here, so grab a coffee or something…this might get a bit long.
That’s what she ANYWAYS don’t feel obligated to read the whole thing, you won’t hurt my feelings. Okie dokes, let’s – WAIT – since I’m far too familiar with the flavor of my own foot, I’ll go ahead and drop a safety net over the Behemoth right now and take full responsibility for everything said below this point. You know, just in case stuff gets weird. For example, if I were to say: “Don Cheadle touches dude’s butts in his spare time”, it would be MY opinion, not The Behemoth’s.
And for the record, it’s unlikely that Don Cheadle touches dude’s butts in his spare time. However, I’m far beyond speculation on this matter; my research will continue, and I will not stop until I’ve uncovered the truth.
First, a Little History…
So let’s do this thing already. First, I’ll kick this off with a couple of fun-facts about myself – might help clear a few things up, while effectively shattering the enchanting mystery of ‘the BattleBlock guy’. First and foremost, I’m not really a voice actor…just a huge idiot who happens to own a mic (THERE, I SAID IT). I’m not a writer, either – so just struggle through this article
like a man and cram your English lesson in advance. By trade, I’m a media designer (you know, visual/graphic/web stuff). On the side, I make cartoons, dabble in music, etc. I have no formal training, no college, no high school diploma, and it would probably be wise to shut up and stop admitting things now. Either way, if my professional know-how comes into question at any point, any one of these excuses should absolve all of me.
I’ve known Dan Paladin for a long while now. When I moved up to Pennsylvania in 2004 to work with Newgrounds, we were roommates – roommates who quickly became best pals – best pals who quickly became lovers. WAIT I MEAN…UH…The Behemoth had just been founded, and Dan was hammering through Alien Hominid like a madman. With his ankle in a brace.
HEY GANG, IT’S FUNNY STORY TIME!
So one night, Dan and I walked down to the local Rite-Aid for some groceries (macaroni and cheese, Hot Pockets, ice cream…everything growing boys need). We didn’t have a microwave at the place, so we picked one up while we were there. So we’re starting to walk back; I got the groceries, and Dan’s carrying this heavy microwave in a huge box. It wasn’t long before he just said “heavens to Betsy” - hops on his skateboard, and barrels down the road towards home (holding the microwave). Honestly speaking, it was the best option at the time. Nobody wanted to lug that beast all the way back, so it seemed smart to get it home in a quarter of the time. Long story short, I eventually round a corner and see Dan lying there – he had totally wiped out, and was still holding the microwave. First thing he said was “Don’t worry Stamp, I saved the microwave.” That stuff was hilarious…and lemme tell you, the taste of hot soup was never more satisfying. For me, at least. Dan on the other hand had to work with his leg propped up on his desk for the next…however many weeks or months. That was pretty sweet. Dan made a comic about it a long while ago:
Anywho, since that time, I’ve been watching The Behemoth grow from a poopypants baby into the handsomest man I’ve ever seen. Nowadays, The Behemoth calls me in when they need various…things. Which is cool, because they’re one of the few companies that understand what I’m capable of. I don’t mean that in an arrogant sense; rather, dabbling in different mediums over the years has put me in one of these ‘jack of all trades, but master of none’ positions. It gets difficult to explain to anyone what I “do” exactly…but there’s always a harmonious vibe with these guys. We just…do what we do and get stuff done. End history lesson.
So BattleBlock had started to get beefy, and it was time to wrap a story around it. At this point, we didn’t know if narration would even work, but Dan laid out some plot points and asked me to take a crack at the opening cinematic. We have a very similar sense of humor, so I had a pretty good idea of what he had in mind. This is the first thing I turned in for BattleBlock, and from that point on, I was the narrator.
…MAN I’m glad we didn’t use that one.
