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Date: Tuesday, 24 Oct 2006 10:30
Weblog: PR Newswire
Source: SpongeBob SquarePants(TM): Lights, Camera, PANTS! Soaks Up Top Honor by Reaching Coveted Sales Miles...
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AGOURA HILLS, Calif., Oct. 24 /PRNewswire-FirstCall/ -- THQ Inc. today announced that SpongeBob SquarePants(TM): Lights, Camera, PANTS! was added to the "Family Platinum Series" for Xbox(R) videogame and entertainment system from Microsoft, "Players Choice" from Nintendo GameCube(TM), and "Greatest Hits" for PlayStation(R)2 computer entertainment system throughout North America. Developed by THQ Studio Australia, SpongeBob SquarePants: Lights, Camera, PANTS! marks the third game in the SpongeBob catalog to secure the coveted sales mark for each of these systems. In addition, THQ released SpongeBob SquarePants Nighty Nightmare, a brand new SpongeBob adventure for Windows PC. Both titles are now available at retail outlets nationwide for the suggested retail price of $19.99.

(Logo: http://www.newscom.com/cgi-bin/prnh/20041118/LATH093LOGO)

"Reaching this coveted sales milestone with SpongeBob SquarePants: Lights, Camera, PANTS! is a testament to THQ's hugely successful library of SpongeBob-branded video games," said John Ardell, director of global brand management, THQ. "With nearly 17 million units shipped worldwide, the SpongeBob titles continue to offer fans creative ways to interact with their favorite characters from the show. We're thrilled to be providing engaging SpongeBob gameplay experiences at an accessible pricepoint."

"THQ does a fantastic job translating the creative themes and personality of the show into engaging interactive adventures for SpongeBob fans that bring them even closer to the unique world of Bikini Bottom," said Paul Jelinek, vice president, digital media products of Nickelodeon and MTVN Kids and Family Group. "The show remains number one among kids ages 2 to 11 and as we continue to expand the SpongeBob interactive library, it's great to be recognized in the industry as a favorite for gamers on all video game systems."

About SpongeBob SquarePants: Lights, Camera, PANTS!

In SpongeBob SquarePants: Lights, Camera, PANTS!, the producers of "The New Adventures of Mermaidman & Barnacleboy" come to Bikini Bottom to film a special episode. In turn, all the locals are desperate to impress the talent scouts. Gamers can play as their favorite character, as they compete for 10 different roles, including the coveted super villain role. The game also features four-player co-operative and competitive multi-play for the first time in the SpongeBob video game series.

About SpongeBob SquarePants Nighty Nightmare

In SpongeBob SquarePants Nighty Nightmare, players take a unique journey into the nightmare and dreams of the residents of Bikini Bottom. Fans will explore six expansive levels into the darkest corners of Bikini Bottom, battling outrageous enemies to survive each nightmare. Players will live the dream as they solve puzzles, drive hot rods, and cause havoc.

For more information about SpongeBob SquarePants: Lights, Camera, PANTS!, SpongeBob SquarePants Nighty Nightmare, the recently released SpongeBob SquarePants: Creature from the Krusty Krab and the rest of THQ's lineup of games, please visit www.thq.com.

About Nickelodeon

Nickelodeon, in its 27th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books, magazines and feature films. Nickelodeon's U.S. television network is seen in more than 90 million households and has been the number-one-rated basic cable network for eleven consecutive years. Nickelodeon and all related titles, characters and logos are trademarks of Viacom International Inc.

About THQ

THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, THQ Studio Australia and their respective logos are trademarks and/or registered trademarks of THQ Inc.

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

Nintendo, Game Boy Advance, Nintendo DS and Nintendo GameCube are trademarks of Nintendo.

Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

All other trademarks are the property of their respective owners.

The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the SpongeBob SquarePants: Lights, Camera, PANTS!, SpongeBob SquarePants Nighty Nightmare, and SpongeBob SqaurePants: Creature from the Krusty Krab video games, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2006, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

Kathy Bricaud THQ/ Media Relations 818/871-5059 kathy.bricaud@thq.com Julie MacMedan THQ/ Investor Relations 818-871-5125 investor@thq.com

Photo:
Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20041118/LATH093LOGOAP Archive: http://photoarchive.ap.orgPRN Photo Desk, photodesk@prnewswire.com
THQ Inc.

CONTACT: Kathy Bricaud, Media Relations, +1-818-871-5059,kathy.bricaud@thq.com, or Julie MacMedan, Investor Relations,+1-818-871-5125, investor@thq.com, both of THQ Inc.

Web site: http://www.thqwireless.com//http://www.thq.com//

Content copyright PR Newswire Association LLC. All rights reserved. This content may not be redistributed or retransmitted.

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Date: Monday, 23 Oct 2006 10:30
Weblog: PR Newswire
Source: WWE(R) SmackDown(R) vs. RAW(R) 2006 Reaches 'Greatest Hits' Milestone for the PlayStation(R)2 Comput...
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AGOURA HILLS, Calif., Oct. 23 /PRNewswire-FirstCall/ -- THQ Inc. and JAKKS Pacific, Inc. today announced that the highly acclaimed WWE(R) SmackDown(R) vs. RAW(R) 2006 video game has been added to Sony's "Greatest Hits" collection for both the PlayStation(R)2 computer entertainment system and PSP(R) (PlayStation(R)Portable) system. The PlayStation 2 version originally launched in November 2005, while the PSP system version debuted in December 2005. Both games are now available for the suggested retail price of $19.99.

(Logo: http://www.newscom.com/cgi-bin/prnh/20041118/LATH093LOGO )

"Achieving 'Greatest Hits' status is a tremendous honor that speaks to the enormous success of the World Wrestling Entertainment, Inc. (WWE) brand," said Kelly Flock, executive vice president, worldwide publishing, THQ. "We are pleased to see the popularity of the SmackDown vs. RAW franchise continue as we expand to the Xbox 360 video game and entertainment system from Microsoft this holiday and to other next generation platforms in the coming years."

"We are very pleased that the tremendous success of WWE SmackDown vs. RAW 2006 has allowed us to release 'Greatest Hits' additions for both the PSP system and PlayStation 2," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "The reduced price point brings the WWE gaming experience to a wider audience, further increasing the strength of the WWE brand in homes."

WWE SmackDown vs. RAW 2006 includes updated fighting and stamina systems, impressive graphics, integrated motion capture technology and authentic SuperStar voiceovers, bringing game play to life with unprecedented levels of realism and strategy during matches. The game includes a power-packed roster filled with new WWE Legends, updated game play modes and 100 different match types, including Buried Alive, Fulfill Your Fantasy and a bar brawl backstage area that allow players to get closer to the action than ever before. In addition, players can access a fully customizable 3-D locker room and test their leadership skills with a brand new general manager mode. The PSP system game can be synchronized with the PlayStation 2 to trade season mode progress and created SuperStars as well as unlock playable Legend Jake "The Snake" Roberts. The game also features three exclusive mini-games and ad-hoc wireless play for up to four players.

About World Wrestling Entertainment, Inc.

World Wrestling Entertainment, Inc. is an integrated media and entertainment company headquartered in Stamford, Conn., with offices in New York, Los Angeles, Toronto and London. Additional information on the company can be found at wwe.com and corporate.wwe.com. Information on television ratings and community activities can be found at parents.wwe.com.

About THQ Inc.

THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless and their respective logos are trademarks and/or registered trademarks of THQ Inc.

About JAKKS Pacific, Inc.

JAKKS Pacific, Inc. is a multi-brand company that designs and markets a broad range of toys and consumer products. The product categories include: Action Figures, Art Activity Kits, Stationery, Writing Instruments, Performance Kites, Water Toys, Sports Activity Toys, Vehicles, Infant/Pre-School, Plush, Construction Toys, Electronics, Dolls, Dress-Up, Role Play, and Pet Toys and Accessories. The products are sold under various brand names including JAKKS Pacific(R), Play Along(R), Flying Colors(R), Creative Designs International(TM), Road Champs(R), Child Guidance(R), Pentech(R), Trendmasters(R), Toymax(R), Funnoodle(R), Go Fly a Kite(R), Color Workshop(R), JPI(TM) and Plug It In & Play TV Games(TM). JAKKS and THQ Inc. participate in a joint venture that has worldwide rights to publish and market World Wrestling Entertainment video games. For further information, visit www.jakkspacific.com.

Trademark Statements

All World Wrestling Entertainment programming, talent names, images, likenesses, slogans, wrestling moves, and logos are the exclusive property of World Wrestling Entertainment, Inc. All other trademarks, logos and copyrights are the property of their respective owners.

"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc.

Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the "Greatest Hits" release of the WWE SmackDown vs. RAW 2006 video game for the PlayStation 2 and PSP, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2006, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

This press release contains forward-looking statements (within the meaning of the Private Securities Litigation Reform Act of 1995) that are based on current expectations, estimates and projections about JAKKS Pacific's business based partly on assumptions made by its management. These statements are not guarantees of future performance and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such statements due to numerous factors, including, but not limited to, those described above, changes in demand for JAKKS' products, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing, and difficulties with integrating acquired businesses. The forward-looking statements contained herein speak only as of the date on which they are made, and JAKKS undertakes no obligation to update any of them to reflect events or circumstances after the date of this release.

Jaime Jensen THQ/Media Relations 818/871-5111 jjensen@thq.com Julie MacMedan THQ/Investor Relations 818/871-5125 investor@thq.com Genna Rosenberg JAKKS Pacific/Media Relations 310/455-6235 gennar@jakks.net Kevin Hennessy World Wrestling Entertainment, Inc. 203/352-8657 kevin.hennessy@wwecorp.com

Photo:
Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20041118/LATH093LOGOAP Archive: http://photoarchive.ap.orgPRN Photo Desk, photodesk@prnewswire.com
THQ Inc.

CONTACT: Media Relations, Jaime Jensen, +1-818-871-5111, jjensen@thq.com,or Investor Relations, Julie MacMedan, +1-818-871-5125, investor@thq.com,both of THQ; or Media Relations, Genna Rosenberg of JAKKS Pacific,+1-310-455-6235, gennar@jakks.net; or Kevin Hennessy of World WrestlingEntertainment, Inc., +1-203-352-8657, kevin.hennessy@wwecorp.com

Web site: http://wwe.com/http://corporate.wwe.com/http://parents.wwe.com/http://www.jakkspacific.com/http://www.thqwireless.com/http://www.thq.com/

Content copyright PR Newswire Association LLC. All rights reserved. This content may not be redistributed or retransmitted.

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Date: Tuesday, 17 Oct 2006 20:32
Weblog: PR Newswire
Source: Sierra Entertainment's Spyro The Dragon(R) Returns in The Legend of Spyro(TM): A New Beginning
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LOS ANGELES, Oct. 17 /PRNewswire/ -- Vivendi Games' Sierra Entertainment division has announced that The Legend of Spyro(TM): A New Beginning, the latest installment to the 17 million-unit-selling Spyro(R) franchise, is now available at retail stores nationwide for the PlayStation(R)2 computer entertainment system, Xbox(R) video game and entertainment system from Microsoft, Nintendo GameCube(TM), Game Boy(R) Advance and Nintendo DS(TM). The completely new Spyro redesign reveals the epic story of Spyro's quest to discover his roots and realize his destiny and is amazingly brought to life by leading Hollywood voice-over cast members Elijah Wood (Frodo Baggins in The Lord of the Rings trilogy) as the new voice of Spyro; David Spade (The Benchwarmers) as Spyro's sidekick Sparx the dragonfly; and Gary Oldman (Sirius Black from the Harry Potter films) as Ignitus, the Fire Dragon Elder and Spyro's mentor.

"Since his 1998 debut, the true origin of Spyro the Dragon has remained a mystery ... until now," said Cindy Cook, chief strategy and marketing officer for Vivendi Games. "Not only does The Legend of Spyro: A New Beginning uncover the genesis of this video game icon, but also delivers Spyro fans the ultimate adventure with an epic cinematic experience. The game features A-list voice-over talent and non-stop action and combat-focused gameplay that will engage gamers of all ages."

"The Spyro franchise has been a strong leader in the platform genre over the past eight years selling 17 million units worldwide," said Pascal Brochier, president, global retail, Vivendi Games. "We're excited for The Legend of Spyro: A New Beginning to continue that tradition as must-have for buyers this holiday shopping season."

Developed by critically-acclaimed developers Krome Studios (console and Game Boy Advance) and Amaze Entertainment (Nintendo DS), The Legend of Spyro: A New Beginning features gameplay focused heavily on dynamic action and fast-paced combat as Spyro evolves into a living, breathing weapon of explosive destruction! Players will experience the awesome power of the purple dragon as they unleash devastating fury attacks, upgradeable breaths and ground-to-aerial melee combos in frenzied battles with hordes of menacing enemies and bone-chilling bosses. The action game also introduces a new dragon upgrade system, giving players the freedom to increase the power and variety of attacks to their liking.

The Legend of Spyro: A New Beginning is currently available at retail stores nationwide for the PlayStation 2 system, Xbox and Nintendo GameCube for a suggested retail price of $39.99 and with an ESRB "E10+" (Everyone 10 and older) rating, and Game Boy Advance and Nintendo DS for a suggested retail price of $29.99 with an ESRB "E" (Everyone) rating.

For more information, please visit the game's official website at www.spyrothedragon.com.

The Legend of Spyro: A New Beginning for Xbox is backward compatible for Xbox 360(TM) gaming and entertainment system. Note: A software emulator is required for each original Xbox game played on the Xbox 360 console.

About Krome Studios

Krome Studios is one of the leading independent developers in the world and the largest game development studio in Australia with more than 190 employees. Founded in 1999, the studio is best known for developing the TY the Tasmanian Tiger(TM) series, which has sold two million units worldwide and is the best-selling Australian game of all time. Krome Studios has shipped more than a dozen titles, including the TY the Tasmanian Tiger(TM) series, King Arthur, The Adventures of Jimmy Neutron Boy Genius(TM): Jet Fusion, Sunny Garcia Surfing(TM), Extremely Goofy Skateboarding, Barbie(TM) Beach Vacation(TM) and Championship Surfer(TM) to name a few. The official homepage of Krome Studios is www.kromestudios.com.

About Amaze Entertainment

Amaze Entertainment (www.amazeent.com), one of the largest independent developers in the world, is behind many of the best known and best selling handheld game titles. Partnering with the A-list of publishers, Amaze focuses on Nintendo DS(TM) and Game Boy(R) Advance, the PSP(R) (PlayStation(R)Portable) system, and console titles, many of which are household names, including The Sims(TM), X-Men(TM), and Harry Potter(TM).

About Vivendi Games

Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft(R), Diablo(R), StarCraft(R), and Warcraft(R); and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot(R), Spyro The Dragon(R), Empire Earth(R), SWAT(R), Darkwatch(TM), Timeshift(TM), Ground Control(R) and Leisure Suit Larry(R). Vivendi Games is also home to Vivendi Games Mobile, publishing games for the mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

"The Legend of Spyro: A New Beginning" interactive game (C) 2006 Universal Interactive, Inc. Spyro and related characters are (TM) and (C) Universal Interactive, Inc. All rights reserved. Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. (TM), (R), Game Boy Advance, Nintendo GameCube, and Nintendo DS are trademarks of Nintendo. (C) 2004 Nintendo. All other trademarks are property of their respective owners.

Sierra Entertainment

CONTACT: Lisa Douet of Vivendi Games, +1-310-431-4385,lisa.douet@vugames.com

Web site: http://www.amazeent.com/http://www.kromestudios.com/http://www.vivendigames.com/http://www.spyrothedragon.com/

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Date: Tuesday, 17 Oct 2006 13:30
Weblog: PR Newswire
Source: THQ's Highly Anticipated Destroy All Humans!(R) 2 Brings Mass Destruction to the Swinging 60's
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AGOURA HILLS, Calif., Oct. 17 /PRNewswire-FirstCall/ -- THQ Inc. today announced that Destroy All Humans!(R) 2, sequel to the million-unit selling original property Destroy All Humans!, has shipped to retail outlets worldwide. Destroy All Humans! 2 takes the brand's irreverent sci-fi action gaming experience into the swinging 60's, arming players with an explosive arsenal of new weapons and mental abilities, five new destructible open-world locations to explore and an all-new co-op multiplayer mode. Gamers can now launch their next alien invasion -- unleashing massive destruction on the PlayStation(R)2 computer entertainment system and Xbox(R) video game and entertainment system from Microsoft for the suggested retail price of $39.99.

(Logo: http://www.newscom.com/cgi-bin/prnh/20041118/LATH093LOGO )

"A critical and commercial success -- The Destroy All Humans! franchise exemplifies THQ's commitment to publishing original gaming properties," said Bob Aniello, senior vice president of worldwide marketing, THQ. "Destroy All Humans! 2 expands on the brand's one-of-a-kind gaming experience with open-world gameplay, innovative new features and satirical humor."

Destroy All Humans! 2 has been given the critic's stamp of approval as one of the holiday season's most anticipated titles for the PlayStation 2 and Xbox:

"You shouldn't need the guidance of alien intelligence to grab this killer sequel."

- GamePro - 4.5 out of 5 - Editor's Choice

"The inventive weapons, widespread destruction, and abundance of crude humor result in the funniest game I've played all year."

- Game Informer - 8.5 out of 10

"Blisteringly fun and action-packed, with tons more to do. As original-Xbox games go, DAH!2 is one of the best of the season."

- OXM - 8.5 out of 10

About Destroy All Humans! 2

Sequel to the widely acclaimed hit, Destroy All Humans! 2 takes the irreverent Sci-Fi action gaming experience into the swinging 60's with all new game features, expanded open-world gameplay and co-op multiplayer. Assuming the role of the Furon Scout -- Crypto 138 -- players will embark on a new mission to earth to take on the world of free love, the Cold War and other 60's era icons. Developed by Pandemic Studios, Destroy All Humans! 2 offers players access to an upgraded arsenal of weapons and enhanced alien mental abilities while they battle a variety of new enemies from secret agents and giant creatures to Soviet Forces and ninja warriors.

About THQ

THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ is a top producer of original intellectual properties including titles such as Company of Heroes(TM), Destroy All Humans!(R), Juiced(TM), MX vs ATV, Saints Row and Titan Quest(TM). More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Company of Heroes, Destroy All Humans!, Juiced, MX vs. ATV, Saints Row, Titan Quest, and their respective logos are trademarks and/or registered trademarks of THQ Inc.

All other trademarks are the property of their respective owners.

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

Microsoft, Xbox, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the Destroy All Humans! 2 video game are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2006, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

Craig Mitchell THQ/Public Relations 818-871-8587 craig.mitchell@thq.com Julie MacMedan THQ/Investor Relations 818-871-5125 investor@thq.com

Photo:
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THQ Inc.

CONTACT: Craig Mitchell, Public Relations, +1-818-871-8587,craig.mitchell@thq.com, or Julie MacMedan, Investor Relations,+1-818-871-5125, investor@thq.com, both of THQ Inc.

Web site: http://www.thqwireless.com/http://www.thq.com/

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Date: Thursday, 12 Oct 2006 05:01
Weblog: PR Newswire
Source: Microsoft President Says Families Deserve More Help Navigating the World of Interactive Entertainmen...
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NEW YORK, Oct. 12 /PRNewswire-FirstCall/ -- Claiming the interactive entertainment industry can do more to help families, Robbie Bach, president of Microsoft Corp.'s Entertainment and Devices Division, today will outline his vision for safer interactive entertainment that he will actively champion with top leaders in advocacy, business and government. Bach also will launch a nationwide, grassroots campaign with Boys & Girls Clubs of America and Best Buy Co. Inc. designed to provide parents and caregivers with information and tools they can use to help make interactive entertainment safer, more secure and fun for children. Starting today in New York City, a 20-city bus tour called "Safety is no game. Is your family set?" will take to the streets to provide hands-on training and education on video games, including how to understand Entertainment Software Rating Board (ESRB) ratings and how to take advantage of Microsoft(R) Xbox 360(TM) Family Settings, a feature that allows parents and caregivers to set access restrictions to content on Xbox 360, the Xbox Live(R) service and Xbox Live Vision camera.

(Logo: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO )

"With success comes responsibility. We are unwavering in our commitment to address the genuine concerns of families on how to keep interactive entertainment safe and fun for our children," Bach said. "In addition to our current Family Settings feature in Xbox 360, we have built in robust but easy- to-use parental controls in Windows Vista(TM). Windows Vista serves as a good example of how we are working to incorporate the Family Settings feature into our products to ensure that parents can decide and set the parameters for their families."

* According to a recent

independent survey of parents and caregivers who have a video game console in their home, almost four out of five (78 percent) are concerned about the content in the video games their children play and the movies they watch on their video game consoles or systems. A majority said they want to be the ones who decide what is right for their family. To help them make those decisions, a majority of those surveyed said they would be interested in having a parental controls setting on video game consoles or systems that would easily allow them to limit their children's access to mature content, with over one-half (52 percent) saying they would be "very interested" in such a feature.

"Making interactive entertainment safe and secure is an issue of great importance to the families that come to Boys & Girls Clubs of America," said Frank Sanchez, vice president of Corporate and Partner Relationships at Boys & Girls Clubs of America. "From our experience, we know that parents really need simple and direct information. We are delighted to be working with Microsoft to distribute the campaign's educational curriculum at many of our Clubs nationwide."

The "Safety is no game. Is your family set?" campaign will showcase ways parents and caregivers can limit children's exposure to inappropriate video games and movie content. They will also learn how to block unwanted online contacts by using tools such as Xbox 360 Family Settings. The Xbox 360 Family Settings are built around a password-protected feature that lets parents and caregivers decide who their children can interact with online and what video games can be played, based on the game's ESRB rating. Parents and caregivers can use Family Settings to set permissions that allow all members of the household to enjoy Xbox 360 appropriately, including what DVD movies to allow, as well as controlling the ability to establish Xbox Live memberships and managing access to Xbox Live and Xbox Live Vision camera.

"We joined Microsoft and Boys & Girls Clubs of America to continue educating families about the options available for a safer and more secure entertainment experience, a long-standing commitment for us as a company, in stores and online," said Jill Hamburger, vice president of gaming at Best Buy. "We're proud to be part of this campaign. The bus tour will be a fun way to connect with families, share a lot of useful information and play some great games."

"At Microsoft, providing a safer, more secure environment with appropriate content for all consumers has been a part of the Xbox(R) story from the very beginning. Along with Best Buy and Boys & Girls Clubs of America, we are stepping up to help parents and caregivers get the information they need and want to make the best choices for their children," Bach said.

Campaign Details

Details of the "Safety is no game. Is your family set?" campaign are as follows:

-- The unveiling of the "Is Your Family Set?" tour bus at the DigitalLife consumer technology conference in New York City, starting today at 2 p.m. at the Jacob K. Javits Convention Center -- A nationwide bus tour visiting 20 cities to inform parents and caregivers about ways to make content-appropriate choices for their families in interactive entertainment, and to learn more about the Xbox 360 Family Settings -- A nationwide listening tour to hear the concerns of parents and caregivers regarding their children's access to age-appropriate, interactive entertainment -- Presentations by Microsoft's Bach to government officials and leaders in advocacy and business -- A guide (available online at http://www.xbox.com/isyourfamilyset ) to the world of computer and video games for parents and caregivers, school groups, and community organizations -- In-store material to promote awareness of the video game rating system, and increased retailer education and training -- A national advertising campaign designed to tell parents and caregivers about Xbox 360 Family Settings as well as other resources

The new campaign complements the company's partnership with Get Net Safe ( http://www.staysafe.org ), a joint initiative between partners in government, the non-profit sector and Microsoft to raise consumers' awareness of computing security and Internet safety.

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming service, and unique interactive entertainment experiences that revolve around gamers. The system was first launched in North America, Europe and Japan in 2005, and then in Australia, Colombia, Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. More information can be found online at http://www.xbox.com/xbox360 .

About Boys & Girls Clubs of America

Boys & Girls Clubs of America (www.bgca.org) comprises a national network of more than 3,900 neighborhood-based facilities annually serving some 4.6 million young people, primarily from disadvantaged circumstances. Known as "The Positive Place for Kids," the Clubs provide guidance-oriented character development programs on a daily basis for children 6 to 18 years old, conducted by a full-time professional staff. Key Boys & Girls Club programs emphasize character and leadership development, education and career development, health and life skills, the arts, sports, fitness and recreation. National headquarters are located in Atlanta.

About Best Buy Co. Inc.

Best Buy Co., Inc. is an innovative Fortune 100 growth company that continually strives to create superior customer experiences. Through more than 1,100 retail stores across the United States, Canada and in China, our employees connect customers with technology and entertainment products and services that make life easier and more fun. We sell consumer electronics, home-office products, entertainment software, appliances and related services. A Minneapolis-based company, our operations include: Best Buy (BestBuy.com and BestyBGuy.ca) Future Shop (FutureShop.ca), Geek Squad (GeekSquad.com and GeekSquad.ca), Pacifica Sales Kitchen and Bath Centers (PacificSales.com), Magnolia Audio Video (Magnoliaav.com) and Jiangsu Five Star Appliance Co. (Five-Star.cn). We support our communities through employee volunteerism and grants from The Best Buy Children's Foundation.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

* The survey was conducted utilizing a Random-Digit-Dialing (RDD) methodology to help ensure that every American household with a telephone had an equal chance of being contacted. The margin of error for this survey is +/- 4.7 percent at the 95 percent level of confidence. The data collection was performed at a Computer-Assisted Telephone Interviewing (CATI) Center and the results were analyzed by StrategyOne in its Washington, D.C., office. StrategyOne is a national, full-service public opinion research and strategic communications agency with offices in Washington, D.C., New York City, Chicago and London.

NOTE: Microsoft, Xbox 360, Xbox Live, Windows Vista and Xbox are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or in other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Photo:
Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGOAP Archive: http://photoarchive.ap.orgPRN Photo Desk photodesk@prnewswire.com
Microsoft Corp.

CONTACT: pr.mspx . /CONTACT: Debra Masters of Edelman, +1-202-326-1821, or+1-703-966-6233, or debra.masters@edelman.com, for Microsoft

Web site: http://www.microsoft.com/http://BestBuy.com/http://www.bgca.org/

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Date: Thursday, 12 Oct 2006 05:01
Weblog: PR Newswire
Source: Microsoft President Says Families Deserve More Help Navigating the World of Interactive Entertainmen...
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NEW YORK, Oct. 12 /PRNewswire-FirstCall/ -- Claiming the interactive entertainment industry can do more to help families, Robbie Bach, president of Microsoft Corp.'s Entertainment and Devices Division, today will outline his vision for safer interactive entertainment that he will actively champion with top leaders in advocacy, business and government. Bach also will launch a nationwide, grassroots campaign with Boys & Girls Clubs of America and Best Buy Co. Inc. designed to provide parents and caregivers with information and tools they can use to help make interactive entertainment safer, more secure and fun for children. Starting today in New York City, a 20-city bus tour called "Safety is no game. Is your family set?" will take to the streets to provide hands-on training and education on video games, including how to understand Entertainment Software Rating Board (ESRB) ratings and how to take advantage of Microsoft(R) Xbox 360(TM) Family Settings, a feature that allows parents and caregivers to set access restrictions to content on Xbox 360, the Xbox Live(R) service and Xbox Live Vision camera.

(Logo: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO )

"With success comes responsibility. We are unwavering in our commitment to address the genuine concerns of families on how to keep interactive entertainment safe and fun for our children," Bach said. "In addition to our current Family Settings feature in Xbox 360, we have built in robust but easy- to-use parental controls in Windows Vista(TM). Windows Vista serves as a good example of how we are working to incorporate the Family Settings feature into our products to ensure that parents can decide and set the parameters for their families."

* According to a recent

independent survey of parents and caregivers who have a video game console in their home, almost four out of five (78 percent) are concerned about the content in the video games their children play and the movies they watch on their video game consoles or systems. A majority said they want to be the ones who decide what is right for their family. To help them make those decisions, a majority of those surveyed said they would be interested in having a parental controls setting on video game consoles or systems that would easily allow them to limit their children's access to mature content, with over one-half (52 percent) saying they would be "very interested" in such a feature.

"Making interactive entertainment safe and secure is an issue of great importance to the families that come to Boys & Girls Clubs of America," said Frank Sanchez, vice president of Corporate and Partner Relationships at Boys & Girls Clubs of America. "From our experience, we know that parents really need simple and direct information. We are delighted to be working with Microsoft to distribute the campaign's educational curriculum at many of our Clubs nationwide."

The "Safety is no game. Is your family set?" campaign will showcase ways parents and caregivers can limit children's exposure to inappropriate video games and movie content. They will also learn how to block unwanted online contacts by using tools such as Xbox 360 Family Settings. The Xbox 360 Family Settings are built around a password-protected feature that lets parents and caregivers decide who their children can interact with online and what video games can be played, based on the game's ESRB rating. Parents and caregivers can use Family Settings to set permissions that allow all members of the household to enjoy Xbox 360 appropriately, including what DVD movies to allow, as well as controlling the ability to establish Xbox Live memberships and managing access to Xbox Live and Xbox Live Vision camera.

"We joined Microsoft and Boys & Girls Clubs of America to continue educating families about the options available for a safer and more secure entertainment experience, a long-standing commitment for us as a company, in stores and online," said Jill Hamburger, vice president of gaming at Best Buy. "We're proud to be part of this campaign. The bus tour will be a fun way to connect with families, share a lot of useful information and play some great games."

"At Microsoft, providing a safer, more secure environment with appropriate content for all consumers has been a part of the Xbox(R) story from the very beginning. Along with Best Buy and Boys & Girls Clubs of America, we are stepping up to help parents and caregivers get the information they need and want to make the best choices for their children," Bach said.

Campaign Details

Details of the "Safety is no game. Is your family set?" campaign are as follows:

-- The unveiling of the "Is Your Family Set?" tour bus at the DigitalLife consumer technology conference in New York City, starting today at 2 p.m. at the Jacob K. Javits Convention Center -- A nationwide bus tour visiting 20 cities to inform parents and caregivers about ways to make content-appropriate choices for their families in interactive entertainment, and to learn more about the Xbox 360 Family Settings -- A nationwide listening tour to hear the concerns of parents and caregivers regarding their children's access to age-appropriate, interactive entertainment -- Presentations by Microsoft's Bach to government officials and leaders in advocacy and business -- A guide (available online at http://www.xbox.com/isyourfamilyset ) to the world of computer and video games for parents and caregivers, school groups, and community organizations -- In-store material to promote awareness of the video game rating system, and increased retailer education and training -- A national advertising campaign designed to tell parents and caregivers about Xbox 360 Family Settings as well as other resources

The new campaign complements the company's partnership with Get Net Safe ( http://www.staysafe.org ), a joint initiative between partners in government, the non-profit sector and Microsoft to raise consumers' awareness of computing security and Internet safety.

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming service, and unique interactive entertainment experiences that revolve around gamers. The system was first launched in North America, Europe and Japan in 2005, and then in Australia, Colombia, Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. More information can be found online at http://www.xbox.com/xbox360 .

About Boys & Girls Clubs of America

Boys & Girls Clubs of America (www.bgca.org) comprises a national network of more than 3,900 neighborhood-based facilities annually serving some 4.6 million young people, primarily from disadvantaged circumstances. Known as "The Positive Place for Kids," the Clubs provide guidance-oriented character development programs on a daily basis for children 6 to 18 years old, conducted by a full-time professional staff. Key Boys & Girls Club programs emphasize character and leadership development, education and career development, health and life skills, the arts, sports, fitness and recreation. National headquarters are located in Atlanta.

About Best Buy Co. Inc.

Best Buy Co., Inc. is an innovative Fortune 100 growth company that continually strives to create superior customer experiences. Through more than 1,100 retail stores across the United States, Canada and in China, our employees connect customers with technology and entertainment products and services that make life easier and more fun. We sell consumer electronics, home-office products, entertainment software, appliances and related services. A Minneapolis-based company, our operations include: Best Buy (BestBuy.com and BestyBGuy.ca) Future Shop (FutureShop.ca), Geek Squad (GeekSquad.com and GeekSquad.ca), Pacifica Sales Kitchen and Bath Centers (PacificSales.com), Magnolia Audio Video (Magnoliaav.com) and Jiangsu Five Star Appliance Co. (Five-Star.cn). We support our communities through employee volunteerism and grants from The Best Buy Children's Foundation.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

* The survey was conducted utilizing a Random-Digit-Dialing (RDD) methodology to help ensure that every American household with a telephone had an equal chance of being contacted. The margin of error for this survey is +/- 4.7 percent at the 95 percent level of confidence. The data collection was performed at a Computer-Assisted Telephone Interviewing (CATI) Center and the results were analyzed by StrategyOne in its Washington, D.C., office. StrategyOne is a national, full-service public opinion research and strategic communications agency with offices in Washington, D.C., New York City, Chicago and London.

NOTE: Microsoft, Xbox 360, Xbox Live, Windows Vista and Xbox are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or in other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

Photo:
Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGOAP Archive: http://photoarchive.ap.orgPRN Photo Desk photodesk@prnewswire.com
Microsoft Corp.

CONTACT: pr.mspx . /CONTACT: Debra Masters of Edelman, +1-202-326-1821, or+1-703-966-6233, or debra.masters@edelman.com, for Microsoft

Web site: http://www.microsoft.com/http://BestBuy.com/http://www.bgca.org/

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Date: Thursday, 05 Oct 2006 18:45
Weblog: PR Newswire
Source: Coming to a Console Near You: Jay-Z
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CANTON, Mass., Oct. 5 /PRNewswire/ -- A unique partnership between Reebok, Jay-Z, Electronic Arts and Champs Sports will allow consumers the opportunity to play as Jay-Z in EA SPORTS' NBA LIVE 07, marking the music icon's first foray into the gaming world. Exclusive to the Xbox 360(TM) and PlayStation(R)3 computer entertainment systems, gamers who purchase Rbk's new S. Carter Basketball IV shoe at Champs Sports will receive a special code to unlock Jay-Z's character for use in the game.

(Photo: http://www.newscom.com/cgi-bin/prnh/20061005/NYTH131 )

"Reebok is committed to being at the forefront of cutting-edge programming for young consumers, and gaming represents one of the most innovative platforms in today's interactive youth culture," said John Lynch, Reebok's Vice President of Global Marketing Communications. "The partnership between Reebok, EA, Champs Sports and Jay-Z presents each of us with an ideal opportunity to reach our target audience through their passion points of footwear, sport and gaming."

"I always want to reach out to people in new and ground breaking ways and this collaboration with Reebok and EA does that by combining several things important to me: basketball, gaming and footwear," said Jay-Z. "NBA Live has always been one of my favorite games and I'm excited to play the latest edition and to be a part of it."

Jay-Z's character in NBA LIVE 07 has been modeled after many of his favorite NBA stars and will possess many of their traits, making for one of the most skilled players in the game. Jay-Z will boast the baseline to baseline quickness of Allen Iverson, the above-the-rim leaping ability of Baron Davis and the three-point touch of Peja Stojakovic among others.

"The players Jay-Z chose to have his character modeled after would be on the ultimate wish list of any basketball fan," said Brent Nielsen, Senior Producer of NBA Live 07 on Xbox 360 and PlayStation 3 console. "Fans will have fun and enjoy the opportunity to play with a character with super hero- like qualities that we have created for Jay-Z."

The S. Carter Basketball IV shoe hits Champs Sports stores on Wednesday, October 11, 2006. Once fans receive their unique code with the purchase of the S. Carter Basketball IV shoe, they will be able to unlock and play with or against Jay-Z as a member of the S. Carter All-Stars. The S. Carter All-Stars are comprised of the types of players Jay-Z admires -- skilled shooters, passers and scorers that all play great defense. In addition to being able to play Jay-Z, gamers who have the unique Champs Sports code will have access to a special S. Carter/Rbk basketball court to give the S. Carter All-Stars a true home court advantage. The unlockable Jay-Z character will also be available as a free agent to join gamers' favorite NBA team in both Season and Dynasty modes in NBA Live 07. Fans can go to nbalive07.com for more details on how to get one of the unique codes.

About Reebok

Reebok International, based in Canton, Massachusetts, is a leading worldwide designer, marketer and distributor of sports, fitness and casual footwear, apparel and equipment. A subsidiary of the adidas Group, the company operates under the Reebok, CCM, Jofa, and Koho brands. For more information, visit Reebok at www.rbk.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, POGO and Dynasty Mode are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. The NBA and individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual properties of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Xbox and Xbox 360 are either trademarks or registered trademarks of Microsoft Corporation. All other trademarks are the property of their respective owners.

About Champs Sports

Champs Sports is a division of Foot Locker, Inc. with approximately 600 stores in the U.S., Canada and Puerto Rico. Their stores are primarily mall-based and feature athletic footwear, apparel, hats, accessories, pro and college team merchandise and equipment. Champs Sports targets the athletic inspired customer who wants to stay true to sports, performance and an active lifestyle.

CONTACT: Reebok Public Relations Michael Uhlenkamp (781) 401-4715 Alan Taylor Communications Brian Manning (212) 714-1280

Photo:
Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20061005/NYTH131AP Archive: http://photoarchive.ap.orgPRN Photo Desk, photodesk@prnewswire.com
Reebok

CONTACT: Michael Uhlenkamp, Reebok Public Relations, +1-781-401-4715; orBrian Manning, Alan Taylor Communications, +1-212-714-1280

Web site: http://www.ea.com/http://www.rbk.com/

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Date: Wednesday, 04 Oct 2006 14:04
Weblog: PR Newswire
Source: Sierra Entertainment Partners With Hollywood's Prologue Films for Scarface: The World Is Yours Intro...
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LOS ANGELES, Oct. 4 /PRNewswire/ -- In another step towards bringing Hollywood-level production quality to the Scarface: The World Is Yours video game, Vivendi Games' Sierra Entertainment division has partnered with Prologue Films and its founder, Kyle Cooper, to create an epic opening title sequence for the game on par with the biggest blockbuster films.

Scarface: The World Is Yours is licensed by Universal Studios and will be available at retail stores in North America on October 8.

"With a franchise as revered as Scarface, every element in the game must meet only the highest standards while creating the feel of viewing a Hollywood-produced sequel," said Cindy Cook, chief strategy and marketing officer for Vivendi Games. "By partnering with Prologue Films, Sierra Entertainment has ensured that the game's commitment to quality will be evident from the first moments of the game. The sequence produced by Prologue Films will immediately excite gamers and remind the Scarface fans of why this iconic film is still so popular today."

Kyle Cooper, founder and creative director at Prologue Films, served as director on the intro title sequence for the game. Cooper has directed more than 130 title sequences for motion pictures, and is credited with personally revitalizing the main-title sequence as an art form. His work on title sequences has appeared in such major Hollywood releases as Spider-Man, Superman Returns, Se7en, The Mummy Returns, Dawn of the Dead, Donnie Brasco, True Lies, Mission: Impossible and many more.

The opening title sequence created by Prologue Films for Scarface: The World Is Yours summarizes the storyline and action of the original motion picture while at the same time introduces the massive ensemble cast of more than 50 celebrity voice-over actors who supplied performances for the game's characters.

"Scarface: The World Is Yours is telling the next chapter in the saga of Tony Montana and the cast list in the game is second to none," said Kyle Cooper, founder of Prologue Films. "Because of this, the opening title sequence is critical to set the tone for the entire game. We were excited to have the opportunity to work with a license that is so popular with so many fans, gamers and film buffs alike."

Scarface: The World Is Yours will deliver a Hollywood-quality experience in a video game, effectively bringing Tony Montana and the world of the film to life through unprecedented casting, leading technology and renowned Hollywood partners. The game has already secured a AAA voice cast of more than 50 celebrities from movies, television, sports and music and boasts a soundtrack of more than 120 licensed music tracks from the 80s and today, as well as the original motion picture score by Georgio Moroder.

Scarface: The World Is Yours will plunge players deep into the seedy underbelly of 1980s Miami as the one-and-only Tony Montana. Players are challenged to re-enact the climactic mansion shoot-out from the original film, but in the game the player has the opportunity to make Tony fight his way out of the mansion and survive. As Tony, they must then rebuild his fallen empire and seize vengeance on his enemies.

Scarface: The World Is Yours is expected to be available in North American retail stores October 8 for the PlayStation(R)2 computer entertainment system, Xbox(R) video game and entertainment system from Microsoft and Windows PC for an estimated retail price of $49.99. The "Collector's Edition" version for PlayStation 2 will ship at the same time for an estimated retail price of $59.99. Sierra Entertainment will also release Scarface: Money. Power. Respect., a unique game designed specifically for the PSP(R) (PlayStation(R)Portable) system that combines turn-based strategy gameplay with real-time combat, this October 8 for an estimated retail price of $39.99.

For more information about Scarface: The World Is Yours, please visit the game's official Web site at www.scarfacegame.com.

About Universal Studios Consumer Products Group

Universal Studios Consumer Products Group (USCPG) is responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties. Universal Studios Consumer Products Group is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.

About Prologue Films

Prologue is a three-year old, Malibu, CA-based design company founded by award-winning director Kyle Cooper. Prologue specializes in creating and directing film openings, advertising campaigns, corporate and entertainment branding projects, visual effects sequences, feature film marketing campaigns and openings for video games. Among its more recent work are the opening credits for Superman Returns, Kiss Kiss Bang Bang, Terrance Malick's The New World and the TNT mini-series Nightmares & Dreamscapes. Prologue's latest broadcast design and re-branding assignments include The Sci Fi Channel, ESPN Baseball, the 2006 MTV Video Music Awards and the 78th Annual Academy Awards, as well as commercial graphics for the American Express campaign, My Life, My Card.

About Vivendi Games

Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft(R), Diablo(R), StarCraft(R), and Warcraft(R); and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot(R), Spyro The Dragon(R), Empire Earth(R), SWAT(R), Darkwatch(TM), Timeshift(TM), Ground Control(R) and Leisure Suit Larry(R). Vivendi Games is also home to Vivendi Games Mobile, publishing games for the emerging mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

"Scarface: The World Is Yours" interactive game (C) 2006 Vivendi Games, Inc. Scarface is a trademark and copyright of Universal Studios. Licensed by Universal Studios Licensing LLLP. All Rights Reserved. "PlayStation," "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately). Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. All other trademarks are property of their respective owners.

Sierra Entertainment

CONTACT: Matt Frary of Vivendi Games, +1-310-431-4531,matt.frary@vugames.com, for Sierra Entertainment

Web site: http://www.scarfacegame.com/

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Date: Thursday, 28 Sep 2006 13:30
Weblog: Market Wire
Source: TransGaming's Cedega Brings FlatOut and Ability to Play Hundreds of Blockbuster Video Games to Mandr...
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TORONTO, ONTARIO -- (MARKET WIRE) -- 09/28/06 -- TransGaming Inc. ("TransGaming") (TSX VENTURE: TNG), a leading developer of software portability products for the electronic entertainment industry, announced today that MandrivaLinux 2007 will include direct integration of their Cedega portability engine along with Empire Interactive's popular game FlatOut. This OEM agreement brings the thrill of electronic entertainment to Mandriva's growing Linux user-base.

The combination of Cedega and FlatOut is seamlessly integrated within the MandrivaLinux 2007 installer, giving Linux users access to top tier titles as part of the operating system, while also allowing them to play hundreds more games, right out of the box. In addition to FlatOut, users will be able to play blockbuster titles with Cedega such as Battlefield 2, World of WarCraft, Civilization IV, Need for Speed: Most Wanted, Madden 2006 and more.

"We are extremely pleased to be partnering with Mandriva again, especially as video games continue to be in high demand on the Linux operating system. Mandriva has established itself as a leading provider of the Linux OS with a global distribution network and product availability in over 120 countries. This partnership not only extends TransGaming's product offering to new territories, but also significantly differentiates MandrivaLinux from other Linux versions," remarks Vikas Gupta, CEO of TransGaming.

The MandrivaLinux 2007 package will include a multitude of new features, among them improved overall usability, 3D desktop, Skype, LinDVD, as well as a complete office suite. As video games are widely recognized to play a pivotal role in the adoption of new operating systems and rank among the top three usages of a desktop computer, the addition of the gaming component makes this version more complete, catering to the full breadth of a Linux user's needs.

"We are confident that this introduction of Cedega and FlatOut satisfies a very popular demand. Thanks to Cedega, Mandriva Linux is more complete today and ready to give our customers essentials they have come to expect of a desktop computer, coupled with the joy of playing the most advanced Windows games," said Klara Mika, ISV Business Development Manager at Mandriva.

The gaming-enabled version of MandrivaLinux 2007 launches September 28th, 2006 and will be available for download from Mandriva's webstore at www.store.mandriva.com and through retail channels within a few days. For more information about Cedega, or any other TransGaming product, please visit the TransGaming website at www.transgaming.com.

About TransGaming Inc.

TransGaming is a leader in the development of unique software portability products that allow game developers and publishers to develop games for one system and deploy them across multiple platforms. Supported platforms range from Linux, Mac to Xbox®, PlayStation 2, and next generation systems. TransGaming is a registered Microsoft Xbox developer, licensed Sony PlayStation 2 and PlayStation Portable developer and having ported popular franchises such as Buena Vista Interactive's TRON 2.0®, Electronic Arts'(TM) James Bond 007(TM): Nightfire(TM) and The Sims(TM), Legacy Interactive's Law & Order(TM), Lucas Arts' Indiana Jones® and The Emperor's Tomb(TM).

TransGaming's Linux product, Cedega, supports hundreds of the hottest and most popular games on Linux, out-of-the-box, including hit titles such as Battlefield 2(TM), Dungeon Siege® II, City of Villains(TM), Madden NFL(TM) 2006, World of WarCraft®, Half-Life® 2, Guild Wars®.

TransGaming is headquartered in Toronto, Canada and maintains a research and development center in Ottawa, Canada. More information about the company can be obtained at www.transgaming.com.

Cedega is a trademark of TransGaming Inc. All other product names, company names, brand names, trademarks and logos are the property of their respective owners.

About Mandriva

Mandriva, formerly known as Mandrakesoft, is the publisher of the popular Mandriva Linux operating system, one of the most full-featured and easy to use Linux systems. The company offers its enterprise, government educational customers a complete range of GNU/Linux and Open Source software and related services. Mandriva products are available in more than 120 countries through dedicated channels and also from Mandrivastore.com, the company's online store. "Born on the Internet" in late 1998, has offices in the United States, France and Brazil. Mandriva is traded on Paris Euronext Marche Libre (ISIN Code: FR0004159382/MLMAN; Reuters code: MAKE.PA) and the US OTC market (stock symbol MDKFF).

http://www.mandriva.com



The TSX Venture Exchange does not accept the responsibility for the adequacy or accuracy of this release.

Contacts:
TransGaming Inc.
Milica Stefancic
(416) 979-9900 x323
Website: www.transgaming.com

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Date: Wednesday, 27 Sep 2006 19:00
Weblog: PR Newswire
Source: Xbox 360 Ushers in Exclusive New Worlds of Entertainment for Most-Anticipated Franchises Ever at X06
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BARCELONA, Spain, Sept. 27 /PRNewswire-FirstCall/ -- On the shores of one of the world's most artistic and progressive cities, Microsoft Corp. today thrilled attendees at its annual X06 event with announcements and gameplay experiences by inviting everyone to play the next generation now on the Xbox 360(TM) system. The announcements highlight how the world's greatest game creators are stretching the bounds of what's possible in high definition and online storytelling and included the following:

-- A landmark partnership announced between Academy Award-winning writer, director and producer Peter Jackson, Academy Award-winning screenwriter Fran Walsh, and Microsoft Game Studios will create two new interactive entertainment series exclusively for Xbox 360 and Xbox Live(R). The first series will be a collaborative effort with Bungie Studios to co-create the next great chapter in the "Halo(R)" universe. The second series will be an entirely original property targeted at bringing new audiences into the captivating world of interactive entertainment. In addition, Microsoft Game Studios will partner with Jackson and Walsh to establish Wingnut Interactive, a studio dedicated to the creation of world-class interactive entertainment.

-- "Halo Wars" is an all-new real-time strategy game based on the legendary "Halo" universe and designed exclusively for Xbox 360 by Ensemble Studios, creators of the "Age of Empires(R)" franchise.

-- Rockstar and Take-Two announced they will provide Xbox 360 gamers with exclusive access to two downloadable, epic episodes of "Grand Theft Auto IV" via Xbox Live, each with hours of entirely new gameplay and available only on Xbox 360 just months after the release of the title.

-- Ubisoft confirmed that the next "Splinter Cell" title, the next installment in the series after "Splinter Cell Double Agent," will be a console-exclusive on Xbox 360, a testament to the ability of Xbox 360 to deliver a complete experience no other console can match.

-- 2K Games confirmed that "BioShock," a revolution in the genre that will forever change the expectations for first-person shooters, will be released exclusively on Xbox 360 and Microsoft(R) Windows(R) next spring.

-- "Project Gotham Racing(R) 4," the latest addition to the best-selling racing franchise from Bizarre Creations exclusively for Xbox 360, was unveiled. "Project Gotham Racing 4" promises to continue the "Project Gotham Racing" pedigree of innovation by introducing exciting new experiences to racing fans worldwide.

-- The beloved "Banjo-Kazooie(R)" franchise will breathe new, high- definition life on Xbox 360 exclusively from famed developer Rare Ltd.; astonishing next-generation visuals and presentation reunite beloved characters Banjo, Kazooie and Gruntilda -- among other fan favorites -- with their sharp wit and hilarious sense of humor.

-- Microsoft Game Studios announced its highly anticipated new massively multiplayer online game, "Marvel Universe Online" for Xbox 360 and the Windows Vista(TM) operating system, developed by industry luminaries Cryptic Studios, creators of the smash hit "City of Heroes."

-- Two additions to Xbox Live Arcade were announced: the first-person shooter that pioneered the network-gaming era, "DOOM(R)," from acclaimed developer id Software and Activision, is available today for download via Xbox Live Arcade. The game includes the original four-episode, single-player game, four-player split screen (cooperative and deathmatch) and four-player cooperative and deathmatch over Xbox Live. Also coming to Xbox Live Arcade soon is "Sensible World of Soccer" from Codemasters. Based on the classic 1994 Amiga title, "Sensible World of Soccer" will let gamers choose between the original graphics or an updated, high-resolution look and feel -- while still capturing the original's entire world of football.

-- Arriving at retailers in North America, the U.K., France and Germany in mid-November 2006, the Xbox 360 HD DVD Player will retail for $199.99 in North America (estimated retail price)* and euro 199.99/129.99 pounds Sterling (estimated retail price)* in the U.K., France and Germany. The Xbox 360 HD DVD Player comes with the Universal Pictures' blockbuster film Peter Jackson's "King Kong" on HD DVD (for a limited time) and the Xbox 360 Universal Media Remote.

"Xbox 360 is changing the way developers are telling stories today -- from the industry's most beloved franchises to exciting new properties," said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. "We are inspiring the imaginations of the entertainment industry's best and most creative talent to take their franchises in exciting directions, while also spinning new tales for everyone."

"We are incredibly pleased to be here in Barcelona to talk about the next chapter of Xbox and how Xbox 360 continues to deliver on the promise and potential of the next generation," said Chris Lewis, regional vice president of the Home and Entertainment Division, Europe, Middle East and Africa (EMMA), at Microsoft. "As we prepare to launch some of our biggest global titles and best regional content both right now and well into the future, consumers will have much to choose from with a system designed for high-definition and online entertainment. We are the only next-generation experience that seamlessly connects players to their games, friends and entertainment content."

Xbox 360 Stretches Popular Franchises in New Directions

Xbox 360 continues to expand the interactive entertainment landscape, enabling industry superstars to take beloved franchises in exciting new directions. Microsoft Game Studios announced its partnership with Peter Jackson to herald in a new age of interactive entertainment that can only be realized on Xbox 360 and Xbox Live. The goal of this partnership is to create new stories and redefine the way they are told. The first part of this long- term relationship is for Jackson, Walsh and team to bring to life two new interactive entertainment experiences exclusively for the Xbox 360 and Xbox Live. The first project is to co-write, co-design and co-produce a completely new and original chapter in the "Halo" universe in collaboration with Bungie Studios. The second project is an entirely original property from the team in New Zealand that will not only bring a whole new interactive story to life, but will also captivate new audiences that have yet to discover the power of interactive entertainment.

In addition, in collaboration with Microsoft Game Studios, Jackson and Walsh are creating Wingnut Interactive. The two will create a world-class interactive entertainment studio that fuses the strength of Microsoft's technology and interactive entertainment experience with the creative and imaginative excellence of the Wingnut Interactive team.

"Microsoft has built an amazing living canvas with Xbox 360 and Xbox Live, which allows the storytellers of our time to express themselves in a new medium. They have fundamentally changed how people think about games," Jackson said. "My vision, together with Microsoft Game Studios, is to push the boundaries of game development and the future of interactive entertainment. From a movie-maker's point of view, it is clear to me that the Xbox 360 platform is the stage where storytellers can work their craft in the same way they do today with movies and books but taking it further with interactivity."

In addition to demonstrating its leadership in the next-generation of games through exclusive alliances, Microsoft Game Studios announced "Halo Wars," an all-new real-time strategy game based on the legendary "Halo" universe and built exclusively for Xbox 360 by Ensemble Studios, the creators of the "Age of Empires" series. "Halo Wars" places the player in command of human URNS armies as they deploy for mankind's first deadly encounter with the enemy Covenant forces.

In addition, Microsoft Game Studios provided first details surrounding "Project Gotham Racing 4," the latest addition to the premiere racing franchise from Bizarre Creations and the reunion of Banjo, Kazooie and Gruntilda in an all-new addition to the "Banjo-Kazooie" franchise from industry veterans Rare.

Microsoft and Ubisoft announced that the next "Splinter Cell" title will be created exclusively for Xbox 360. Based on the increasingly proven potential of the Xbox 360 hardware and its online promise, Ubisoft confirmed that Xbox 360 will be the exclusive platform for the next iteration of its influential and massively popular espionage franchise. Through the power of Xbox Live, the series that revolutionized online cooperative and competitive gameplay promises to transform and modernize online gaming once again.

New details regarding the exclusive, epic episodic content for the upcoming and highly anticipated "Grand Theft Auto IV" from Rockstar and Take- Two were also revealed; Rockstar Games will offer two downloadable episodes, each with hours of entirely new gameplay, extending the experience of an already immense game. Both chapters will be exclusive and available only to Xbox 360 gamers via Xbox Live. "Grand Theft Auto IV" will be available to Xbox 360 gamers on its first day of availability: Oct. 16, 2007, in North America and Oct. 19, 2007, in Europe. Release dates for the two downloadable episodes have not yet been announced.

Xbox Live Arcade made a surprise unveiling today of one of the greatest games of the 3-D era: "DOOM" (id Software) is now available for download for 800 points. The game brings legendary "DOOM" mayhem to gamers, who for the first time ever can relive the classic demon-blasting fragment in both single- player and two-to-four player co-operative and deathmatch modes over Xbox Live. Also a new, multitude relationship with Codemasters was announced, with the first title being the classic, fast-action soccer game, "Sensible World of Soccer."

Xbox Live is a thriving online game community, connecting more than 3 million members across nearly 25 countries to enjoy hundreds of social games, as well as on-demand game demos, Xbox Live Arcade games, and music and movie content. With more than 10 million downloads to date and nearly 100 independent, classic and original development titles available by next summer, Xbox Live Arcade is a fast-growing phenomenon.

Most Affordable Way for Xbox 360 Owners to Jump Into the Next-Generation of DVD

At X06, exciting details about the highly anticipated Xbox 360 HD DVD Player were also revealed. Available in mid-November 2006 in North America for $199.99 (estimated retail price)*, in the U.K., France and Germany for euro 199.99 (129.99 pounds Sterling) (estimated retail price)* and other territories in 2007, the Xbox 360 HD DVD Player comes with the Universal Pictures blockbuster film Peter Jackson's "King Kong" on HD DVD (for a limited time) and the Xbox 360 Universal Media Remote. Users can just add Xbox 360 HD DVD Player to Xbox 360 to create the ultimate home-theater experience.

"The Xbox 360 HD DVD Player is the best high-definition movie experience and value on the market," Moore said. "The reviews, the word of mouth and the consumer response have all been crystal clear -- HD DVD is the format of choice. We're not forcing movie technology on game players but are instead letting them choose how to personalize their experiences. If they want HD DVD, there's no better value out there."

The Xbox 360 HD DVD Player offers up to six times higher resolution than DVD, and as part of the fall 2006 console update all Xbox 360 consoles will have the ability to output native resolution 1080p games and movies. Users can enjoy blockbuster HD DVD releases, with more than 150 titles available by the holidays from major movie studios including HBO, Paramount Pictures, Studio Canal, Universal Studios, New Line Entertainment and Warner Bros. Entertainment Inc.

The Industry's Most Anticipated Titles Are Coming to Xbox 360

In addition to taking popular franchises in new directions, developers are finding new life through Xbox 360 with exciting new content and are delivering many of the industry's most praised and anticipated titles.

Arguably the most anticipated title of 2006, "Gears of War" from Epic Games and Microsoft Game Studios is a third-person tactical action/horror game available exclusively on Xbox 360. "Gears of War" will be the only game to blend a deep and disturbing story of human survival against hordes of nightmarish creatures with a next-generation tactical combat system and unsurpassed visuals and special effects. "Gears of War," which will be available Nov. 12, 2006, in the U.S. and Nov. 17, 2006, in Europe, has garnered numerous industry awards and accolades including the Game Critics Awards Best Console and Best Action Game of E3 2006, Gin's E3 2005 Best Xbox 360 Game, and GameSpot's E3 2006 People's Choice Award.

From leading U.K.-based developer Rare and Microsoft Game Studios comes "Viva Pinata(TM)," an original game concept and the latest innovative gaming experience for gamers of all ages and types. "Viva Pinata" invites gamers to create an immersive world where living pinatas inhabit an ever-changing environment. "Viva Pinata," which has won several industry awards including Best Graphics from Nick Jr. Magazine and IGN's Runner-Up for Best Strategy Game of E3 2006, is scheduled to be available this holiday.

Underlining the Xbox 360 platform strength, Microsoft and Ubisoft today confirmed that "Assassin's Creed," the eagerly anticipated action title set in medieval times, is also coming to Xbox 360 day and date with the game's release on other platforms. "Assassin's Creed" is a next-generation action- adventure/stealth title from the highly talented and critically acclaimed team that brought gamers "Prince of Persia: The Sands of Time." "Assassin's Creed" will place gamers in the role of a ruthless and skilled Assassin as he tracks his victims through the historical era known as the Crusades.

Last week at the Tokyo Game Show in Japan, "Lost Odyssey" wowed audiences with its incredible graphic style and epic storyline. From famed Japanese developer Hironobu Sakaguchi, "Lost Odyssey" will be shipped in Japan in 2007, and in the U.S. and Europe at a later date.

Few games have generated more interest than "BioShock" (2K Games) in the past year, and Microsoft confirmed today that the highly anticipated first- person shooter will be exclusive to Xbox 360 and Windows when it launches in spring 2007.

Looking into the coming year, X06 showcased a montage video trailer demonstrating the dazzling power and versatility of the Xbox 360 platform, promising gamers a choice of titles and genres coming this spring season, including the Microsoft Game Studios titles "Crackdown(TM)" (Real Time Worlds), "Too Human" (Silicon Knights), "Mass Effect" (BioWare Corp.), and "Forza Motorsport(TM) 2" (Turn 10). In addition to these titles from Microsoft Game Studios, games from today's leading publishers round out what is already a robust library of offerings for the Xbox 360 platform, including "John Woo Presents Stranglehold" (Midway), "Lost Planet: Extreme Condition" (Capcom) and "Pro Evolution Soccer 6" (Konami).

Microsoft underscored the continued momentum behind Xbox 360 with more than 5 million consoles sold since launch, the fastest console launch ever. Microsoft remains on track to deliver 10 million consoles worldwide, with a library of 160 games, by end of year. The Xbox Live community continues to grow and is on track to double in size to 6 million gamers by June 2007. Those numbers are supported by the most impressive number of all: Xbox 360 is now available in more than 30 countries since the console launched last November. By the end of this year, Xbox 360 will launch in even more countries, including South Africa and in Europe where plans are set in Slovakia, the Czech Republic, Hungary and Poland.

Microsoft also provided attendees with an update on Games for Windows and announced several exciting new Games for Windows titles, including "Bioshock" and "Marvel Universe Online." Starting this September with "LEGO(R) Star Wars(R) II: The Original Trilogy" from LucasArts and "Company of Heroes" from THQ, games will carry the Games for Windows branding after meeting a set of technical guidelines designed to provide consumers with a consistent, reliable gaming experience on Windows XP and Windows Vista. The guidelines include easier game installation, improved reliability and support for key Windows Vista features such as the Games Explorer and Parental Controls. They will also support wide-screen gaming, will launch from within Windows Media(R) Center, be compatible with 64-bit consumer versions of Windows, and will support the Xbox 360 Controller for Windows (for games that enable gamepads).

Attendees were given a glimpse of the exciting upcoming Games for Windows titles including "Hellgate: London" (NAMCO BANDAI Games), "Rail Simulator" (Electronic Arts) and "Age of Conan: Hyborian Adventures" (Eidos/Funcom), as well as Microsoft Game Studios titles "Age of Empires III: The WarChiefs," "Alan Wake," "Zoo Tycoon(R) 2: Marine Mania(R)," "Flight Simulator X," "Shadowrun(TM)," "Halo 2" for Windows Vista and the newly named "Marvel Universe Online," a massively multiplayer online game for Xbox 360 and Windows Vista from Cryptic Studios.

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming network, and unique digital entertainment experiences that revolve around gamers. Xbox 360 is expected to have a catalog of 160 high-definition games by the end of 2006 and to be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360 .

About Xbox Live

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across nearly 25 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live .

About HD DVD

Introducing HD DVD -- The Look and Sound of Perfect -- With up to 1080p screen resolution and 7.1 surround sound, HD DVD is the final step in perfecting your High Def entertainment experience. Learn more at www.thelookandsoundofperfect.com.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

* Actual retail price may vary.

NOTE: Microsoft, Xbox, Xbox 360, Xbox Live, Halo, Age of Empires, Windows, Project Gotham Racing, Banjo-Kazooie, Rare, Windows Vista, Viva Pinata, Crackdown, Forza Motorsport, Windows Media, Zoo Tycoon, Marine Mania and Shadowrun are either registered trademarks or trademarks of Microsoft Corp. or Rare Ltd. in the United States and/or other countries.

Rare Ltd. is a subsidiary of Microsoft Corp.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

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CONTACT: pr.mspx./ /CONTACT: Tom Stratton, +1-323-202-1039, ortom.stratton@edelman.com, or Eric Kwan, +1-323-202-1903, oreric.kwan@edelman.com, both of Edelman for Microsoft Corp.; or Stone Chin,of Microsoft Corp., +1-425-421-6620, or stchin@microsoft.com

Web site: http://www.microsoft.com/

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Date: Monday, 25 Sep 2006 05:01
Weblog: PR Newswire
Source: Microsoft to Unveil Global Advertising Brand Strategy at Advertising Week
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NEW YORK, Sept. 25 /PRNewswire-FirstCall/ -- At Advertising Week 2006, Microsoft Corp. will announce the worldwide launch of Microsoft(R) Digital Advertising Solutions in a move that combines the company's broad set of global advertising products and services into a unified offering for advertisers. Microsoft Digital Advertising Solutions is designed to connect advertisers with their target audiences across such devices as PCs, Xbox(R) video game systems, Web-enabled mobile phones and personal digital assistants (PDAs).

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Joanne Bradford, corporate vice president of global sales and marketing and chief media revenue officer at Microsoft, said Microsoft Digital Advertising Solutions is a response to one of advertisers' key challenges. "As today's consumers spend more and more time online across various digital devices like mobile phones and video games, advertisers are finding they can no longer reach their entire target audience by advertising on a single medium," she said. "Microsoft is uniquely positioned because of our extensive global audience, high level of consumer engagement, and engaging ad opportunities across Microsoft's platform to connect advertisers with a million different audiences of one. We're addressing the reality of media fragmentation and enabling advertisers to get back to what they do best: creating engaging and creative ads."

Microsoft Digital Advertising Solutions offers advertisers the ability to reach more than 465 million consumers each month across the MSN(R) network and millions more through Windows Live(TM), Xbox Live(R) and Office Online. Microsoft's advertising portfolio extends its reach across some of Microsoft's latest releases such as Live Search and Live Local Search, through relationships such as those with Facebook, and the acquisition of in-game advertising pioneer Massive Inc.

"Microsoft's advertising business is growing quickly and becoming more sophisticated," Bradford said. "It is our responsibility to clearly articulate to advertisers how they can apply our broad set of assets and relationships to reach consumers across the many digital touch points of their day."

More information about Microsoft Digital Advertising Solutions is available at http://advertising.microsoft.com .

About Microsoft Digital Advertising Solutions

Microsoft Digital Advertising Solutions encompasses a robust set of global advertising products and services designed to effectively connect advertisers with their target audiences across multiple digital lifestyle touch points. Advertisers can actively engage with a global audience of more than 465 million unique users per month across the MSN network, as well as millions more consumers through Windows Live, Xbox Live, Office Online and Live Search. More information about Microsoft Digital Advertising Solutions is available at http://advertising.microsoft.com .

About MSN and Windows Live

MSN attracts more than 465 million unique users worldwide per month. With localized versions available globally in 42 markets and 21 languages, MSN is a world leader in delivering compelling programmed content experiences to consumers and online advertising opportunities to businesses worldwide. Windows Live, a new set of personal Internet services and software, is designed to bring together in one place all the relationships, information and interests people care about most, with enhanced safety and security features across their PC, devices and the Web. MSN and Windows Live will be offered alongside each other as complementary services. Some Windows Live services entered an early beta phase on Nov. 1, 2005; these and future beta updates can be found at http://ideas.live.com . Windows Live is available at http://www.live.com . MSN is located on the Web at http://www.msn.com . MSN worldwide sites are located at http://www.msn.com/worldwide.ashx .

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

NOTE: Microsoft, Xbox, MSN, Windows Live and Xbox Live are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

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CONTACT: pr.mspx ./ /CONTACT: Lindsay Williams, +1-503-443-7000, orlwilliams@waggeneredstrom.com, or Rapid Response Team, +1-503-443-7070, orrrt@waggeneredstrom.com, both of Waggener Edstrom Worldwide, for Microsoft

Web site: http://www.microsoft.com//

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Date: Wednesday, 20 Sep 2006 08:00
Weblog: PR Newswire
Source: Microsoft Showcases Library of Nearly 110 High-Definition Xbox 360 Games at the Tokyo Game Show
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TOKYO, Sept. 20 /PRNewswire-FirstCall/ -- Today at the Tokyo Game Show 2006, Microsoft Corp. delivered information on new and improved entertainment experiences for Japanese gamers, including details of the Xbox 360(TM) library of nearly 110 high-definition games available this holiday season in Japan, which will include the highly anticipated "Blue Dragon" from Microsoft Game Studios. Microsoft also paid tribute to NAMCO BANDAI Games and "Pac-Man," announcing that the first "Pac-Man" World Championship will be held in early 2007 using Xbox 360 and Xbox Live(R) Arcade. Microsoft also revealed details of other entertainment offerings enabled through Xbox 360, with availability date and pricing provided for the Xbox 360 HD DVD player in Japan, as well as news of an update that will allow the Xbox 360 console to output full 1080p games and video.

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At the best-attended gaming convention in the world, Microsoft showcased games that will boost the Xbox 360 software library in Japan to nearly 110 titles by holiday season 2006 as well as more titles coming well into 2007. The Xbox 360 games showcased include "Blue Dragon" (Microsoft Game Studios), "Lost Planet: Extreme Condition" (Capcom), "Dead or Alive: Xtreme 2" (Tecmo Inc.) and the newly announced "Trusty Bell" (NAMCO BANDAI Games), and a host of anticipated Xbox Live Arcade titles. For 2007, Microsoft also announced a pipeline of great games that include the epic role-playing game (RPG) "Infinite Undiscovery" (Microsoft Game Studios).

"The key to winning the hearts and minds of the Japanese market is great games, and this great lineup demonstrates that Xbox 360 has those games in spades," said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. "Our lineup of role-playing games from the acknowledged masters of the genre is proof positive that there has never been a better time for Japanese gamers to jump in and pick up an Xbox 360 system."

Many game titles, including the much-anticipated epic RPG "Blue Dragon," will be playable for the first time in the Microsoft(R) booth at the Tokyo Game Show. Other playable titles include "Lost Odyssey(TM)" (Microsoft Game Studios) and "Viva Piñata(TM)" (Microsoft Game Studios).

Xbox Live Arcade and the "Pac-Man" World Championship

With the creator of "Pac-Man," Toru Iwatani, onstage, Peter Moore announced that Microsoft and NAMCO BANDAI Games will host the first "Pac-Man" World Championship in early 2007. The top 10 players in the world for "Pac- Man" on Xbox Live Arcade will compete for the title in New York City. More details, including how to qualify for the championship, will be made available in the coming months.

Continuing its tremendous momentum, Xbox Live Arcade has also announced in Tokyo a host of exciting new games, including some that will be exclusive to the Japanese market. Gamers will have the opportunity to try a host of new games on the show floor, including the classic side-scroller "Contra" (Konami Corp.), the space-shooter "Gyruss" (Konami), the enemy-popping classic "Dig Dug" (NAMCO BANDAI Games), arcade favorite "Track & Field" (Konami), "New Rally-X" (NAMCO BANDAI Games) "Rush'n Attack" (Konami), a favorite 1980s side- scroller, and the inimitable "Ms. Pac-Man" (NAMCO BANDAI Games). In addition, the Japan-exclusive Xbox Live Arcade game "Yie Ar Kung Fu" (Konami), one of the very first fighting games, was announced for release in 2007.

Xbox 360 HD DVD Player and 1080p Support

Microsoft announced pricing and availability details for the Xbox 360 HD DVD Player in Japan. The accessory will launch on Nov. 17, 2006, priced at 19,800 yen (estimated retail price), and will come with an Xbox 360 Universal Media Remote.

"Xbox 360 and the HD DVD Player together deliver the most powerful and affordable games and movie system for Japanese consumers," Moore said. "The freedom to choose their entertainment experiences is extremely important for consumers as they enter the next generation."

In addition, Microsoft announced that its fall software update, scheduled for release later this year, will allow all Xbox 360 consoles around the world to output game and movie content in 1080p resolution.

XNA

Demonstrating its pledge to democratize game development for tomorrow's game developers, Microsoft announced that four Japanese universities will use its XNA(TM) Game Studio Express software in educational material and research within their course offerings. The XNA software allows hobbyists, students and independent game developers to create games for Windows(R) and, for the first time, Xbox 360 with the goal that user-generated games made with XNA will arrive on Xbox Live Marketplace. Tokyo University, Tokyo Polytechnic University, Ritsumeikan University and Osaka Electro-Communication University join the dozens of universities worldwide that have pledged support for Microsoft's XNA vision and are recognizing the potential of XNA Game Studio Express as an educational tool. As a result, these four schools will integrate XNA software into their game development curricula, labs and games-related research.

"As I turn my attention and passion toward teaching the next generation of game developers, I am thrilled with XNA Game Studio Express and related products," said Toru Iwatani, a lecturer at Tokyo Polytechnic University and original creator of "Pac-Man." "I believe that these products are attractive and effective because they create a development environment that matches the skill level and area of expertise, widening the entry of future developers into game development."

XNA Game Studio Express beta was made available to users worldwide on Aug. 30, 2006. The final version of XNA Game Studio Express will be made available this holiday season.

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming network and unique digital entertainment experiences that revolve around gamers. Xbox 360 is expected to have a catalog of 160 high-definition games by the end of 2006 and to be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360 .

About Xbox Live

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across 24 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live .

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

NOTE: Microsoft, Xbox 360, Xbox Live, Lost Odyssey, Viva Pinata, XNA and Windows are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

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CONTACT: pr.mspx ./ /CONTACT: Jason Mical of Edelman, +1-206-268-2287, orJason.Mical@edelman.com, for Microsoft; or Cinthia Portugal of Microsoft,+1-425-705-9525, or cinthiap@microsoft.com

Web site: http://www.microsoft.com//

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Date: Friday, 08 Sep 2006 14:00
Weblog: PR Newswire
Source: 'Viva Pinata' Makes Its TV Debut Sept. 9
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REDMOND, Wash., Sept. 8 /PRNewswire/ -- Viva Pinata(TM) -- one of the most buzzed-about new kids' entertainment properties of the year -- from Microsoft Corp. , Rare Ltd. and 4Kids Entertainment Inc. will make its debut this Saturday morning on 4Kids TV on FOX. The computer graphics (CG) animated series produced by 4Kids Entertainment and Bardel Entertainment will act as a springboard for the new franchise, which will also include an Xbox 360(TM) video game from Microsoft Game Studios and other licensed merchandise.

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Created by U.K.-based developer Rare, Viva Pinata is the first property to be introduced as part of an alliance between Microsoft and 4Kids Entertainment. It not only marks Microsoft's efforts to broaden the Xbox 360 audience beyond core gamers, it solidifies 4Kids' role as a leader and innovator in the world of children's entertainment marketing and licensing. Families can also gear up for even more pinata fun with the "Viva Pinata" video game, developed by Rare exclusively for the Xbox 360 video game and entertainment system; the game will be launched this holiday season.

"Today is an exciting day as we continue to reach out to new audiences and introduce families to a vibrant world that will not only entertain, but also inspire creativity and imaginations on many levels," said Shane Kim, corporate vice president of Microsoft Game Studios. "People of all ages are invited into the Viva Pinata universe, where they will meet a cast of wacky characters and enjoy an immersive interactive experience with the Xbox 360 game and Viva Pinata merchandise."

In addition to the Saturday morning 3-D animated television series, the Viva Pinata brand will offer a number of entertainment elements for everyone, from kids to adults, to enjoy. The Xbox 360 video game, which will hit store shelves in November, invites gamers to create their own environment where they can attract and host more than 60 species of wild piñatas and customize pinata-filled adventures in their unique, ever-growing world. "Viva Pinata" gameplay will continue to evolve with new content available via the Xbox Live(R) network and the ability to play, trade and interact with millions of gamers via the online gaming and entertainment network. An extensive product line of Viva Pinata-inspired merchandise across multiple categories will debut in 2007. The new "Viva Pinata" Web site, http://www.vivapinata.com , will be officially launched Sept. 11 and will feature the sights and sounds of Pinata Island.

"This is a brand the world will grow to know and love, thanks to a dynamic partnership with Microsoft Game Studios and Rare," said Alfred R. Kahn, chairman and CEO of 4Kids Entertainment. "The animated series premiere marks the first in a long line of exciting opportunities for kids and creative minds of all ages to interact with Viva Pinata, a brand that has the power to attract a diverse, worldwide audience."

Following the strategic alliance announced in January 2006 with Microsoft, 4Kids' exclusive representation agreement includes all broadcast, home video, music and merchandise licensing rights on a worldwide basis for the Viva Pinata property.

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming network and unique digital entertainment experiences that revolve around gamers. Xbox 360 is expected to have a catalog of 160 high-definition games by the end of 2006 and to be available in nearly 40 countries by the end of 2007. More information can be found online at http://www.xbox.com/xbox360 .

About Xbox Live

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across 24 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live .

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox(R) and Xbox 360 video game systems, the Microsoft(R) Windows(R) operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows ( http://www.microsoft.com/games ), including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo Tycoon(R)"; Xbox and Xbox 360 ( http://www.xbox.com ), including such games as the upcoming "Gears of War" and franchises such as "Halo(R)," "Fable(R)," "Project Gotham Racing(R)" and "Forza Motorsport(TM)"; and MSN(R) Games ( http://www.games.msn.com ), the official games channel for the MSN network and home to such hits as "Bejeweled" and "Hexic(R)."

About Rare Ltd.

Rare Ltd., one of the world's leading video game developers, was founded in 1985 by Chris and Tim Stamper. Based in the United Kingdom, Rare is the mastermind behind some of the most popular video games available, including multimillion-dollar sellers "GoldenEye 007," "Perfect Dark(R)," "Banjo- Kazooie(R)" and "Donkey Kong 64." In November 2005, Rare released "Perfect Dark: Zero(TM)" and "Kameo(TM): Elements of Power(TM)" for Xbox 360, the second-generation video games console from Microsoft, and continues to entertain the world with the upcoming release of "Viva Pinata." For further information visit www.rareware.com .

About 4Kids Entertainment

Headquartered in New York City with an international office in London, 4Kids Entertainment, Inc. , is a global provider of children's entertainment and merchandise licensing. 4Kids, through its wholly owned subsidiaries, provides domestic and international merchandise licensing; product development; television, film, music and home video production and distribution; media planning and buying; and Web site development. For further information, please visit the Company's Web site at www.4KidsEntertainment.com.

About 4Kids TV

4Kids TV, 4Kids Entertainment's four hours of children's programming broadcast Saturday mornings on FOX, features popular animated series for both boys and girls including Magical DoReMi(TM), Winx Club(TM), Bratz(R), Teenage Mutant Ninja Turtles(R), Sonix X(TM) and G.I. Joe Sigma 6(TM). For more information, please visit www.4Kids.TV .

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

NOTE: Microsoft, Xbox 360, Xbox Live, Xbox, Windows, Age of Empires, Zoo Tycoon, Halo, Fable, Project Gotham Racing, Forza Motorsport, MSN, Hexic, Perfect Dark, Banjo-Kazooie, Perfect Dark: Zero, Kameo and Elements of Power are either registered trademarks or trademarks of Microsoft Corp. or Rare Ltd. in the United States and/or other countries.

Rare Ltd. is a subsidiary of Microsoft Corp.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

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Microsoft Corp.

CONTACT: pr.mspx ./ /CONTACT: Stacy Cail of Edelman, +1-206-268-2229, orstacy.cail@edelman.com, for Microsoft; or Jen Martin of Microsoft,+1-425-722-5319, or jem@microsoft.com; or Sara Levin of 4KidsEntertainment, +1-212-758-7666, ext. 257, or slevin@4kidsent.com

Web site: http://www.rareware.com/http://www.4KidsEntertainment.com/http://www.4Kids.TV/http://www.microsoft.com/

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Date: Tuesday, 05 Sep 2006 17:28
Weblog: Market Wire
Source: GameZnFlix Bus Tour Benefits Local Charities
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FRANKLIN, KY -- (MARKET WIRE) -- 09/05/06 -- GameZnFlix, Inc. (OTCBB: GZFX), an online provider of video games and DVD movies for rent or purchase, announced a cross-country gaming competition and movie presentations that will benefit local charities in each city it visits.

GameZnFlix has teamed up with Microsoft Xbox 360, ClickCaster.com and McDonald's® for the promotional gaming competition. The Microsoft Xbox 360 competitions will feature Ridge Racer 6 by Namco as the official game. Each Ridge Racer 6 Challenge city's finalist will compete in a final competition in Nashville, TN. A grand prize of $15,000 will be awarded at the final competition in December.

During each stop, GameZnFlix will be seeking to sign up new members for its services. With each prepaid monthly membership sold during the Ridge Racer 6 Challenge cross-country tour, GameZnFlix will donate the first month's fee to a local domestic abuse center, with a minimum $1,000 donation per Challenge tour stop. Along with the donation to local domestic abuse shelters, a matching $1,000 donation will also be made to the local Ronald McDonald House or Ronald McDonald House Charities chapter to benefit local families and children's causes.

In addition to the Challenge competition, there will stops at various McDonald's restaurants where the GameZnFlix tour bus will stop to allow people to play Ridge Racer 6 and/or watch a movie(s) on the GNF Entertainment 20-foot inflatable screen at sunset. At these stops GameZnFlix will donate the first month's fee of monthly memberships sold to a local Ronald McDonald House or Ronald McDonald House Charities chapter without a minimum donation.

"Our company is delighted to provide gamers and movie fans alike with the opportunity to compete in this free gaming competition and movie event, while benefiting charities in their local community," said John Fleming, GameZnFlix CEO. "This tour allows us to introduce more communities to GameZnFlix's easy and affordable game and DVD movie rental service, while allowing us to give back to each community we visit through supporting local charities at every stop."

"McDonald's is excited to partner with GameZnFlix for this exciting and unique opportunity," said Jerome Elenez, McDonald's Marketing Director and Ronald McDonald House Charities of North Texas board member. "This is a great way to promote the Ronald McDonald House and Ronald McDonald House Charities chapters in communities across the United States."

About GameZnFlix, Inc.

GameZnFlix is an online video game and DVD movie rental service with more than 40,000 titles in stock. With memberships starting at $8.99 per month, subscribers can rent video game discs for most popular video gaming platforms and DVDs with no postage, no due dates and no late fees. Members may also purchase video games and DVD movies at exclusive discounts at www.gameznflix.com.

Notice: Certain statements in this news release may contain forward-looking information within the meaning of Rule 175 under the Securities Act of 1933 and Rule 3b-6 under the Securities Exchange Act of 1934, and are subject to the safe harbor created by those rules. All statements, other than statements of fact included in this release, including, without limitation, statements regarding potential future plans and objectives of the company, are forward-looking statements that involve risks and uncertainties. There can be no assurance that such statements will prove to be accurate and actual results and future events could differ materially from those anticipated in such statements. Technical complications that may arise could prevent the prompt implementation of any strategically significant plan(s) outlined above. The company cautions that these forward-looking statements are further qualified by other factors including, but not limited to those set forth in the company's Form 10-KSB filing and other filings with the United States Securities and Exchange Commission (available at http://www.sec.gov/). The company undertakes no obligation to publicly update or revise any statements in this release, whether as a result of new information, future events or otherwise.

FOR MORE INFORMATION:

John Fleming
GameZnFlix, Inc.
(888) 542-6817, Ext. 2
invrel@gameznflix.com
www.gameznflix.com

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Date: Tuesday, 22 Aug 2006 14:00
Weblog: PR Newswire
Source: 'Maddenoliday' Declared in Madden, Miss. (pop. 74), to Celebrate Launch of 'Madden NFL 07' on Xbox 3...
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MADDEN, Miss., Aug. 22 /PRNewswire-FirstCall/ -- Microsoft Corp. and Electronic Arts Inc. today declared "Maddenoliday" in Madden, Miss. (pop. 74), joining forces to celebrate the launch of "Madden NFL(TM) 07" on Xbox 360(TM), the only next-generation console available at the beginning of the football season for fans to experience the new and exciting features of the most popular sports game in the country. As part of the celebration, NFL greats Jerry Rice, Warren Moon and Marshall Faulk surprised the town by giving away free Xbox 360 units to all Madden residents in a small-town ceremony, while hundreds of families from surrounding communities were among the first in the country to play "Madden NFL 07" on Xbox 360 kiosks.

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"After 16 years of fanaticism for the 'Madden NFL' franchise, Xbox 360 felt that Madden, Miss., was the perfect place to memorialize the annual pigskin tradition of fans rushing to get the latest version of 'Madden NFL' before football season starts," said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division of Microsoft. "Madden, Miss., has enormous enthusiasm for enjoying football with friends and family, and now all the residents of Madden can enjoy 'Madden NFL 07' as it was meant to be played: on Xbox 360."

"The 'Madden NFL' franchise continues to be the most authentic and best- selling sports game on the market and is a cultural phenomenon," added Chris Erb, marketing director at Electronic Arts. "With more than 51 million copies of 'Madden' sold to date, fans are eager to experience the significantly enhanced gameplay and new running game features of 'Madden NFL 07,' providing them the closest in-game experience possible beyond actually playing in the NFL."

The town of Madden, located in Leake County, shares the same name as the popular video game. Nestled between Carthage and Philadelphia in central Mississippi (70 miles northeast of Jackson), the rural community, whose main industries are chicken and dairy farming, provided a middle-America backdrop to the launch of an all-American video game that continues to reign supreme as the pre-eminent sports title in the video game industry.

Joining the celebration was seven-term Rep. Bennie G. Thompson (D-Miss.), the longest-serving African-American elected official in Mississippi and whose congressional district includes Madden.

"Madden, Miss., may be a small town, but today we feel like we're the center of the football universe with Microsoft and Electronic Arts visiting our community," Thompson said. "The entire state of Mississippi is thrilled to be part of the festivities for 'Maddenoliday' on a day that will put Madden, Miss., on the map forever."

New "Madden NFL 07" Features on Xbox 360

This year's game on Xbox 360 is loaded with all-new features that provide fans with a much deeper gameplay experience:

-- New Run to Daylight features. The running game is made more authentic, easy-to-use and fun through innovative blocking controls and a highlight stick that allows player-specific running styles and moves to match those of their real-life counterparts in the NFL. -- Mini-Camp, including create-a-player. -- NFL Superstar, Hall of Fame Mode. -- Madden Gamer Level. -- Xbox Live online integration. New head-to-head challenges are part of the "Madden NFL 07" franchise mode. About Xbox and Xbox 360

Microsoft revolutionized the gaming industry with the November 2001 launch of Xbox(R) (http://www.xbox.com), its first-generation video game and entertainment system, now sold in 26 countries. Microsoft introduced its next- generation system, Xbox 360, in the 2005 holiday season in Europe, Japan and North America, and launched the system in Australia, Colombia, Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. Xbox 360 (http://www.xbox.com/xbox360) is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live(R) online gaming network, and unique digital entertainment experiences that revolve around gamers.

About Xbox Live

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across 24 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS BIG(TM) and POGO(TM). In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Microsoft, Xbox 360, the Xbox logos, Xbox and Xbox Live are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U. S. and/or other countries. The mark "John Madden" and the name of John Madden are trademarks or other intellectual property of Red Bear, Inc. or John Madden, are subject to license to Electronic Arts Inc., and may not be otherwise used in whole or in part without the prior written consent of Red Bear or John Madden. NFL Team names/logos are trademarks of the teams indicated. All other NFL-related trademarks are trademarks of the National Football League. Officially licensed product of PLAYERS INC. www.nflplayers.com.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

For more information on "Madden NFL 07":

http://www.madden07.com

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Microsoft Corp.

CONTACT: pr.mspx./ /CONTACT: press only: Ben Trounson of Alan TaylorCommunications, +1-212-714-1280, ext. 272, +1-718-473-7034 (cell) orben@alantaylor.com, for Microsoft; Wendy Spander of Electronic Arts,+1-650-628-7929 or wspander@ea.com; or Stone Chin of Microsoft,+1-425-421-6620 or stchin@microsoft.com

Web site: http://www.microsoft.com/

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Date: Monday, 21 Aug 2006 12:30
Weblog: PR Newswire
Source: Hastings Entertainment, Inc. Reports Net Income of $0.02 per Diluted Share for 2Q 2006 Compared to $...
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AMARILLO, Texas, Aug. 21 /PRNewswire-FirstCall/ -- Hastings Entertainment, Inc. , a leading multimedia entertainment retailer, today reported results for the three and six months ended July 31, 2006. Net income was $0.2 million, or $0.02 per diluted share, for the second quarter of fiscal year 2006 compared to net income of approximately $0.7 million, or $0.06 per diluted share, for the second quarter of fiscal year 2005. For the six months, net income was approximately $2.1 million, or $0.18 per diluted share in fiscal 2006 compared to net income of approximately $1.4 million, or $0.12 per share for fiscal 2005.

"Our net income was in line with our internal forecast and we remain on our year-to-date forecast," said John Marmaduke, Chairman and Chief Executive Officer. "We feel that our total and comparable revenue increase in spite of continued weakness in the music and in-store video rental industries and books having an unfavorable comparison against last year's release of Harry Potter and the Half-Blood Prince attests to the strength of our multi-media business model. Our gross profit decline is attributable to an acceleration of clearance merchandise to accommodate new merchandising initiatives in books and sidelines, as well as aggressive marketing initiatives in video and game rentals."

Financial Results for the Second Quarter of Fiscal Year 2006

Revenues. Total revenues for the second quarter increased $0.4 million, or 0.3%, to $123.1 million compared to $122.7 million for the second quarter of fiscal 2005. The following is a summary of our revenue results (dollars in thousands): Three Months Ended July 31, 2006 2005 Increase/ Percent Percent (Decrease) Revenues of Total Revenues of Total Dollar Percent Merchandise revenue $100,182 81.4% $100,038 81.5% $144 0.1% Rental revenue 22,912 18.6% 22,688 18.5% 224 1.0% Total revenues $123,094 100.0% $122,726 100.0% $368 0.3% Comparable-store revenues ("Comps"): Total 0.5% Merchandise -0.2% Rental 3.6% Below is a summary of the Comp results for major merchandise categories: Three Months Ended July 31, 2006 2005 Music -7.9% -0.9% Books -3.2% 1.2% Video for sale 9.8% -0.1% Video games 22.2% 14.6% Boutique -4.9% 11.8%

Music Comps decreased 7.9%, which was primarily attributable to fewer premier artist CD releases. Book Comps decreased 3.2% as a result of decreased sales of new release hardbacks and paperbacks, which primarily resulted from last year's $1.7 million in sales of the sixth book in the Harry Potter series. This decrease was partially offset by increased sales in all used book categories. Video for sale Comps increased 9.8% due to increased sales of front-line new release DVDs, DVD box sets, and used DVDs. Video game Comps increased 22.2% due primarily to increased sales of Microsoft XBOX 360 hardware and games, as well as increased sales of video game accessories. The Company is in the process of implementing new plan-o-gramming in our Boutique department, which involves reducing SKU assortment as we sell through certain existing inventory. As a result, Boutique Comps decreased 4.9%, primarily due to decreased sales of t-shirts and footwear.

Rental video Comps increased 3.6% from the same period last year due to improved marketing initiatives and better box office titles.

Gross Profit. For the second quarter, total gross profit dollars decreased approximately $1.6 million, or 3.5%, to $43.5 million from $45.1 million for the same period last year, primarily as a result of lower margin rates. The decrease in margin rates was primarily attributable to lower margins on video rental as a result of an effort to gain market share through increased coupons as well as lower margins on traditional rental videos. As a percentage of total revenues, gross profit decreased to 35.3% for the quarter compared to 36.7% for the same quarter in the prior year.

Selling, General and Administrative expenses ("SG&A"). SG&A decreased approximately $0.6 million to $42.8 million for the current quarter compared to $43.4 million for the same quarter in the prior year. As a percentage of total revenues, SG&A decreased to 34.8% for the current quarter compared to 35.3% for the same quarter in the prior year.

Financial Results for the Six Months Ended July 31, 2006

Revenues. Total revenues for the first six months of fiscal 2006 increased $2.6 million, or 1.1%, to $254.5 million compared to $251.9 million for the same period in the prior year, resulting primarily from the opening of new superstores. The following is a summary of our revenue results (dollars in thousands): Six Months Ended July 31, 2006 2005 Increase/ Percent Percent (Decrease) Revenues of Total Revenues of Total Dollar Percent Merchandise revenue $207,134 81.4% $204,902 81.4% $2,232 1.1% Rental revenue 47,372 18.6% 46,948 18.6% 424 0.9% Total revenues $254,506 100.0% $251,850 100.0% $2,656 1.1% Comparable-store revenues ("Comps"): Total 1.5% Merchandise 1.1% Rental 2.9% The higher merchandise Comps were primarily the result of changes in the following categories: Six Months Ended July 31, 2006 2005 Music -6.9% -1.1% Books -0.4% -1.1% Video for sale 11.9% 1.2% Video games 13.6% 22.8% Boutique -2.6% 14.4%

Music Comps decreased 6.9%, which was primarily attributable to a weaker release schedule compared to the same period in the prior year, partially offset by increased sales of music hardware. Book Comps decreased 0.4% as a result of decreased sales of new release hardbacks, partially offset by increased sales of used books. Video for sale Comps increased 11.9% due to increased sales of front-line new release DVDs, DVD box sets, and used DVDs. Video game Comps increased 13.6% due primarily to increased sales of Microsoft XBOX 360 hardware and games, as well as increased sales of video game accessories. Boutique Comps decreased 2.6%, primarily due to decreased sales of t-shirts and footwear, partially offset by increased sales of action figures and other collectible toys.

Rental video Comps increased 2.9% from the same period last year due to improved marketing initiatives and better box office titles.

Gross Profit. For the current six months, total gross profit dollars increased approximately $1.0 million, or 1.1%, to $90.1 million from $89.1 million for the same period last year. As a percentage of total revenues, gross profit remained stable at 35.4% for the six months ended July 31, 2006 as well as for the same period in the prior year.

Selling, General and Administrative expenses ("SG&A"). SG&A remained stable at approximately $85.7 million for the six months ended July 31, 2006 compared to the same period in the prior year. As a percentage of total revenues, SG&A decreased to 33.7% for the six months ended July 31, 2006 compared to 34.0% for the six months ended July 31, 2005.

Stock Repurchase

On September 18, 2001, we announced a stock repurchase program of up to $5.0 million of our common stock. On April 4, 2005, the Board of Directors approved an increase of $2.5 million to the program and on March 15, 2006, the Board of Directors approved an additional increase of $5.0 million. During the second quarter of fiscal year 2006, we purchased a total of 290,200 shares of common stock at a cost of approximately $2,165,101, or $7.46 per share. As of July 31, 2006, a total of 1,571,663 shares had been repurchased under the program at a cost of approximately $8.9 million, for an average cost of approximately $5.66 per share. As of July 31, 2006, approximately $3.6 million remains available in the stock repurchase program.

