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Date: Friday, 24 May 2013 14:53

Latest overhaul to city-building game adds Launch Park for early adopters, Edgewater Bay region, and various bug fixes.

 

SimCity developer Maxis has detailed the game's 4.0 update, expected to go live shortly.

The update adds the new Launch Park (available only for SimCity early adopters), as well as the Edgewater Bay region, and various tweaks and bug fixes.

With the update applied, SimCity players will be able to see their current server in the options menu and have "more detailed" rollover information on whether or not Sims received happiness from a park or from shopping. Previously, this information was generic, Maxis said.

SimCity launched in March and was beset by widespread server woes. Despite its initial struggles, the game has sold over 1.6 million copies to date.

The full SimCity 4.0 update details are below.

New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
New: Your current server will now be shown in the options menu.
New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

Read and Post Comments | Get the full article at GameSpot


"SimCity 4.0 update detailed" was posted by Eddie Makuch on Fri, 24 May 2013 07:53:16 -0700
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Date: Friday, 24 May 2013 13:05

Activision says updated version of sensor will make gameplay better in latest shooter; current-gen version will be "superb experience."

 

Infinity Ward's Call of Duty: Ghosts will feature Kinect-enabled voice commands, Activision Publishing CEO Eric Hirshberg has confirmed with VentureBeat.

The executive explained that the updates Microsoft has made to the Kinect 2.0 sensor will lead to a level of "responsiveness and detail" that was not possible before.

Hirshberg said more information about Kinect integration for Call of Duty: Ghosts will be revealed at a later date, and made clear that Infinity Ward believes the technology will better the game.

"We've always made sure that we don't just use new technology for novelty's sake," Hirshberg said. "We always make sure that it makes the gameplay better. In this case, we think it will."

Also in the interview, Hirshberg commented on the cross-generational nature of Call of Duty: Ghosts. He said gamers who pick up the Xbox 360 and PlayStation 3 versions will enjoy a "superb experience" that will include many of the gameplay ideas, including dynamic maps and character customization, promised for the Xbox One and PlayStation 4 versions.

To achieve this vision, Hirshberg said it was decided early on that Call of Duty: Ghosts for current-generation platforms would be developed alongside the next-generation versions at Infinity Ward instead of being ported by an outside studio.

For more on Call of Duty: Ghosts, check out GameSpot's previous coverage.

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"Call of Duty: Ghosts has Kinect voice commands" was posted by Eddie Makuch on Fri, 24 May 2013 06:05:16 -0700
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Date: Friday, 24 May 2013 11:18

PC port coming to Steam with Big Picture and Workshop support, as developer Hello Games calls the PC Joe Danger's "spiritual home."

 

Joe Danger and its sequel, Joe Danger 2: The Movie, will be released on the PC in 2013, UK-based indie studio Hello Games has confirmed.

Both games will be coming to Steam individually, with support for Steam's Big Picture mode and Steam Workshop for user-created levels. Additional levels for the PC versions of the game are also promised.

The original Joe Danger launched in 2010 as a PlayStation 3 exclusive, only to find its way to Xbox Live Arcade. The 2012 follow-up Joe Danger: The Movie is currently available on the PS3 and 360.

"Actually, PC is Joe Danger’s spiritual home," said Hello Games boss Sean Murray. "I coded my first ever PC engine when we started making the original Joe Danger back in 2009, because we couldn't get hold of console devkits. So it's incredibly exciting to be finally able to release it."

"We have a rule that whenever we put our games onto a new platform we have to add something. We can't just do a quick and dirty port," added Murray.

"We have some more surprises to announce for the PC editions of Joe Danger as we lock them down."

GameSpot awarded the Xbox 360 and PlayStation 3 versions of Joe Danger 2: The Movie an 8.0 back in 2012, calling the game a "stimulating ride that throws everything at you at once--in a good way."

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"Joe Danger 1 and 2 coming to Steam in 2013" was posted by Martin Gaston on Fri, 24 May 2013 04:18:15 -0700
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Date: Friday, 24 May 2013 09:07

The UK-exclusive Grid 2: Mono Edition comes with an actual supercar.

