We don’t make “high fidelity mock ups” or “high fidelity wireframes”. We’re making a Thing, not pictures of a Thing.
One of the problems with high fidelity wireframes is that they’re very easy to send around to stakeholders who respond with comments like “Move this up a bit”, or “Make that more blue”. The problem with that is they’re commenting on the picture of the Thing rather than the Thing itself.
Some time ago I came across two interesting articles describing the experience of using the Microsoft Surface Pro 2. One of them is by Ian Betteridge, a tech journalist, the other by Lukas Mathis, a software designer and developer.
Reading and comparing these two articles reveals some interesting common ground between both authors: Both of them like the new Windows 8 Metro interface, native Metro applications, split-screen multitasking, the sharing menu and the pen support. They both dislike the old Windows desktop UI, which barely works with a touchscreen, and all the cruft that comes with legacy Windows, like shaky drivers, DLL hell and ad-ridden software. In the end, both reach opposing conclusions. Lukas Mathis writes:
In the end, I really, really like Metro, but don’t love Windows as a whole. It’s flawed. But even so, I like my Surface a lot more than I ever liked any of my iPads.
Ian Betteridge concludes:
The tablet experience isn’t anything like a modern tablet, missing out on the portability, ergonomic factors, and flexibility of use. It also comes with the high maintenance costs of a traditional PC. [...]
If you’re an old-school Windows diehard who kind of liked the idea of Tablet PCs in 2003, but couldn’t find one powerful enough, you’ll like the concept of Surface Pro – although you’ll probably hate Windows 8’s interface. For everyone else, you’d either be better off buying a cheaper Windows laptop or an iPad Air.
It’s quite illuminating how two people can like (and dislike) the same things, yet ultimately reach completely different conclusions. Different people, different needs.
A little while ago, Brent Simmons wrote about standard UI controls and their advantages in comparison to custom UI controls. This is in large part due to iOS 7, which leveled the UI design playing field last year: Where previously iOS user interfaces were expected to feature lavish graphical details such as photorealistic textures, lighting and shadows, iOS 7’s streamlined appearance reduces the necessity of a dedicated photoshop artist in UI design.
User interfaces adopting iOS 7’s new, minimal appearance look modern and fresh, whereas iOS 6 apps look dated and old fashioned in comparison. This begs one question: How long will it take until iOS 7’s appearance starts to look dated and old fashioned? Greg Cox speculates that just as standard controls and the default look & feel of iOS 7 are a useful differentiator right now, history is bound to repeat itself once the novelty of iOS 7 wears off and designers have to find new ways to differentiate:
So at some point in the cycle custom controls start to become valuable again. Apps that use them effectively will stand out and will be hard to copy. Consider the discussions about TweetBot’s famously custom UI, or the raving about Loren Brichter’s beautifully simple Letterpress design. In the latter half of the life of the original iOS design it became positively passé to rely on standard controls for your app.
Which reminds me of a theory recently put forth by Joel Unger:
Design ecosystems mimic biological ecosystems: Whenever a new trend takes hold or an old one reemerges in the world of design, patterns emulate competitive systems in nature. Resource-intensive adaptations often achieve substantial competitive advantages.
For his 3000th column at The Motley Fool, Morgan Housel shared some of the biggest lessons he learned writing about investing and the economy. I find them applicable way beyond financial and economic matters. This one’s probably my favorite, but there are plenty good ones:
I’ve learned that “do nothing” is the best advice for almost everyone almost all the time.
Took me a long time to figure this out myself.
Alan Kay says that Xerox PARC bought its way into the future by paying lots of money for each computer. Today, you can almost buy your way into the future of mobile computers by paying small amounts of money for lots of computers.
Algorithms are a fascinating use case for visualization. To visualize an algorithm, we don’t merely fit data to a chart; there is no primary dataset. Instead there are logical rules that describe behavior. This may be why algorithm visualizations are so unusual, as designers experiment with novel forms to better communicate. This is reason enough to study them.