Development: The Cinematics
Originally, I did the cutscenes in sequence and on an individual basis. The shipwreck came first, of course. Months later I did the second chapter. Later still, the third chapter. I was hammering through in-game quips in the meantime, but handling the story in this manner turned out to be a bad idea. A lot was up in the air and riding on the hope that I’d eventually cover everything we wanted to. I say: envision your painting as a whole > start your painting > finish your painting. Don’t come back to it once a month and splash some color on it – not only do you run the risk of losing your original vision, but you’re likely to think that everything you established in the beginning isn’t good enough anymore. So you’ll sit and chip away at it, the obligation to finish overshadowing the fact that you lost your way a long time ago. On the off chance you DO finish, you’ll more than likely end up with a helter-skelter production you aren’t very proud of. This is just how I personally feel, of course – planning and focused execution is incredibly important.
After I wrapped up the third chapter, we all felt that the story just wasn’t cutting it. Not that it was BAD, it just wasn’t clicking. Sooo, we had a few serious roundtable discussions to lock every plot-point down from A to Z. After that, the cinematics came together fairly quickly. I’d simply bounce from chapter to chapter, making sure each one was consistent in length, humor, and timing while delivering key plot points at regular intervals.
On a personal note, I’m glad we re-did the entire story. As development progressed, my manner of speaking and delivery changed. Timing got zippier, I was delivering with more energy – just a natural side effect of falling into the role as time went on. You can hear the difference between early clips and newer clips in the final game, and in my opinion, the difference is night and day.
Now – as far as the writing end of it goes, I’ll explain how I normally handle a script. When I make a cartoon (or work with specific people who share my methods), I generally use a series of bullet points (as opposed to your typical script). These points generally consist of nothing more than key events or important pieces of dialogue – much like keyframing an animation. As I’m recording, I’ll make sure to cover everything that needs to be said, while filling the gaps with ad-libbed bits that relate to the key points. I feel this process works best for organic dialogue, or, the way real people tend to talk. Of course, that’s not to say that developing a comprehensive script is a waste of time – my method isn’t practical for everybody. It works because I generally voice all of my own cartoons with a firm direction in mind. But even when a script is well thought-out, following it to the letter could produce robotic results, and members of the general audience are quick to pick up on anything that sounds off. If you take the classic script route, I feel it’s a necessity to constantly read things out loud as you go, question why or how you’re speaking, and to constantly consider human nature.
…or, give my funky method a shot – try some simple bullet points, you might be surprised.
Stamper’s Tip Korner:
When you’re creating, all that matters is your bottom line – the point(s) of your production, your intentions, and the reception you’re gunning for. It doesn’t matter how you get there, so long as you get there. Stay focused on the points you’re trying to get across, but don’t be afraid to go off-script (or off-path in general). Interesting results come from breaking outta your comfort zone and incorporating the unplanned. And if you work (or plan to work) with voice actors, give them a little freedom here and there. Accept an ad-libbed line every now and again. Remember, you chose them for their talents – your key ideas will always be there, but your overall production could easily turn into so much more.
For BattleBlock I employed my standard bullet-point method, I just used faaar more bullet points. For a project of this magnitude, you can’t shoot just anything off the hip. Obviously, there’s no pleasing everybody…but you can definitely take steps to appeal to the broadest audience possible – all ages, backgrounds, morals, senses of humor – the tricky part is doing so without tipping too far in one or the other direction. So with BattleBlock, I’d appeal to kids with a butt joke, then follow it up with something more intelligent, a little more global. But kids are smart…they understand far more than what we credit them for – so I’d throw them a curveball from time to time, flip the concept, and hand something juvenile off to the adults. I wanted something for everyone to appreciate, even if they were momentarily put off by something I had previously said. It’s a delicate balance to create for such a wide audience, especially when it comes to console games – I mean, a father of 3 who lives in Japan could easily be playing through story mode with a kid from North Dakota who lost his legs last year. Making them both laugh at the same time is a task worth pooping your pants over.
But that’s how accessible media is nowadays. Interesting to think about.
Uh, so yeah. I made the cinematics my primary focus and fired em’ out, one by one. This’ll help explain the process:
…yeah, there’s a lot of extra takes. And a lot of ad-libbed stuff I ended up not using. And a lot of…other. Things. I talk to myself a lot. ANYWAY, after I was happy with the timing and quality of the pure-voice track, I’d add character and enhance moments with music and sound, like so:
Bob’s your uncle, cinematics done. Afterwards, I’d hand them off to Dan to work his magic.