 

Codemasters has announced a single £125,000 special edition of Grid 2 that comes with its own supercar.

The Grid 2: Mono Edition will be available for only one customer in the UK and is being sold at Game.

Alongside the included British-made BAC Mono, which comes customised with a Grid 2 livery, the customer gets their own racing suit, boots, gloves, and Bell racing helmet. A day at the BAC factory is also thrown in, along with a PlayStation 3 console. A copy of Grid 2 on the PlayStation 3 is also included.

The road legal supercar is made from carbon fibre with a 2.3 litre, 280bhp four-cylinder engine that can go from 0-60mph in 2.8 seconds.

Codemasters says it has submitted the Grid 2: Mono Edition for inclusion in the Guinness World Records as the world's most expensive special edition.

Grid 2 will be released for the Xbox 360, PlayStation 3, and PC on May 31 in the UK.

For more information on Grid 2, check out GameSpot's previous coverage.

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"Grid 2 gets ’125,000 special edition" was posted by Martin Gaston on Fri, 24 May 2013 02:07:05 -0700
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Date: Thursday, 23 May 2013 20:54

[UPDATE] Listing for sequel to 2008 first-person free-running game appears on retailer's German website; EA says "we have nothing to announce at this time."

 

[UPDATE] Following the publication of this story, an Electronic Arts representative issued a statement to GameSpot on the matter.

"We appreciate fan enthusiasm for Mirror’s Edge, especially fans throughout the retail channel. This is not official EA material. We have nothing to announce at this time," the representative said.

The original story follows below

Amazon's German arm has posted a product listing (via NeoGAF) for Mirror's Edge 2, suggesting a sequel to DICE's 2008's first-person free-running game may soon be announced.

The listing indicates Mirror's Edge 2 will be available for the Xbox 360, though no other details are available.

An EA representative was not immediately available to comment.

A year after the launch of the original Mirror's Edge in 2008, EA said that the project was being honed by a small team at DICE. Two years later, production on the game was "stalled" after the company admitted sales of the original were lower than expected.

Most recently, a Mirror's Edge easter egg was found in Battlefield 3 DLC, showing series protagonist Faith's running shoes and audio of her panting.

Read and Post Comments | Get the full article at GameSpot


"Mirror's Edge 2 spotted on Amazon" was posted by Eddie Makuch on Thu, 23 May 2013 13:54:48 -0700
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Date: Thursday, 23 May 2013 20:26

Remedy says it could have made "less ambitious" sequel, but it wouldn't have done series justice; Quantum Break to be "ultimate Remedy experience."

 

The Alan Wake series will return "when the time is right," developer Remedy Entertainment has said. In a new video, creative director Sam Lake explained that despite attempts to make a full-on sequel, things never worked out.

"After the first game, we worked hard to make the sequel happen. But you know these games are huge undertakings and many things need to fall in place," Lake said. "The right partners and the funding. From the creative perspective, it would be awesome if we could just create cool stuff and not worry about minor details like money. But we all know that that's not the case."

Lake explained that Alan Wake was not an instant success, but has since become a cult classic with franchise sales (Alan Wake and Alan Wake's American Nightmare) crossing 3 million units. He said the studio would like to return to the franchise some day, but only under the right terms.

"Even though we worked hard on it, the sequel wasn't happening. The time wasn't right for that," Lake said. "Sure, we could have gone ahead and created something less ambitious, but we felt that that wouldn't have done justice to [fans], to us--we want to be really proud of everything we create--and certainly wouldn't have done justice to Alan Wake."

"Alan Wake is really dear to me and to everyone at Remedy. We definitely want to keep on working on Alan Wake," he added. "I definitely want to create something new for Alan Wake when the time is right."

Lake also took a moment to discuss Remedy's just-announced Xbox One-exclusive, Quantum Break, which was revealed during the platform's announcement on Tuesday. He described the game as the "ultimate Remedy experience."