But algorithms are also a reminder that visualization is more than a tool for finding patterns in data. Visualization leverages the human visual system to augment human intellect: we can use it to better understand these important abstract processes, and perhaps other things, too.
I’m also reminded of a video I came across some time ago, visualizing the inner workings of 15 different sorting algorithms:
“Her pitch was pretty genius. She would go to chapters of her sorority, do her presentation, and have all the girls at the meetings install the app. Then she’d go to the corresponding brother fraternity—they’d open the app and see all these cute girls they knew.” Tinder had fewer than 5,000 users before Wolfe made her trip, Munoz says; when she returned, there were some 15,000.
Yahoo is working on a way-finding algorithm for determining the most beautiful routes between two points (rather than the shortest or fastest). From the abstract:
Based on a quantitative validation, we find that, compared to the shortest routes, the recommended ones add just a few extra walking minutes and are indeed perceived to be more beautiful, quiet, and happy.
Working is hard, but thinking about working is pretty fun. The result is the software industry.
Doomed to Repeat It by Paul Ford.
A Better Place is a positivity filter bubble. It uses terrible sentiment analysis to strip out negative Twitter posts from your timeline; hopefully leaving you with a few morsels that make your day tolerable.
A pleasant response to those Facebook mood experiments.
Ingress, Google’s augmented reality game that turns the world around you into a giant playing field, finally launched on iOS this week. This is probably the first and only Android-exclusive app I’ve been longing for as an iOS user. Of course, I haven’t had time to play yet, but Tim Bray just shared some Ingress tips that should help getting me started.
You might have read in recent days that Facebook did a somewhat questionable thing by experimenting with more than 600.000 Facebook user’s moods in the name of research. If you’re interested in the details of the story, Wired has the best overview of the whole matter I’ve seen so far.
Later still: The Wall Street Journal reports that Facebook Experiments were plentiful and had few limits. danah boyd explores the ethical dimension of the experiment and why the public backlash against it might be directed in the wrong direction and missing the bigger issues at stake.
Even though Argentina won’t be playing until tomorrow, with the quarter finals starting today it seems a fitting moment to post this: Benjamin Morris took a very extensive look at how Lionel Messi compares to other contemporary soccer players and concludes that it’s impossible how good he is:
It’s not possible to shoot more efficiently from outside the penalty area than many players shoot inside it. It’s not possible to lead the world in weak-kick goals and long-range goals. It’s not possible to score on unassisted plays as well as the best players in the world score on assisted ones. It’s not possible to lead the world’s forwards both in taking on defenders and in dishing the ball to others. And it’s certainly not possible to do most of these things by insanely wide margins.
But Messi does all of this and more.
Chock full of detailed analysis to make the case.
Messi also rarely dives:
Now imagine that being Robben instead of Messi in the video :P
[W]e don’t need to wait until a hypercapitalist techno-utopia emerges to do right by our struggling neighbors. We could make the choice to pay for universal health care, higher education, and a basic income tomorrow. Instead, you’re kicking the can down the road and hoping the can will turn into a robot with a market solution.
[R]obots are always part of the future. Little bits of that future break off and become part of the present, but when that happens, those bits cease to be “robots.” In 1945, a modern dishwasher would have been a miracle, as exotic as the space-age appliances in The Jetsons. But now, it’s just a dishwasher
Alexander Karpazis recently posted samples of his UI design work for Ubisoft blockbuster game Watch Dogs on Behance. It’s interesting to see how this design work relates to both the user interface of the game itself (menus, HUD, etc.), as well as the user interfaces inside the game world.
By now this story is almost a year old, and I have no idea how I’ve failed to post about it before, because it sits right at the intersection of three things of interest to me: Google Glass, design fiction and porn.
Last year, Mikandi set out to shoot the first porn video with Google Glass and Vice was present to write about it. Apparently not content with producing a storyless gonzo flick, the result turned out as a rather funny piece of critical design fiction. Find the (nsfw) trailer after the jump:
Bill Lindmeier’s Tunnel Vision overlays a map of NYC with additional information about the city’s population and transportation: