• Shortcuts : 'n' next unread feed - 'p' previous unread feed • Styles : 1 2

» Publishers, Monetize your RSS feeds with FeedShow:  More infos  (Show/Hide Ads)


Date: Sunday, 22 Jun 2014 21:38

Sony has put a lot of effort into making the PlayStation Vita an indie-friendly platform, but there’s one indie darling that won’t be making an appearance on the handheld device.

Responding to a question from a fan on Twitter about whether the spacefaring indie hit FTL: Faster Than Light will ever get ported to the PS Vita, the game’s co-creator and half of developer Subset Games Justin Ma said that it will not. “We looked into it extensively and in the end it just turns out the screen is too small for us,” he said. “Sorry about that.”

That’s too bad, but it sounds like a good reason to not port the game to the PS Vita. And there are still plenty of other ways to get your hands on FTL. In addition to being available on both PC and Mac, the game’s Advanced Edition was recently released for iPad. It’s currently going for $7 as part of the Steam Summer Sale, but you might want to wait for it to turn up in a daily or flash sale if you’re looking for an even cheaper price.

Sony recently said that the economics of producing a big, AAA game for the PlayStation Vita don’t make sense. Last week, president of Sony Worldwide Studios Shuhei Yoshida reiterated the sentiment, saying that Sony is decreasing first-party support for the PlayStation Vita and focusing on indies and Remote Play to provide content.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 20:42

As of March 31, Nintendo has sold 6.17 million Wii U consoles worldwide, well short of the 9 million it had hoped to sell in the preceding 12 months (2.72 million consoles were sold during that span). But Nintendo isn’t ready to cut the price of the console, currently starting at $299, just to spur sales.

“We believe the Wii U has a very long life ahead of it,” President and chief operating officer of Nintendo of America Reggie Fils-Aime told Kotaku in an interview. “It's got great content coming that will help define the platform.”

Using the 3DS to illustrate his point, Fils-Aime explained that it wasn’t the price cut that drove sales for that handheld, but great games like Mario Kart 7 and Super Mario 3D Land.

“That's exactly what we need to do with the Wii U, and we do believe that content like Splatoon, content like Hyrule Warriors, content like Mario Kart 8 that we just launched, content like Smash Bros. for Wii U, that is what is going to drive the installed base,” he said.

Nintendo expects to sell another 3.6 million systems by the end of its fiscal year on March 31, 2015. Coming out of E3 2014, Nintendo of America marketing executive Scott Moffitt also said he thinks the Wii U is right at the tipping point where it will tempt gamers into buying the system.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 19:30

Electronic Arts is currently looking into the possibility that it incorrectly banned Battlefield 3 players for cheating when they didn't, the company has announced.

“We are investigating an issue of PunkBuster bans that were incorrectly applied to some of our players,” EA said. “Please understand that our game advisors are not able to access or overturn PunkBuster bans, but we're working with our partners at Even Balance to get this resolved as quickly as possible.”

PunkBuster is a popular anti-cheating software that works similarly to anti-virus software. It’s developed and managed by Even Balance, not EA. In recent years, games like Call of Duty have been switching from PunkBuster to Valve’s Anti-Cheat solution (VAC). Even EA’s Titanfall, for example, uses a different anti-cheat program, FairFight, but the Battlefield games including the upcoming Battlefield Hardline continue to use PunkBuster.

If you've been impacted by this issue, EA said you can appeal the ban directly by following the instructions found here. EA also apologized for the inconvenience this may have caused and said players should stay tuned for updates on the issue.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 18:29

According to the last official worldwide numbers, PlayStation 4 sold 7 million units to date, putting it well ahead of Xbox One’s 3 million units, but for some reason Microsoft’s console is winning the popularity contest on Facebook.

According to a tally of “likes” among Facebook users in the United States conducted by the Movoto Real Estate Blog, the Xbox One is the most popular console in 22 states, compared to the PS4, which is the most popular console in 19 states. Nine states resulted in a tie, probably because of the way Facebook rounds-off audience estimates. The Wii U was in the running, but didn’t earn more than half the “likes” of either Xbox One or PS4 in any state.

As you can see in the map above, Xbox One is more popular on the coasts and most populated states, while PS4 is more popular in the heartland. According to Movoto, Nevada also had the biggest fan base for both consoles, while Mississippi had the smallest fan base for both.

As you’ve probably already guessed, this doesn’t actually mean a whole lot to either company, most of all because the Facebook data doesn’t reflect actual sales figures. If anything, it might suggest that Xbox One fans are more active Facebook users, or that Microsoft has done more to promote it on that social network.

You can find more interesting numbers from Movoto’s data on its website.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 17:30

Got some spare cash you're desperate to offload? Do you have wads of bills just spilling out from your overflowing pockets? Then the Steam Summer Sale is here to help you get rid of that pesky excess cash. With so many games on offer, it gets tough to figure out which ones to buy, so we're here to help that decision making process easier. Every day during the Steam Summer Sale--which runs from June 19 to June 30--we'll highlight our top pick from Steam's Daily Deals. Make sure to check back regularly to see which games you should get!

Day 4: June 22, 2014

Our pick: Tomb Raider -- $4.99 (-75%)

Tomb Raider's sequel, Rise of the Tomb Raider, was announced at E3 earlier this month, and there's also the great co-op action game Lara Croft and the Temple of Osiris, but if you still haven't given it a try, this is the game to play while you wait. The gritty series reboot tells the story of Lara's origins and how she became the hardened adventurer we know her as today.

Day 3: June 21, 2014

Our pick: The Elder Scrolls V: Skyrim -- $4.99 (-75%)

The epic fantasy RPG has seen deep discounts before, but there's no better time than now to pick it up if you've been waiting. Explore the open-world of Skyrim, customize your character and playstyle, and maybe even fight some dragons. You can also get the Legendary Edition of the game, complete with all the DLC expansions, for just $13.59.

Read our review. And then check it out on Steam.
Other Daily Deals today:

Day 2: June 20, 2014

Our pick: Amnesia: A Machine for Pigs--$4.99 (-75%)

Amnesia: A Machine for Pigs, the follow-up to the genuinely frightening Amnesia: The Dark Descent, is a steal on the Steam Summer sale today at 75% off. Machine for Pigs is set in the same universe as the original, but it follows a new story and cast of characters, so it's a great place to start if you're looking for a horror fix on a budget (though the original is also currently going for 80% off and you can get both games together for only $6.99).

Read our review. And then check it out on Steam.
Other Daily Deals today:

Day 1: June 19, 2014

Our pick: Far Cry 3--$7.49 (-75%)

The Far Cry series has always been ambitious, and it culminated with the sprawling, enthralling, and sometimes narratively challenging Far Cry 3. If you're looking for a shooter that eschews the military feel most others in the genre embrace, then you can't go wrong with this outstanding game. Plus, with Far Cry 4 coming out later this year, now's a great time to catch up on the last game in this intriguing series.

Read our review. And then check it out on Steam.

Other Daily Deals today:

Check back tomorrow to see our newest pick from the Steam Summer Sale Daily Deals!

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 17:07

Orcs Must Die! Unchained, the latest installments in the third-person tower defense series, will start its closed Beta phase this Friday, June 27, developer Robot Entertainment has announced.

The game is currently in its Alpha phase, and during the Beta Robot Entertainment will introduce a new map, three additional heroes, and the new deck editing system, which allows players to create the best possible combination of traps and creatures.

You can register on the game’s website for a chance to enter the closed Beta, or you can guarantee your spot by buying one of the Founder’s Packs. Orcs Must Die! Unchained will be free-to-play when it’s released, but you can start playing the Alpha today and get into the closed beta later by buying The Master Founder’s Pack for $150, The War Mage Founder’s Pack for $60, or the Apprentice Founder’s Pack for $20. Each will also come with its own tier of bonuses, which you can read about in detail here.

Orcs Must Die! and Orcs Must Die! 2 offered a more action-oriented spin on the tower defense genre, asking you to defend your castle against hordes of orcs by setting traps and fighting them yourself from a third-person perspective. Orcs Must Die! Unchained will focus on competitive multiplayer with its “Fortress Siege” mode, in which one team of heroes defends a fortress and the other attacks it.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 16:00
This week we get Sniper Elite 3, Transformers: Rise of the Dark Spark, Valiant Hearts: The Great War, Shovel Knight and Grid Autosport.
Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 15:22

First revealed during the Tokyo Game Show last year, developer Visiontrick Media described Pavilion as a “fourth-person exploratory experience about guidance, influence and subliminal control.” Visiontrick previously said that means you don't control the main character himself, but rather the world around him, and that this “indirect control” is what it means by “fourth-person.”

In addition to releasing a new, extended trailer, Co-founder and Creative Director at Visiontrick Media, Henrik Flink, recently took to the PlayStation Blog to provide an only slightly less vague explanation of the three fundamental components that make up Pavilion’s puzzle design.

The first of the three components is the main character you can see running around in the trailer above. “His behaviors and personality need to be observed, understood and aided, for you both to traverse and progress in the game,” Flink said. The second component is the environment itself, with the layout of the surrounding world affecting the character’s traversal. The third component is the interactive objects that can be manipulated to affect both the environment and, indirectly, the main character.

“We’re also happy to see conversations about the fourth person term,” Flink said. “Though, the indirect steering is not solely the reason for us to use the term. Unfortunately we can’t go deeper into its meanings without spoiling certain parts of the experience that we’d rather have you experience while playing.”

So that’s still pretty confusing to me, but we’ll be able to get our hands on Pavilion and see what it’s all about ourselves when it comes out later this fall, exclusively for the PlayStation 4 and PlayStation Vita.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 14:43

Sony has dropped the price on The Last of Us Remastered for PlayStation 4 from $60 to $50 this weekend.

Fans who pre-ordered the game with retailers like Amazon and Gamestop should have already been refunded the $10 difference, but at first there was some confusion about whether those who bought the game from the PlayStation Store will recieve the same treatment. If you bought the game from the PlayStation Store you’ve probably noticed you haven’t recieved the $10 back yet, and Sony’s policy about pre-orders is stated very clearly in all capital letters on The Last of Us Remastered pre-order page:

“YOU MAY NOT CANCEL A PRE-ORDER AT ANY TIME AND REFUNDS ARE NOT AVAILABLE FOR PRE-ORDERS, SUBJECT TO APPLICABLE LAWS.”

However, both VP of Publisher and Develpoper Relations at PlayStation Adam Boyes and President of Worlwide Studios Shuei Yoshida assured fans via Twitter that they should get a $10 refund in the next five-seven days.

In addition to updated visuals and DLC, The Last of Us Remastered features director's commentary from Neil Druckmann, as well as input from voice actors Troy Baker (Joel) and Ashley Johnson (Ellie). It’s set to launch exclusively on PS4 on July 29.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Sunday, 22 Jun 2014 14:05

Last month, Nintendo and Mercedes-Benz announced Japanese owners of Mario Kart 8 will be able to download free DLC that adds the new Mercedes-Benz GLA to the game. Now, Nintendo confirmed via Twitter that the DLC will be made available in North America and Europe as well.

As you can see in the image above, the spacious, four-door GLA has been modified to accommodate Mario and other kart racing enthusiasts in the Mushroom Kingdom by making it into a convertible that can comfortably seat one.

The DLC was initially timed to coincide with a new promotional campaign in Japan for the car, with the 30-second ad showing the GLA racing around the original Super Mario Bros. before rolling into a scene where a real-life and weirdly muscular version of Mario exits the vehicle.

Nintendo said that the Mercedes-Benz DLC is coming this summer. For more info on Mario Kart 8, check out GameSpot's review.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Saturday, 21 Jun 2014 23:51

Many developers have been ditching Microsoft’s Games for Windows Live service in favor of Valve’s Steamworks since last year, when Microsoft confirmed it will retire its PC Marketplace. DiRT 3, Batman: Arkham Origins, and even Ms. ‘Splosion Man developer Twisted Pixel, a Microsoft owned studio, are all using Steamworks now to manage achievements, multiplayer and other features.

But contrary to rumors, Microsoft insists that it is not shutting down Games For Windows Live on July 1, 2014.

“We are continuing to support the Games for Windows Live service,” Microsoft said in a statement to Game Informer. “As previously announced, as part of the retirement of Microsoft Points the Xbox.com PC marketplace was closed. Although customers are unable to purchase new games from the marketplace or receive title updates, they can continue to enjoy previously purchased content by downloading them through the Games for Windows Live client as usual. We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future.”

Xbox boss Phil Spencer said earlier this month that he thinks Microsoft needs to “up” its gaming presence on Windows, but stressed that Microsoft doesn't plan to compete directly with Steam. Microsoft also didn’t mention Windows and PC gaming during its E3 2014 press conference. “It's a retail show, it's a console show, so it didn't really feel like the right place for us to talk about Windows,” Spencer explained. “But Windows and gaming on Windows is critical to Microsoft's success."

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Saturday, 21 Jun 2014 22:30

DICE and Electronic Arts have officially revealed what the Battlefield 4 Dragon’s Teeth DLC pack will include. Overall, it’s very similar to the details users uncovered last month by combing through files that were recently added to the game.

It will add four new maps set in Asian cities: Lumphini Garden, Pearl Market, Propaganda, and Sunken Dragon, and five new weapons, though at the moment we can’t confirm that these are the same five weapons that were leaked back in May.

The remotely operated armored ground vehicle, R.A.W.R, and the ballistic shield that EA previously teased, are also included in the Dragon’s Teeth DLC. There will also be 10 new assignments with unlocks for each, and a new game mode, Chain Link, where you create chains and win the battle by linking capture points together.

You can find more details about each of the maps on Battlefield’s official site.

The Dragon’s Teeth DLC is set to launch this summer. For more on Battlefield 4, check out GameSpot’s previous coverage.

EA and Visceral Games are currently working on the next installment in the Battlefield series, the cops and robbers-themed Battlefield Hardline. It is set to release on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC on October 21.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Saturday, 21 Jun 2014 21:47

Tomorrow, Resogun will get a free update that adds a local cooperative mode, ship editor, new trophies, and leaderboard changes, according to a post to the PlayStation Blog.

As developer Housemarque Studios previously teased, the local co-op mode is being added to Resogun for free ahead of the paid DLC, Heroes, which will release on Wednesday for $5.

The Ship Editor will allow you to design your own ships from scratch using a detailed voxel editor. The editor doesn’t only let you choose what your ship looks like, but also balance its agility, boost, overdrive, and standard weapons. When you’re done designing your ship, you can also share it online and download other players’ designs.

With the addition of the ship editor and a number of fixes to exploits that the update will address, Housemarque said it has little choice but to reset the game’s leaderboards. However, Housemarque will honor the best players predating tomorrow’s update with a Hall of Fame Leaderboard, which will display their high scores forever.

Resogun’s Heroes DLC will add two new modes, Survival, in which you’ll see how far you can get with only one life, and Demolition, in which you destroy enemies by slamming into them with your ship. Housemarque also announced that it is developing more content for Resogun and has made a season pass available for $8.

For more on Resogun, be sure to check out GameSpot’s review.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Saturday, 21 Jun 2014 20:48

Even if you didn't make it into the Destiny Alpha, by now you may have heard people joke about the line “that wizard came from the moon.” Rather than shy away from it, Bungie is now selling a “that wizard came from the moon!” t-shirt, which became the best-selling item on the Bungie store within an hour.

The line is delivered by Game of Thrones actor Peter Dinklage, who voices the player’s robot companion in the game. We've just seen Dinklage perform some memorable monologues in the fourth season of Game of Thrones, but some players in the Destiny Alpha found his voice acting stiff and awkward, especially with the now infamous line.

Bungie says that the t-shirt is for players who want to remember their time with the Destiny Alpha. It costs $25 and will be available for a limited time only. All profits from sales of this item will be donated to charity through the Bungie Foundation.

You can find the t-shirt on the Bungie’s online store.

Destiny launches September 9 in North America for Xbox 360, Xbox One, PS3, and PS4. A beta for the game kicks off on July 17, first on PlayStation systems. For more, check out GameSpot's previous coverage.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Saturday, 21 Jun 2014 19:08

Electronic Arts Chief Executive Officer Andrew Wilson doesn't think that the glut of free-to-play content on mobile devices and other platforms make it harder to justify $60 console games.