Development: The Quips
At some point, someone thought it’d be a good idea for me to comment on various in-game happenings. You die, I say something snarky. Pick up a gem, God knows what I’ll say. You get graded, I’ll be there. These weren’t so much difficult as they were time consuming.
The process was fairly simple – I’d get a voice pack request for a specific in-game reaction. Take for example, “DEATH” reactions. I’d hack out a few lines I definitely wanted to do, take that starter list to the booth, then continue to fire out anything I could think of revolving around the idea of someone dying. I’m in there screaming my lungs out, repeating lines over and over, fumbling words, singing improv songs that have absolutely nothing to do with the task at hand…it’s a borderline psychotic process.
That’s the easy part. Afterwards comes the tedious process of listening to an hour+ of spoken dialogue and breaking it all down into a series of the best quips. Here’s a series of development shots that should help sum up creation of a quip bank:
I wouldn’t exactly call it fun. But man, it’s satisfying to finish a bank.
That’s really all there is to it. When I got a bank request, I’d try my best to go above and beyond any requirement. Generally, I’d hand over a bank with at least 2-3 times the amount of voice clips we’d end up using in the game – I wasn’t doing so to polish apples and stuff, I just felt it was smart in the longrun. First, it allowed me to exhaust all possibilities, so I’d never have to return to a bank to supplement it. Second, to give the staff a wide variety to cherry pick from – they could pick the best of their favorites and have an ingame collection they were all satisfied with. Some people ask why we didn’t just add them all, but nobody wants to sit and download a clunky, 50 GB game – ya gotta be selective!
Oh, and obvious tip for huge projects: STAY ORGANIZED. Our method was simple, color-coded spreadsheets:
No duh, right? But it’s an imperative, often overlooked aspect of most large projects – possibly something you’re currently elbow-deep in. You know, that project or responsibility that’s ruining your life because there’s no end in sight? Employ something like this to keep everybody on the same page, but moreso because it’s a clear and constant reminder that you’re making dents in that monstrosity. Unless, of course, you enjoy trying to swallow a whole steak without chewing.
Development: The Music/Sound
I made a couple of songs for the game as well. Most notably: Buckle Your Pants, Secret Stage, and the endgame Finale.
Buckle Your Pants – Dan and I are mega huge idiots, so every now and again we’d sit around the office and sing people’s actions. It’s a good way to break up the monotony – eat the food, punch a butt, climb the stairs – and when John was spending many-a-late-night designing the Necromancer belt buckle, ‘buckle your pants’ was born. Around the time I was finishing the cinematics, I thought it’d be fun to hook up an official song. It was nice to share something personal to us with the player, and I feel it wrapped up the game (and development process) on a fun note. Yeah, FUN! I mean, game development doesn’t ALWAYS have to be a heartless struggle of a cutthroat nightmare, right? Also, buckle is a good example of what I meant upstairs in Stamper’s Tip Korner, or whatever the heck I called it – when your bottom line is to entertain, there’s no need to overthink it. Just buckle your pants!
Secret Stage – The game required a secret song. I alternated those fresh lyrics with Dan in one clean run, and that’s all you need to know. I tend to joke that only The Behemoth would accept a song like this – you turn this in at any other company and you’d more than likely be fired.
Mr. Finale – Pretty self explanatory. Needed to add some pep to those brutal final levels Aaron designed. I’ll never forgive him. I threw this one together in FL Studio with various plugs, most notably the Magical 8bit Plug you can grab over at YMCK. YMCK is sweet, check their music out!
Hardware and Software [If you care - if you don’t, skip past!]
The game was recorded in 3 locations. The Newgrounds office soundbooth, The Behemoth office soundbooth, and my home soundbooth. The recording environments in both offices are practically identical. Small, standalone rooms with fairly simple setups: a mic and pop filter (AKG and Nady, respectively), and a little USB/Firewire box (Presonus at Newgrounds, something else over at the Behemoth). The box simply feeds audio from the mic to your PC or Mac – but nowadays, you can get pretty great results with a simple USB mic, like a Blue Yeti.
At home, I record in a really, really tiny spare bedroom I padded out with foam:
Yeah, it looks ridiculous…but it works. As far as home hardware, I have an Audio Technica mic, same Nady pop filter, and a little Gator rack with a Presonus Firepod, a Behringer EQ, a DBX compressor, and a simple power conditioner.
I wouldn’t recommend my personal setup at all. To explain this overkill, I used to work for a rap label (designing albums and logos and such), and I once accepted spare studio hardware as payment. It’s still running strong!
As far as software goes – on PC, I primarily use GoldWave and Sony ACID (for BattleBlock and otherwise). GoldWave for recording and basic editing, ACID for timing, mixing, and exporting finals. If I have to record on a Mac, I’ll use SoundStudio, then transfer raw recordings back to PC to work on it. I mean, I’d use the Mac for mixing and editing and such, but quite frankly I’d RATHER PUT A BULLET IN MY FACE.
So lemme wrap this borefest up. For me, BattleBlock was a big deal. Not necessarily for the obvious reasons; moreso because it was a serious crash-course and I learned a great deal throughout the development process. I mean, I still have NO idea what I’m doing half the time, but I’m grateful to The Behemoth for the opportunity. Working with those guys is always an easy going process and lots-o-fun – Dan, Anna, Derek, Anna, Emil, Anna, Ian, Derek, Megan, Megan, Derek, dude #1, dude #2, blonde guy, Ian, other blonde guy, Stamper, John…all great people, and I’m always down to help with anything they’ve got up their sleeves.
Keep your butts polished!
Written and only halfway re-read,
P.S. HACK THE PLANETTTT lol
Originally Posted on June 7, 2013
Update: PSN also released the Castle Crashers Blacksmith Pack, Pink Knight Pack and Can’t Stop Crying Pack in Japan back in October. Apologies for not including in this post sooner.
PSN Germany/Australia/New Zealand – October 9
We just released Pink Knight Pack, Can’t Stop Crying Pack, The Legend of the Blacksmith Pack for Castle Crashers PSN Germany/Australia/New Zealand on October 9th! The price is 1.99 E for each content pack. Our fans on PSN UK/Europe will also be able to get the new Can’t Stop Crying Pack, The Legend of the Blacksmith Pack for 1.99 E for each content pack.
The three DLC for Castle Crashers are available in Japan as well! The price is 200 Yen for each content pack. We apologize for any confusion this may have caused, but the packs were released in October as well.
This follows our recent release of Castle Crashers DLC on PSN North America and Latin America that came out on October 1, 2013.
Originally posted on October 10, 2013.
Yesterday, we had our Thanksgiving edition of Play with the Devs streamed live on Twitch TV. We cut up some construction paper to relive our elementary school days and created the illusion that we were all pilgrims–or so we hope.
On the live stream, we did a short preview of an upcoming BattleBlock Theater Behemoth-made playlist called CoMentum Monster. More details on the release date on that, but for now you can watch the below clip to see what will be in store for you:
The second part of our stream focused on a game the Level Design Team came up with called “Torch the Turkey.” The new Turkey prisoner was released during our live stream yesterday and used in a Muckle arena mode playlist designed specifically for this game. Basically, The Behemoth pair played the Turkey prisoner and the community pair played the “hunters.” The hunters would have to use their fireball weapon against the turkeys and set them on fire! Turkeys were only allowed to attack using their burning bodies to set their enemies aflame. Watch the insanity in the clip below:
The scoring got a little tricky, but we rewatched our own clips to ensure that we reward the team with the highest score (after subtracting the score from The Behemoth side). The breakdown is as follows:
Pair 1: Heathslayr + ninjaluigi12
1st level : 241 (their score) – 170 (Behemoth score) = 71
2nd level : 258 (their score) – 120 (Behemoth score) = 138
3rd level: 211 (their score) – 80 (Behemoth score) = 131
Total points: 340
Pair 2: Ps3guyguy + cmoneyno23
1st level : 321 (their score) – 160 (Behemoth score) = 161
2nd level: 269 (their score) – 120 (Behemoth score) = 149
3rd level: 200 (their score) – 120 (Behemoth score) = 80
Total points: 390 (WINNERS!)