"Happily, we got a full backing for something new. A new concept. A new IP," Lake said. "Something big; something bigger than what we have created ever before. Something where we can take everything that we have learned from Alan Wake; everything that we have learned from Max Payne. And we were able to put that all together and to create what could be called the ultimate Remedy experience. "

Read and Post Comments | Get the full article at GameSpot


"Alan Wake will return 'when the time is right' " was posted by Eddie Makuch on Thu, 23 May 2013 13:26:53 -0700
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Date: Thursday, 23 May 2013 19:38

Enslaved, Devil May Cry developer hints that it will have "something new to show" tomorrow.

 

Enslaved: Oddysey to the West and DmC: Devil May Cry developer Ninja Theory has teased a game announcement for tomorrow, May 24.

"Tomorrow. Something new to show," the United Kingdom developer tweeted today.

Ninja Theory's last game was DmC: Devil May Cry, which launched earlier this year for Xbox 360, PlayStation 3, and PC. The game has sold over 1.15 million units to date.

The developer's website states that it has moved on from DmC: Devil May Cry and is now working on "exciting new projects." The studio has no available jobs posted to its careers page.

The studio was also behind Heavenly Sword and Kung Fu Chaos, when Ninja Theory was known as Just Add Monsters.

Read and Post Comments | Get the full article at GameSpot


"Ninja Theory teases announcement" was posted by Eddie Makuch on Thu, 23 May 2013 12:38:41 -0700
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Date: Thursday, 23 May 2013 19:19

CD Projekt Red declines to confirm RPG for next-gen platform, says it will "shed more light" on 2014 game at E3 next month.

 

When Microsoft officially announced the Xbox One on Tuesday, a stream of multiplatfom games were confirmed for the next-generation platform. These included Ubisoft games Watch Dogs and Assassin's Creed IV: Black Flag, as well as Bungie's Destiny, the Thief reboot, and Battlefield 4.

Notably absent from the list was CD Projekt Red's 2014 role-playing game The Witcher 3: Wild Hunt. Asked about this absence, the Polish studio declined to confirm the game for Xbox One, but said more information about the title will be shared next month at the 2013 Electronic Entertainment Expo.

"We will shed more light on [The Witcher 3] during E3," CD Projekt Red managing director Adam Badowski told GameSpot. "I'm sorry but I can't give you any details right now."

Confirmed platforms thus far for The Witcher 3 are PC and PlayStation 4. The game is not in development for current-generation platforms.

CD Projekt Red CEO Marcin Iwinski said last month that cross-generation development means developers must make compromises that can negatively impact gamers.

"We'd have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so," Iwinski said at the time. "We'd never do that."

For more on The Witcher 3, check out GameSpot's previous coverage.

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"Is The Witcher 3 coming to Xbox One?" was posted by Eddie Makuch on Thu, 23 May 2013 12:19:58 -0700
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Date: Thursday, 23 May 2013 16:43

Bankrupt publisher hoping to bring in at least $22 million from upcoming asset auctions.

 

Bankrupt publisher Atari Inc., the US branch of French owner Atari S.A., has failed to find a buyer for its portfolio of franchises and will not attempt to sell them off piecemeal.

The Wall Street Journal reports that bidding on a pool of game franchises and the Atari name itself will start at $15 million.

The minimum bid for the RollerCoaster Tycoon franchise is $3.5 million, while potential buyers must pay at least $1.5 million for the Test Drive series.

Minimum bids totaled around $22.2 million, according to a court filing Wednesday.

Atari Inc. filed for bankruptcy protection in January. According to the Wall Street Journal, its investment banker reached out to 180 would-be buyers, with about half agreeing to pursue purchases. However, only 15 actually submitted bids, none of which were approved by Atari.

Thus, Atari Inc. now plans to sell its brands on a franchise-by-franchise basis during auctions beginning next month. The Humongous, Fatty Bear's Birthday Surprise, and Math Gran Prix franchises are going for $500,000, while the Total Annihilation series will be available with a $250,000 floor price.

Before the auctions can take place, a judge must approve of the sale process, something Atari hopes can happen during a June 11 hearing. Bids must then be submitted by July 10 ahead of auctions to take place July 16, 17, 18, and 19. If all goes to plan, Atari will seek final approval of all sales during a hearing on July 24.

Atari is also seeking permission to sell games "of minor value" separate from the official auctions. None of these titles were specified.

Read and Post Comments | Get the full article at GameSpot


"Atari to sell RollerCoaster Tycoon, Test Drive franchises at auction" was posted by Eddie Makuch on Thu, 23 May 2013 09:43:19 -0700
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Date: Thursday, 23 May 2013 16:29

FIFA 14 coming to Xbox 360, PlayStation 3, and PC on September 27. Xbox One and PlayStation 4 versions will arrive later in 2013.

 

FIFA 14 will be released in Europe on September 27, EA has confirmed.

Additionally, EA is offering numerous preorder incentives in the UK that dish out FIFA Ultimate Team freebies. Customers who opt to buy the Ultimate Edition from Amazon will get 24 gold packs for Ultimate Team, given out at a rate of one a week for 24 weeks.

Each gold pack is a random assortment of 12 items, EA says, offering up players, stadiums, staff, balls, and kits. The players included in the gold packs are mostly rated above 75 in the game, and each pack includes a rare item. The Ultimate Edition also provides an All-Star Team featuring, among others, Lionel Messi.

Preordering at Game gets players the Limited Edition of FIFA 12, which features 24 premium gold packs. These are like the packs included in the Ultimate Edition, only they serve up two rare items every week. This version of FIFA 14 also comes in a steelbook case.

On top of that is the FIFA 14 Special Edition, exclusive to Game, which provides everything in the Limited Edition alongside an Adidas EA Sports glider football.

Xbox One and PlayStation 4 versions of FIFA 14 are also in development, but are not yet dated for release by EA.

The publisher announced its next-generation Ignite engine alongside Microsoft's official unveiling of the Xbox One earlier in the week.

For more on FIFA 14, check out GameSpot's previous coverage.

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"FIFA 14 release date announced" was posted by Martin Gaston on Thu, 23 May 2013 09:29:40 -0700
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Date: Thursday, 23 May 2013 15:58

Mike Fischer has been working at Square Enix since July 2010.

 

The president and CEO of Square Enix's American operations has left the company.

Polygon reports that Mike Fischer, who joined Square Enix in July 2010, left the company earlier this month. Fischer is now working as vice president of digital music and video for Amazon Japan.

Fischer has updated his LinkedIn profile to reflect the changes.

Square Enix is currently undergoing a costly restructuring, which recently contributed to its net loss of ¥13.7 billion (approximately $134m/£87m) for the financial year.

Former Square Enix CEO Yoichi Wada also resigned in March after spending 12 years in the role, and the publisher has said it is unhappy with the sales of its AAA titles Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Square Enix's Los Angeles studios have also suffered from job cuts.

Prior to his tenure at Square Enix, Fischer worked for Microsoft, Sega, and Namco Bandai.

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"Square Enix America's CEO leaves for Amazon" was posted by Martin Gaston on Thu, 23 May 2013 08:58:14 -0700
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Date: Thursday, 23 May 2013 14:43

Next-gen versions remain undated, but 360, PS3, and PC versions of this year's Need for Speed will be released on November 19.

 

EA has announced Need for Speed Rivals, saying that the next entry in the long-running racing series will launch for the Xbox 360, PlayStation 3, and PC on November 19.

Xbox One and PlayStation 4 versions are in development, but are not yet dated.

Need for Speed Rivals is being developed by the new, Gothenberg-based studio Ghost Games. The game will use DICE's Frostbite 3 engine, EA says.

The game blends elements of Criterion Games' Need for Speed: Hot Pursuit and Most Wanted, offering up a large open world--dubbed Redview County--and allowing players to take the role of a racer or a police officer. Cars are reported to be customisable, and Ghost Games claims the game will seamlessly integrate both its single-player and multiplayer gameplay with a feature called AllDrive, which lets players drop in and out of each other's worlds.

The series' social tracking service Autolog will also return.

Need for Speed's almost 20-year history has seen multiple developers handle the game, and the series has seen both ups and downs. Black Box's Need for Speed: The Run, which was developed using the Frostbite 2 engine, was panned upon its release in 2011. Criterion Games' 2012 Need for Speed: Most Wanted and 2010 Hot Pursuit were both well received, however, and their creative director, Craig Sullivan, has joined the team at Ghost Games to oversee development of Rivals.

A Need for Speed movie is also in the works.

Read and Post Comments | Get the full article at GameSpot


"Need for Speed Rivals announced for Xbox One, PS4, and current-gen" was posted by Martin Gaston on Thu, 23 May 2013 07:43:02 -0700
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Date: Thursday, 23 May 2013 14:42

Retailer's mobile business booming; digital sales rise 47.3 percent; overall revenue and profits decline for latest quarter.

 

GameStop posted overall revenue and profit declines for its first quarter ended May 4, but the retailer's mobile and digital channels saw gains.

The retailer announced today that mobile sales grew 290 percent in the quarter to $46.8 million, while digital receipts jumped 47.3 percent.

That's where the good news for GameStop ended. New software sales decreased 3.8 percent, while new hardware sales fell by an even larger 30.6 percent. Used-game sales fell 7.5 percent.

Year-to-date, GameStop said its US market share for new PlayStation 3 and Xbox 360 software stood at 47.7 percent.

Overall, GameStop posted a net profit of $54.6 million during the period, down from net earnings of $72.5 million last year. Revenue came in at $1.87 billion for the quarter, down from $2.00 billion a year ago. Comparable store sales fell 6.7 percent, and GameStop said this negative trend is due to the "late stage effects of the current console cycle."

"GameStop's continuing margin expansion, growing new businesses and market share gains are the results of executing our strategic plan," GameStop CEO Paul Raines said in a statement. "We look forward to capitalizing on the upcoming new console cycle."

GameStop management will hold a call later today to discuss earnings and answer analyst questions. The retailer's stock value has fallen since it was reported earlier this week that Microsoft's Xbox One may require users to pay a fee to play secondhand titles.

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"GameStop mobile sales jump 290 percent" was posted by Eddie Makuch on Thu, 23 May 2013 07:42:37 -0700
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Date: Thursday, 23 May 2013 13:27

Avalanche Studios says PlayStation 4 is preferred console at the moment, though Microsoft expected to catch up with driver updates.

 

In terms of raw power, the PlayStation 4 currently beats the Xbox One. That's according to Just Cause developer Avalanche Studios' chief technical officer, Linus Blomberg, who explained to Edge that he's not ready to declare Sony's console the better performer just yet.

"It's difficult to say, as it's still early days when it comes to drivers," Blomberg said. "With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I'm not too concerned about that as they traditionally have been very good in that area.

"The specs on paper would favor the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so we’ll just have to wait and see a bit longer before making that judgment," he added.

Avalanche Studios is currently working on projects for the Xbox One and PlayStation 4. The studio has three in-development and unannounced games, including Project Mamba to be published by Square Enix and a title basic on a comic book franchise, though it's not Superman.

The first of these projects could be announced next month during the 2013 Electronic Entertainment Expo, Avalanche Studios has teased. Whatever the games turn out to be, they will have players saying "Holy fu**ing sh**," according to chief creative officer Christofer Sundberg.

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"Just Cause dev: PS4 more powerful than Xbox One right now " was posted by Eddie Makuch on Thu, 23 May 2013 06:27:55 -0700
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Date: Thursday, 23 May 2013 11:48

Ex-Valve employee, formerly of Team Fortress 2, also working on the Oculus Rift SDK.

 

Valve's former Team Fortress 2 VR specialist has been snapped up by the company behind the VR headset Oculus Rift.

Tom Forsyth worked on Team Fortress 2's VR support with Joe Ludwig and Michael Abrash. At Oculus VR he'll be working on the Oculus Rift SDK, alongside a few "top secret" R&D projects.

"The Rift is a great bit of kit and combines a bunch of different technology together in a very clever package," said Forsythe.

"It was amazing working with it on Team Fortress 2 and seeing the extra immersion people felt inside a game they already knew so well. I'm really looking forward to helping other developers work with this tech as we go towards a consumer version."

Oculus VR has also announced the hire of robotics expert Steve LaValle, who previously worked as a researcher at the University of Illinois. "Steve's leading research and development on some of the toughest VR challenges including sensor fusion, magnetic drift correction, and kinematic modeling," said Oculus VR.

Development kits for the Oculus Rift are still being sent out to backers of the project's barnstorming Kickstarter campaign, though huge demand for the device has caused strain for the fledgling company. "All Rift development kits from Kickstarter are marked as 'Processing' or 'Shipped' in our system," says Oculus VR.

A consumer version of the VR headset is in the works.

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"Oculus Rift hires Valve VR specialist for 'top secret' R&D" was posted by Martin Gaston on Thu, 23 May 2013 04:48:40 -0700
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Date: Thursday, 23 May 2013 04:35

Activision studio confirms new instalment in shooter series coming to PS4; DLC to launch first on Xbox One.

 

PlayStation Call of Duty fans can rest easy, with confirmation that upcoming first-person shooter, Call of Duty: Ghosts will be coming to the PlayStation 4.

Despite the official announcement for the game coming months after the unveiling of the PlayStation 4 hardware, Activision listed only unspecified next-generation consoles as being in development.

Fielding a question from a fan on Twitter, the official Infinity Ward account responded, ’we'll be releasing #CODGhosts on both platforms #PS3 #PS4’.

The news should come as little surprise, given that previous Call of Duty games have launched simultaneously on both the Xbox 360 and PlayStation 3, though fan confusion is understandable, with neither Amazon nor GameStop currently listing a PS4 version of the game. As part of its Xbox One announcement held earlier this week, Microsoft revealed that it had once again secured timed exclusivity on downloadable content for Call of Duty: Ghosts.

The latest game in the hit shooter series is being billed as having a more emotional storyline, is being built on a new game engine, and will be written by Traffic and Syriana author Stephen Gaghan. The game is set to release globally on November 5 this year on the PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.

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"Call of Duty: Ghosts will come to PlayStation 4" was posted by Dan Chiappini on Wed, 22 May 2013 21:35:28 -0700
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Date: Wednesday, 22 May 2013 21:25

Deep Silver announces Season Pass for new first-person shooter that includes four add-ons for $15; first expansion out next month.

 

Four expansion packs are coming to 4A Games' new shooter Metro: Last Light, publisher Deep Silver announced today. Gamers can grab all add-ons together for $15 via the DLC Season Pass, available now for Xbox 360, PlayStation 3, and PC.

The first expansion for Metro: Last Light is the Faction Pack, which will launch next month for all platforms. It introduces a new and original single-player story that "expands on the Metro: Last Light universe." Further details were not specified.

Following the Faction Pack will be the story-focused Chronicles Pack, as well as the Tower Pack, which will "present a unique solo challenge to Metro veterans." Lastly, the Developer Pack for Metro: Last Light will give players "some interesting tools with which to explore the world of Metro."

"Artyom's story may have been concluded in Metro: Last Light, but there are other characters with stories to tell, some familiar locations that fans of the Metro series wanted to revisit, and some new challenges that 4A wanted to explore," said 4A Games creative director Andrew Prokhorov in a statement. "Since completing the game we have been working on these new stories and hope to release them throughout the summer."

Gamers who purchase the Metro: Last Light DLC Season Pass will also receive a new semi-automatic shotgun rifle called Abzats. Its secondary fire mode shoots six shells in one blast.

Deep Silver did not divulge prices for individual expansions.

PlayStation Plus subscribers can score a 25 percent discount on the Metro: Last Light Season Pass if they purchase it between May 21 and June 4 in the United States and May 22 and June 5 in Europe and the rest of the world.

Metro: Last Light launched earlier this month for Xbox 360, PlayStation 3, and PC. For more, check out GameSpot's review.

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"Metro: Last Light DLC revealed" was posted by Eddie Makuch on Wed, 22 May 2013 14:25:32 -0700
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Date: Wednesday, 22 May 2013 20:51

Arguments in legal battle between defunct Amalur developer and Rhode Island presented in court today; state claims it has "avalanche" of evidence against 38 Studios.

 

The 38 Studios vs. Rhode Island court case has begun. The The Providence Journal reports today that opening arguments from both sides were made today in Rhode Island Superior Court.

Rhode Island sued 38 Studios founder and former Red Sox pitcher Curt Schilling and 13 architects of the controversial 2010 $75 million loan in November, claiming the company knew it would fail but did not inform the state.

All 14 defendants were in court today attempting, for a third time, to have the lawsuit tossed out.

The defendants' lawyer William M. Dolan III belittled the lawsuit today, telling judge Michael A. Silverstein that, "clerks don't check specious claims at the door."

Rhode Island's lawyer, Max Wistow, presented a claim of his own, saying the state has an "avalanche" of evidence that supports its claim that 38 Studios attempted to hide its financial problems.

Meanwhile, Rhode Island is also attempting to sell 38 Studios' assets to recoup some of its $130 million in debt related to the developer's bankruptcy. These assets include the Amalur intellectual property.

Attorneys for the state report there is "interest" in the assets, though no further detail has been provided and the legal team has not responded to GameSpot's requests for comment.

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"38 Studios court case begins" was posted by Eddie Makuch on Wed, 22 May 2013 13:51:54 -0700
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Date: Wednesday, 22 May 2013 19:16

New bundle includes full game and all DLC only on PlayStation Network for $64.

 

Konami today announced the Metal Gear Rising: Revengeance Ultimate Edition, a premium digital bundle that includes the full game and all downloadable content for $64.

The Ultimate Edition is available now for PlayStation 3 through the PlayStation Network. PlayStation Plus subscribers can grab the game for $44.79.

No mention was made of a release for Xbox 360 and a Konami representative was not immediately available to comment.

Downloadable content bundled with the Metal Gear Rising: Revengeance Ultimate Edition includes the Cyborg Ninja Armor Skin, Metal Gear Solid Solid 4 Raiden Skin, Commando Armor Skin, White Armor Skin, Inferno Armor Skin, VR Missions, Jetstream, and Blade Wolf.

For more on Metal Gear Rising: Revengeance, check out GameSpot's review.

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"Metal Gear Rising: Revengeance Ultimate Edition revealed" was posted by Eddie Makuch on Wed, 22 May 2013 12:16:51 -0700
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Date: Wednesday, 22 May 2013 13:00

Komplete Edition of NetherRealm's 2011 fighting game launching digitally July 3 with a physical release set for August 6.

 

The much-praised 2011 Mortal Kombat reboot is coming to PC.

Publisher Warner Bros. Interactive Entertainment announced today that Mortal Kombat Komplete Edition for PC will launch digitally July 3 with a release at retail slated for August 6.

Exclusive images of the game are available below.

Mortal Kombat on PC will include all previously released downloadable content, including warriors like Skarlet, Kenshi, Rain, and Freddy Krueger.

In addition, all modes and features found in the console version of Mortal Kombat have made their way over to the PC iteration. The game also supports the Mortal Kombat Tournament Edition Fight Stick for "full controller capability."

NetherRealm Studios handed off development on the PC version to High Voltage Software, the independent studio behind The Conduit, Kinect Star Wars, and various licensed games.

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"Mortal Kombat hitting PC this summer" was posted by Eddie Makuch on Wed, 22 May 2013 06:00:47 -0700
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