“It doesn't matter how much money you spend, as long as you feel like you got value,” Wilson told The New York Times in an interview. “People spend $300,000 on a Ferrari and feel good about it.” Wilson explained EA is just as focused on investment of time as investment in money. “Engagement is the world’s new profit metric,” he said.

Wilson also said that the company’s focus on its digital business is finally starting to pay off. 45 percent of EA’s revenue was digital last year (including PC, consoles, and mobile), and it’s expecting that number to rise to 50 percent or higher next year. Wilson credits this success to EA building a direct commercial relationship with players, and investing a lot in infrastructure, architecture, and security. “We took a good hard look at our business and said we have to manage costs better,” he said. “We want iteration, rapid prototyping, experimentation. But we don’t want random hobby projects around the company.”

Finally, reiterating statements he’s made previously, Wilson said he believes that VR will become more popular in the future. “We’re presently building our tools and technology and engines with a view to being able to render in that format,” he said.

Wilson recently admitted that the launch of last year's Battlefield 4 had "unacceptable" problems, and that EA was completely overhauling its QA system to make sure similar problems do not make it into future final products.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

Got a news tip or want to contact us directly? Email news@gamespot.com

Author: "--"
Send by mail Print  Save  Delicious 
Date: Friday, 13 Jun 2014 23:00
Jess gives you the lowdown on YOUR picks for the most awesome announcements from this year’s expo! Let us know what was your favourite moment!
Author: "--"
Send by mail Print  Save  Delicious 
Date: Friday, 13 Jun 2014 21:35


A gameplay trailer for the upcoming PlayStation 4-exclusive role-playing game Bloodborne has emerged, showing off the game's dark environments, weapons, and otherwordly enemies.

If it gives off a Demon's Souls/Dark Souls vibe, that's probably because the mastermind of those acclaimed franchises--Hidetaka Miyazaki--is working on Bloodborne as its director. The game is in development at From Software in conjunction with Sony Japan Studio. It's scheduled to launch in 2015.

In the event that the trailer above gets removed, you can watch a minute-long Bloodborne gameplay clip captured at E3 right here. For more on the game, check out GameSpot managing editor Randolph Ramsay's thoughts on the similarities and differences between Bloodborne and Dark Souls.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com


Author: "--"
Send by mail Print  Save  Delicious 
Date: Friday, 13 Jun 2014 20:45

If you watched this year's E3 press conferences, you saw things like severed limbs in a demo for Call of Duty: Advanced Warfare, decapitation by guillotine in Assassin's Creed Unity, and graphic kill scenes in Mortal Kombat X. This trend of violence in mainstream games is "disturbing," and isn't likely to stop anytime soon, according to Ohio St. professor Brad Bushman, who has been outspoken about the effects video games could have on the people who play them.

"It seems, as time goes on, video games continue to become more violent, realistic, and graphic," Bushman, a communication and psychology professor, told The Associated Press. "This is a disturbing trend. Unfortunately, I see no signs that it will stop. The research evidence clearly indicates that violent video games increase aggression in players, and can make them numb to the pain and suffering of others."

"We know that war is terrifying" -- Sledgehammer Games co-founder Michael Condrey

The Call of Duty: Advanced Warfare demo shown during Microsoft press conference on Monday featured a soldier whose arm gets locked in a door and is later ripped off. Developer Sledgehammer Games co-founder Michael Condrey told the AP that the character losing his arm was meant to push the story forward, rather than to shock people.

"We know that war is terrifying," Condrey said. "The military advisers that we work with talk about the horrors of war. Call of Duty isn't just about gratuitous violence. The scene that you saw in Seoul at the Microsoft press conference, that's an impactful story moment. The loss of the arm is really part of the narrative. We showed that for a particular storytelling reason."

Dana Jan, creative director for the upcoming PlayStation 4 game The Order: 1886, is also quoted in the story, saying the graphic nature of the game is for a specific purpose.

"For us, it's more impactful if it's done tastefully," Jan said. "If you just throw blood all over the place, it's meaningless. ... We have to look at what we think is disturbing or scary and figure out how to do that masterfully without going too over the top."

Of course, this year's E3 also featured many non-violent games, including LittleBigPlanet 3, Ori and the Blind Forest, and Everybody's Gone to the Rapture, just to name a few. In addition, games like Call of Duty: Advanced Warfare, Mortal Kombat X, and The Order: 1886 are all likely to carry an M-for-Mature rating from the Entertainment Software Rating Board.

Did you think E3 2014 was overly gory? Let us know in the comments below!

See more coverage of E3 2014 →

Author: "--"
Send by mail Print  Save  Delicious 
Date: Friday, 13 Jun 2014 19:25

Nintendo is well aware of fans' desire to see both 2D and 3D Metroid games in the future. In fact, it's hoping to share news regarding both styles "in the near future," according to Nintendo's Shinya Takahashi.

In an interview with Kotaku, the subject of a new Metroid was brought up. Shigeru Miyamoto responded by saying, "The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you'll have to ask him."

Takahashi then shared some tantalizing information: "So it has been a while since we released the last one and we're having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we'll be able to share something about them."

Many gamers expected a new Metroid to be unveiled at E3 this week when Nintendo scheduled a lengthy event to announce a 3DS game on Wednesday night. Instead, we learned that game would be a new IP, which proved to be Code Name: STEAM, a strategy game from Fire Emblem and Advance Wars developer Intelligent Systems. Metroid wasn't seen at all during E3, unless you count Samus appearing in Super Smash Bros.

The most recent game in the Metroid series was 2010's Metroid: Other M, the Team Ninja-developed action game for Wii that many fans bemoaned for its treatment of Samus' character. Prior to that, it was Metroid Prime 3: Corruption in 2007. In other words, the series has been mostly quiet for much of the last decade--which is exactly how long it's been since the last 2D Metroid game (Metroid: Zero Mission for Game Boy Advance) was released.

To many, a new Metroid seems like an obvious way to drum up excitement for the Wii U, which has struggled since its launch in November 2012. One thing we do know about the next Metroid is that series co-creator Yoshio Sakamoto is unlikely to be involved; after working on Tomodachi Life, he said earlier this year that he isn't interested in returning to traditional games.

What would you like to see next from the Metroid series? Let us know in the comments below.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
Author: "--"
Send by mail Print  Save  Delicious 
Date: Friday, 13 Jun 2014 18:53

A new trailer for Capcom's upcoming PlayStation 4 exclusive, Deep Down, was on display this week at E3, but you now have the opportunity to see it (in all its Dark Souls-y glory) for yourself.

The minute-long trailer provides several glimpses of gameplay, offering a look at a number of different enemies and environments that players will encounter. The game continues to bear a strong resemblance to From Software's Demon Souls and Dark Souls games, but differs from those in at least one key way: It will be a free-to-play game.

We previously learned that Deep Down will put players in a shared world where they can come upon the corpses of other players, which they can then loot. Capcom's Yoshinori Ono claims the microtransactions that support the game will be reasonably priced, and he has also said, "To ensure people playing the game don't lose interest, we will keep working to deliver stable long-term services." New screenshots were released last month just as we learned that the game's beta, originally scheduled to kick off earlier this year, had been delayed until this summer.

The release of this E3 trailer didn't bring any word with it about the beta--and, in fact, Capcom still isn't providing any indication as to when the final game will be released. "The development team continues to work hard engaging in intense trial and error methodology in order to find the best way to utilize PS4's potential when it comes to online games," said Ono on the PlayStation Blog. "As such, I'm afraid I can't yet provide details on when the game will be released. I hope we can count on your patience and understanding as we forge ahead. Please accept my heartfelt apology for making you wait longer."

Are you still looking forward to Deep Down, or is it Bloodborne that you're now more excited for? Let us know in the comments below.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
Author: "--"
Send by mail Print  Save  Delicious 
Next page
» You can also retrieve older items : Read
» © All content and copyrights belong to their respective authors.«
» © FeedShow - Online RSS Feeds Reader