Pair 3: Tearof insanity + niceapplesauce
1st level : 191 (their score) – 80 (Behemoth score) = 111
2nd level: 227 (their score) – 90 (Behemoth score) = 137
3rd level: 115 (their score) – 120 (Behemoth score) = -5
Total points: 243
Pair 4: Dropdurpoket + verwuverhuven
1st level : 170 (their score) – 150 (Behemoth score) = 20
2nd level: 230 (their score) – 160 (Behemoth score) = 70
3rd level: 212 (their score) – 130 (Behemoth score) = 82
Total points: 172
Pair 5: Mastermerf + oh butler
1st level : 262 (their score) – 110 (Behemoth score) = 152
2nd level: 138 (their score) – 140 (Behemoth score) = -2
3rd level : 245 (their score) – 40 (Behemoth score) = 205
Total points: 355
Thank you to everyone who joined us in the chatrooms and played against us on yesterday’s Play with the Devs. Congrats to Ps3guyguy & cmoneyno23! We’ll be sending you a Behemoth scarf as your reward. Until next time, y’all! Happy Thanksgiving!
Play with the Devs Schedule
Mark your calendars for our upcoming live streams on Twitch Tv! We’ll have two more streams before the end of 2013. Check out which Wednesdays we have streams on this channel:
December 4th from 4PM-5:30PM
December 18th from 4PM-5:30PM
Follow our Twitch Tv channel to get notified when our stream goes live!
Some of you may have caught our first Voyeur Feed streamed live on our Twitch TV channel last Friday. Many thanks to Twitch TV for promoting the feed on their front page. Here’s our recording of the feed:
Watch us work. Watch us play. At any moment’s notice, the Voyeur Feed can be opened up to you for a small window of time.
Follow our Twitch Channel because you never know when you might be able to sneak a peek into our work lives at The Behemoth. We could be building levels. We could be playing yours.
This particular Voyeur Feed streamed live on November 15th on Twitch.TV/TheBehemoth. Our BattleBlock Theater level designers, Kyle and Ryan, created a co-op version of a level they named “BobAndWeave” for the upcoming MomentumMonster playlist, which will be made available for all BBT fans to download and play. In the video, you can see that they referenced the Solo version of the level while trying to come up with new and exciting Co-Op mechanics. Kyle and Ryan playtested through the level live and made adjustments on the fly.
The next Voyeur Feed live stream may or may not be recorded, so be sure to follow our channel for updates on when we go live!
Update: Have a tablet with Windows 8 and want to play Castle Crashers Steam Edition on it? We’ll be giving out the codes for Gestureworks Gameplay for the best questions in the chatroom during tomorrow’s live stream!
Learn more about Gestureworks Gameplay here.
In our next Twitch TV live stream, we’ll be having some fun in the Arena and inviting our Twitch channel viewers to join us for Play with the Devs! We’ve created a special playlist just to play on the stream and anyone who joins us in our Twitch TV chatroom will be eligible to play against us.
Before the next stream, you can find “TorchTheTurkey” in the Community Theater of BattleBlock Theater and study up on the levels!
To find & play Online:
- From the main menu select “Xbox LIVE Game”
- Select “Host Player Match”
- Select “The Arena”
- Select “Community Theater”
- Select “Search for Playlist”
- In the “Creator” category scroll over to “Enter a gamertag” and press A
- Enter “Mr P Furbottom” and press Start
- Select “Run Search”
- Select “TorchTheTurkey”
- Have fun!
With this special Muckle mode playlist, we’ve concocted a game, which will be explained on our live stream. All you need to know to prep for this game is that you’ll need the fireball weapon in BattleBlock Theater. Also, you MUST be in the chatrooms in order to get selected to play. Teams will get a chance to win a prize: the team with the most points cumulatively in three levels will get a Behemoth scarf!
As an added bonus for viewers, we will be revealing the new special prisoner for the week of Nov 20th and you’ll be the first to see it!
Join us on Wednesday, November 20th, from 4:00PM to 5:30PM PST on The Behemoth’s Official Twitch TV Channel. Be sure to have your questions ready too because our staff will be happy to answer them on the live stream and in the chatrooms.
Check out the recording of our last Play with the Devs (PwtD)- Halloween Edition:
Part 1 of PwtD Halloween | Part 2 of PwtD Halloween | Part 3 of PwtD Halloween
This year, we are donating all the proceeds from our Castle Crashers Steam DLC again to a few charities. Any DLC purchase you make for Castle Crashers Steam, Pink Knight Pack or Blacksmith Pack, will go to a good cause!
The Behemoth donates 100% of DLC proceeds to various 501(c)(3) non-profits, including:
Click on the DLC images to the left to purchase a pack for yourself or as a gift to a friend this holiday season!
Last month we had a brilliant costume and decorations contest! All of the entries were amazing and we are so happy to see so many people dedicating some time to make costumes or carve pumpkins of our game characters!
It was a difficult decision to make, but we finally came to 3 winners for both categories: Costumes and Decorations.
We will be reaching out to the winners shortly to send out their prizes to them. They get their choice of BattleBlock Theater Duck Shark tee or Castle Crashers Bitey Bat Hat!
We also had a few honorary mentions we’d like to share:
Honorary mentions will be getting a small token of appreciation, so we’ll be reaching out to these three people as well! If you’d like to see all the entries, please check out the Behemoth Forum thread HERE. Thank you all again for celebrating Halloween with us!
Hope you all had a spooktacular Halloween! Looking forward to seeing all of your Behemoth themed costumes and decorations HERE in our contest thread.
Today, we released a new BattleBlock Theater Co-Op playlist in Furbottoms Features! Along with the Featured Coop: Hattington Broz by Swirly Kalen, you’ll be rewarded at the completion of the playlist with a familiar face from Castle Crashers.
TROLL: Nearly hunted to extinction by poachers for their enlarged obnoxitary glands, this most pestiferous of prisoners has benefited from a recent population explosion in the digital age. Just remember not to feed him… (Sound advice by our level designer, Aaron)
Also released earlier this week for Halloween (released during our live Twitch TV stream) were the following special prisoners: Return of 25% Off & 50% Off and the newly released prisoner, Peeps.
For these three unlocks, just sign in to your Xbox LIVE account, load up the full version of BattleBlock Theater and head over to the Furbottoms Features Menu to see them pop up! (The pop up will only occur if you don’t have the prisoner already)
Happy Halloween! If you missed our live stream of Play with the Devs: Halloween Edition, have more fear because it’s uploaded here (on our YouTube channel).
In part one of our Halloween episode of Play with the Devs, we had a bit of fun with our costumes and decorations to start off the live stream. Then we went straight into revealing a new prisoner, PEEPS, and then showed off an upcoming solo playlist for Furbottoms Features. This was a sneak peek of the solo playlist, made by our very own level design team, which will go up in the near future (mystery!).
In part two of our Halloween episode, Kyle (aka Captain Murder Face) must try to kill the two team members (the female victims) at least 3 times in the level. If he succeeds, then they must be punished in real life with lemon bites. However, if he fails to kill them 3 times within the level, Kyle gets to suck on the lemon! This was a custom built arena playlist made by the level design team specifically for the Twitch Tv live stream to enjoy maximum punishment pleasure.
In part 3 of this episode, we played against the community and did a bit of Soul Snatcher. The highest cumulative scores from a community team won some free keychains! Also, there was a bit of a return of the lemons from part 2. You can check out the segments we did for the Halloween episode below in three parts:
Play with the Devs Schedule
Mark your calendars for our upcoming live streams on Twitch Tv! We’ll have three more streams before the end of 2013. Check out which Wednesdays we have streams on this channel:
November 20th from 4PM-5:30PM
December 4th from 4PM-5:30PM
December 18th from 4PM-5:30PM
Follow our Twitch Tv channel to get notified when our stream goes live!
Today, we celebrate National Cat Day with a new special prisoner unlock in BattleBlock Theater!
Now, we’ve been asked several times if we have something against cats since BBT centers around a theater full of evil cats who make their prisoners do unspeakable things on stage. The answer is no. We love cats (Tom, Ian, Anna, Aaron and I have cats)! The Theater just happens to be filled with technologically advanced felines with sinister intentions.
And in BattleBlock Theater, there are also cats who have be held captive by the theater cat captors. Meet Hooshmand, The Wise. He’s been laying low until now and he’s broken free. Now you just have to help release Hooshmand from the theater!
Sign in to Xbox LIVE and load up the full version of BattleBlock Theater to unlock Hooshmand, The Wise.
Looking for some fun on the eve of All Hallows Eve? Join Aaron, Kyle, Ryan, Eric and Megan on The Behemoth’s Live Stream – PLAY WITH THE DEVS: HALLOWEEN EDITION!
We’ll be showing off our costumes, playing tricks on each other and treating you to a friendly game of Soul. Get your monster prisoners ready to play with the developers in BattleBlock Theater’s Arena mode: SOUL. The team with the highest number of souls snatched will get bragging rights and a special prize!
So come watch on Wednesday, October 30, from 4:00PM PST to 5:30PM PST!
Play with the Devs Schedule
Mark your calendars for our upcoming live streams on Twitch Tv! We’ll have four more streams before the end of 2013. Check out which Wednesdays we have streams on this channel:
+ October 30th from 4PM-5:30PM
+ November 20th from 4PM-5:30PM
+ December 4th from 4PM-5:30PM
+ December 18th from 4PM-5:30PM
Follow our channel to get notified when our stream goes live!
His coming foretold by Nosetradamus himself, this one-time worker at the Ol’Factory abandoned his position when he decided he couldn’t face another day. Nobody nose how he ended up in BattleBlock Theater, but choose him if you’re looking to blow away the competition: it just makes scents.
Unlock this new prisoner by completing the new Featured Solo Playlist in Furbottoms Features in BattleBlock Theater.
A Brilliant Costume & Decorations (ABC&D) Halloween Contest!
In past years, we have held our annual Costumes & Carvings Contest. This year we’re going to expand the accepted entries a bit and include Halloween decorations in general, including pumpkin carvings. We want to see the most brilliant Behemoth themed costumes and decorations. Costumes of prisoners from BattleBlock Theater, dressing up your porch like Medusa’s Lair in Castle Crashers, holding an elaborate Alien Hominid party–We want to see anything you may come up with. Anything that may get us to say, “that’s bloody brilliant!”
To enter this contest just post a photo of your BattleBlock Theater, Castle Crashers, Alien Hominid, PDA Games, or Dad ‘N Me or other Behemothy creation in this thread on our forums. On the night of November 4th this thread will be locked, so get your entries in by then! We will review the entries and on November 8th we’ll select at least three winners in each category: Costumes and Decorations.
Judging will be based on creativity, hilarity and/or spookiness. Prizes will include the winner’s choice of BattleBlock Theater Duck Shark t-shirt or Castle Crashers Bitey Bat Hat.
The most important thing is to have fun and please be respectful to other contestants. Can’t wait to see all the creatively crafty entries!
Rules n stuff:
–group entries are allowed!
–your entry must be your own creation (or your group’s, parent’s, family’s).
–if you won in a previous year, you can’t win again with the same entry. So try something new!
–you may enter more than once
Need ideas?? Check out all the frighteningly awesome entries from the winners of our last Halloween contest HERE!
Happy Friday! We have a new Arena Feature of BattleBlock Theater and we’ve just released two new prisoners in the game. All players have to do is sign in to Xbox LIVE and load up the full version of BBT to get these two new special prisoners.
Don’t worry, Paul only does that when he wants to get your attention. And he only wants to get your attention when you are in danger, because Paul cares about you. Of course, you ARE in BattleBlock Theater, so that’s pretty much all of the time.
Do you know “the ropes”? I don’t know what that means, but The Dad does; I think it may involve fixing swings. And while there are no swings in BattleBlock Theater, this also isn’t The Dad’s “first time to the Rodeo”, and BattleBlock Theater is quite a bit like a rodeo…
Our crew flew over to Portland to bring in our custom built arcade cabinets to the Portland Retro Gaming Expo for the very first time. As you’ll be able to see in our photos, we decided to mix up the layout for this Expo.
We put on new artwork on the most recently made arcade cabinets (3rd generation cabs) since their debut at PAX Prime 2013 just two months ago.
Finally, the Super Soviet Missile Mastar arcade cabinet was put to a proper fan experience with the Daily High Score contest held for both October 5th and 6th at PRGE. Congrats to the winners!
To see more photos from Day 1 of PRGE from The Behemoth booth, click HERE. Let us know what you think of the arcade cabinet layout by leaving a comment below!
Update (10/6/2013): We’re here in Portland this weekend for the Expo and we’ve just finished day 1! Day 2 is just starting. If you haven’t had a chance to visit our booth yet, please come by and say hello. On both Day 1 and Day 2 of PRGE, you have a chance to win some of our merchandise!
Originally posted on September 24, 2013
It’s true! We’re heading back north again in just a couple weeks. On October 5th and October 6th, we’ll be hitting up Portland, Oregon and going to the Portland Retro Gaming Expo for the first time. A small team is flying up to the City of Roses and Voodoo Doughnuts next weekend to exhibit games in our unique, custom-built arcade cabinets. Find us in the Oregon Convention Center!
Arcade cabinets we’re bringing:
- Castle Crashers 4 Player Arcade Cabinet
- 3 BattleBlock Theater 3rd generation cabinets (New!)
- 1 Alien Hominid 3rd generation cab (New!)
- 1 Super Soviet Missile Mastar (New!)
Will you be attending the PRGE? Let us know in the comments section below!
Friday is a glorious day! We have another Furbottom’s Friday with an update in Furbottom’s Feature!
If you sign in to your Xbox LIVE account and mosey on over to the full version of BattleBlock Theater, then head towards Furbottom’s Features—BAM!!!
It’s the return of Furbottom! For a limited time only, our very own Purrham Furbottom has come back to BattleBlock Theater (as if he ever leaves the Theater) and you can have him in your entourage of prisoners! You don’t need to play the new featured playlist to unlock the prisoner, but simply load up the game. This is your rare second chance to get Mr. Furbottom, so do it quick before you lose the opportunity again!
Furbottom prisoner only available for 1 week.
Now, let’s talk about Furbottom’s Features. We’ve got a new Co-Op Feature playlist ready for you in the FF section of BBT (Catching on to our lingo yet?).
Today, we’ve chosen “How to play BBT” by Define Funny as the main co-op event of the week on BattleBlock Theater (BBT). Finish the full playlist and be rewarded by a new prisoner unlock!
Mr. P Furbottom can now meet Mr. Peabody. This prisoner is available to unlock until the Solo Feature playlist is updated again in two weeks. Solo players who have played the current Solo Feature Playlist can also get a chance at Mr. Peabody now by re-completing the solo feature in Furbottom’s Features.
You know you can’t miss out on getting another special prisoner. Ur-In over your head if you think you can stop…
If you have ever wondered what Castle Crashers would feel like on a tablet, then you should definitely check out this great application called GestureWorks Gameplay. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games, such as Castle Crashers Steam Edition.
Here’s a look at the upcoming tablet app, which comes out November 5, 2013:
You’ll be able to take Castle Crashers practically anywhere!
The video above shows a demo of the controller running on Castle Crashers using GestureWorks Gameplay. One of the best parts of this controller is that you’ll be able to design virtual buttons and make custom gestures as well. Sounds pretty good to us!
If it’s starting to sound good to you too, you don’t have to wait until November 5th to try GestureWorks Gameplay. You can sign up for their beta now and the beta is scheduled to start October 5, 2013. As an added incentive to getting a first look at this new application by Ideum, the next 1000 beta testers will get a free copy of GestureWorks Gameplay when it releases in November!
Another benefit of joining the beta is that all beta testers have a chance to be randomly selected for a free copy of Castle Crashers Steam Edition! Ideum and GestureWorks will be choosing 50 people, at random, to get a free Steam key to unlock our medieval action adventure!
Anyone can sign up at: http://gameplay.gestureworks.com
Those who have signed up will receive emails inviting them into the Beta program starting on October 3rd. The giveaway will continue through October until 1,000 additional free copies of Gameplay are claimed.
Leave us a comment below and let us know what you think. Will you join the beta?