Store Activity

Since May 22, 2006, which was the date we last reported store activity, we have had additional store activity as follows:

Community Type Population Selling Square Footage Date Opened Enid, OK Remodel 47,045 18,312 7/11/2006 Albuquerque, NM New Store 448,607 17,788 7/31/2006 Fiscal Year 2006 Guidance

"Net income for the quarter was in line with our internal forecast, which is the basis for our guidance," said Dan Crow, Vice President and Chief Financial Officer. "Consequently we are reaffirming our guidance of net income per diluted share ranging from $0.58 to $0.63 for the full fiscal year ending January 31, 2007."

Safe Harbor Statement

Certain written and oral statements set forth above or made by Hastings or with the approval of an authorized executive officer of the Company constitute "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Generally, the words "believe," "expect," "intend," "anticipate," "project," "will" and similar expressions identify forward-looking statements which are not necessarily historical in nature. All statements that address operating performance, events or developments that we expect or anticipate will occur in the future, including statements regarding our future merchandise margins and our general guidance for fiscal year 2006, are forward-looking statements. Such statements are based upon Company management's current estimates, assumptions and expectations, which are based on information available at the time of this disclosure, and are subject to a number of factors and uncertainties, including, but not limited to, our inability to attain such estimates, assumptions and expectations, a downturn in market conditions in any industry, including the current economic state of retailing (relating to the products we inventory, sell or rent) and the effects of or changes in economic conditions in the U.S. or the markets in which we operate. We undertake no obligation to affirm, publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise.

About Hastings

Founded in 1968, Hastings Entertainment, Inc. is a leading multimedia entertainment retailer that combines the sale of new and used CDs, books, videos and video games, as well as boutique merchandise, with the rental of videos and video games in a superstore format. We currently operate 154 superstores, averaging approximately 20,000 square feet, primarily in medium- sized markets throughout the United States.

We also operate http://www.gohastings.com , an e-commerce Internet Web site that makes available to our customers new and used entertainment products and unique, contemporary gifts and toys. The site features exceptional product and pricing offers. The Investor Relations section of our web site contains press releases, a link to request financial and other literature and access our filings with the Securities and Exchange Commission.

Consolidated Balance Sheets (Dollars in thousands) July 31, July 31, January 31, 2006 2005 2006 (unaudited) (unaudited) Assets Current Assets Cash $ 5,296 $ 7,168 $ 3,617 Merchandise inventories, net 160,026 145,709 165,049 Deferred income taxes, current 4,031 3,141 4,234 Other current assets 7,443 6,772 7,016 Total current assets 176,796 162,790 179,916 Rental assets, net 11,218 10,658 12,606 Property and equipment, net 59,688 63,192 60,013 Deferred income taxes, non-current 2,781 2,528 1,492 Intangible assets, net 424 497 454 Other assets 170 63 180 Total assets $ 251,077 $ 239,728 $ 254,661 Liabilities and Shareholders' Equity Current liabilities Current maturities on capital lease obligations $ 14 $ 254 $ 94 Trade accounts payable 72,519 63,986 88,991 Accrued expenses and other current liabilities 34,738 32,186 38,323 Total current liabilities 107,271 96,426 127,408 Long-term debt, excluding current maturities 44,033 48,536 28,057 Other liabilities 4,385 4,631 4,503 Shareholders' equity Preferred stock --- --- --- Common stock 119 119 119 Additional paid-in capital 35,776 36,137 36,076 Retained earnings 63,570 57,196 61,466 Other comprehensive income 152 --- 141 Treasury stock, at cost (4,229) (3,317) (3,109) Total shareholders' equity 95,388 90,135 94,693 Total liabilities and shareholders' equity $ 251,077 $ 239,728 $ 254,661 Consolidated Statements of Operations (Dollars in thousands, except per share data) Three Months Ended Six Months Ended July 31, July 31, 2006 2005 2006 2005 (unaudited)(unaudited)(unaudited)(unaudited) Merchandise revenue $100,182 $100,038 $207,134 $204,902 Rental revenue 22,912 22,688 47,372 46,948 Total revenues 123,094 122,726 254,506 251,850 Merchandise cost of revenue 70,962 70,146 146,531 146,849 Rental cost of revenue 8,679 7,480 17,900 15,862 Total cost of revenues 79,641 77,626 164,431 162,711 Gross profit 43,453 45,100 90,075 89,139 Selling, general and administrative expenses 42,786 43,376 85,659 85,703 Pre-opening expenses 79 3 79 92 Operating income 588 1,721 4,337 3,344 Other income (expense): Interest expense, net (740) (649) (1,404) (1,142) Other, net 475 42 544 143 Income before income taxes 323 1,114 3,477 2,345 Income tax expense 144 443 1,373 920 Net income $179 $671 $2,104 $1,425 Basic income per share $0.02 $0.06 $0.18 $0.12 Diluted income per share $0.02 $0.06 $0.18 $0.12 Weighted-average common shares outstanding: Basic 11,370 11,436 11,382 11,456 Dilutive effect of stock options 318 297 272 366 Diluted 11,688 11,733 11,654 11,822 Balance Sheet and Other Ratios (A) (Dollars in thousands, except per share amounts) July 31, July 31, January 31, 2006 2005 2006 Merchandise inventories, net $160,026 $145,709 $165,049 Inventory turns, trailing 12 months (B) 1.78 1.85 1.83 Long-term debt $44,033 $48,536 $28,057 Long-term debt to total capitalization (C) 31.6% 35.0% 22.9% Book value (D) $95,388 $90,135 $94,693 Book value per share (E) $8.19 $7.62 $8.11 Three Months Ended Six Months Ended July 31, July 31, 2006 2005 2006 2005 Comparable-store revenues (F): Total 0.5% -0.8% 1.5% -0.5% Merchandise -0.2% 1.7% 1.1% 1.6% Rental 3.6% -10.2% 2.9% -8.2% (A) Calculations may differ in the method employed from similarly titled measures used by other companies. (B) Calculated as merchandise cost of goods sold for the period's trailing twelve months divided by average merchandise inventory over the same period. (C) Defined as long-term debt divided by long-term debt plus total shareholders' equity (book value). (D) Defined as total shareholders' equity. (E) Defined as total shareholders' equity divided by weighted average diluted shares outstanding as of period end. (F) Stores included in the comparable-store revenues calculation are those stores that have been open for a minimum of 60 weeks. Also included are stores that are remodeled or relocated during the comparable period. Sales via the Internet, as well as coupons, are not included and closed stores are removed from each comparable period for the purpose of calculating comparable-store revenues.

Hastings Entertainment, Inc.

CONTACT: Dan Crow, Vice President and Chief Financial Officer of HastingsEntertainment, Inc., +1-806-677-1422

Web site: http://www.gohastings.com/

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Date: Friday, 18 Aug 2006 16:41
Weblog: PR Newswire
Source: 'Maddenoliday' Declared in Madden, Miss. (pop. 74), to Celebrate Launch of Madden NFL 07 on Xbox 360
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NEW YORK, Aug. 18 /PRNewswire/ -- WHAT: Microsoft and Electronic Arts will be joining forces to declare "Maddenoliday" in Madden, Mississippi (pop. 74), on August 22 to celebrate the launch of Madden NFL(TM) 07 on Xbox 360, the only next generation console available at the beginning of the 2006/07 football season for fans to experience the enhanced and exciting new features of the most popular sports game in the country. As part of the celebration, NFL greats Jerry Rice, Warren Moon and Marshall Faulk will join the celebration in a small-town ceremony, with more than 1,000 children and parents from surrounding communities expected to be among the first in the country to play Madden NFL 07 on Xbox 360 kiosks. WHO: The Madden NFL franchise has fast become a cultural phenomenon as the most popular selling sports game in the U.S. Millions of football fans each year, including pro footballers, eagerly wait for the latest version of the game to be released to gain their first taste of the upcoming season and get the closest in-game experience possible beyond actually playing in the NFL. The sheer popularity of the game has come to represent its yearly launch as the unofficial NFL season kick-off - hence the event in Madden. - Jerry Rice, Warren Moon and Marshall Faulk are available for interviews on August 22, as well spokespersons from Xbox 360, EA and the Leake County Chamber of Commerce. - B-Roll footage and photography of the event also will be available shortly after the festivities conclude. WHEN: Event is on August 22, from 9:00 - 10 am (Central Time). WHERE: Madden, MS CONTACT: Ben Trounson Alan Taylor Communications 212-714-1280 x 272 718 473 7034 (cell) ben@alantaylor.com

Microsoft Xbox and EA SPORTS

CONTACT: Ben Trounson of Alan Taylor Communications, +1-212-714-1280 x272, +1-718-473-7034 (cell), ben@alantaylor.com

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Date: Wednesday, 26 Jul 2006 21:40
Weblog: Market Wire
Source: Engenuity's AI.implant Brings Next-Gen Artificial Intelligence to Vivendi Games
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MONTREAL, QUEBEC -- (MARKET WIRE) -- 07/26/06 -- Engenuity Technologies Inc. ("Engenuity" or the "Company") (TSX: EGY), a global leader in providing artificial intelligence tools and middleware for games, animation and simulation, today announced that Vivendi Games has signed a contract licensing AI.implant(TM), Engenuity's next-generation artificial intelligence (AI) solution. Vivendi Games, a global developer, publisher and distributor of multi-platform interactive entertainment, has selected AI.implant as the preferred artificial intelligence solution across all of their studios.

"We chose AI.implant as the preferred AI solution at Vivendi Games because Engenuity understands the demands of the next-gen games pipeline, and has developed a product that addresses the market's need for more intense and realistic in-game AI," said Peter Della Penna, executive vice president and chief operating officer, Worldwide Studios, Vivendi Games "Engenuity demonstrated unparalleled support and commitment to our project roadmap throughout the evaluation process, and we're anticipating a strong, fruitful partnership over the long term."

U.S.-based High Moon Studios, developer of the critically acclaimed "Darkwatch," is the first Sierra Entertainment studio to standardize on AI.implant. High Moon Studios has been up and running on AI.implant since the evaluation process began in February 2006.

"Engenuity's development process closely resembles our use of Agile Game Development methodology, and during the evaluation process we could see strong synergies between our development philosophies," said Della Penna "In AI.implant, we have found the technology that will help us save time and money, while consistently delivering a premium gaming experience to players."

AI.implant version 4.5 provides an intuitive authoring environment that will allow Vivendi Games developers to create variable and complex artificial intelligence behaviors across all major next-generation game platforms, including "PLAYSTATION®3" and Microsoft® Xbox® 360. As well, AI.implant's seamless integration with the Unreal 3 game engine from Epic will help VU Games improve workflow by enabling its developers and designers to work with a familiar platform.

Using AI.implant, even non-programmers can rapidly create realistic, real-time character and crowd behaviors, such as urban milling, navigation, panicking and rioting. These advanced crowd simulation capabilities enable Vivendi Games to deliver increasingly cinematic experiences to gaming audiences in a fraction of the time it would take to hand-code crowd scenes.

"We're thrilled Vivendi Games has chosen Engenuity as its preferred vendor for artificial intelligence software," said Dr. Paul Kruszewski, chief technology officer at Engenuity and AI.implant founder. "Increasingly, players are demanding a gaming experience that is both cinematic and dynamic, and AI.implant's heritage as a film-based AI tool as well as our deep knowledge of games pipelines will provide a winning combination to Vivendi Games' developers and designers."

For more information, please visit www.ai-implant.com.

About Engenuity Technologies Inc.

Engenuity Technologies Inc. (TSX: EGY) is a global leader in visualization and simulation software solutions for the aerospace, defense, automotive, games and entertainment markets. The company's products and services are currently used by more than 800 customers in 40 countries, including many of the world's largest organizations. Engenuity has offices and distributors throughout North America, Europe, the Middle East and Asia.

©2006 Engenuity Technologies Inc. Engenuity, the Engenuity logo, and AI.implant are either registered trademarks or trademarks of Engenuity Technologies Inc. in Canada and/or other countries. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Microsoft, and Xbox are either registered trademarks or trademarks of Microsoft Corp. All other trademarks are the property of their respective owners.

About Vivendi Games

Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online (MMO) games category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment®, headquartered in Irvine, CA, the creator of World of Warcraft®, Diablo®, StarCraft®, and Warcraft®; and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra is the owner of Crash Bandicoot®, Spyro The Dragon®, Empire Earth®, SWAT®, Leisure Suit Larry(TM), and Ground Control®. Vivendi Games also includes Vivendi Mobile Games and Sierra Online divisions. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

About High Moon Studios

High Moon Studios, a studio of Sierra Entertainment, is an award-winning video game studio recognized for its development accomplishments as well as its innovative use of Agile and Scrum Methodology for game development. Operating out of a state-of-the-art facility located in the coastal city of Carlsbad in San Diego County, California, the company is currently working on licensed and original game projects for next-generation consoles. High Moon's debut game title is the hit first-person shooter, "Darkwatch." For more information, please visit www.highmoonstudios.com.

Contacts:
High Road Communications
Donna Araujo
(416) 644-2283
daraujo@highroad.com

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Date: Saturday, 22 Jul 2006 08:30
Weblog: PR Newswire
Source: See the Shaquille O'Neal and Alex Rodriguez of the Video Gaming World Compete for Huge Prize Money! ...
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NEW YORK, July 22 /PRNewswire/ -- First the country was taken by storm with world class poker tournaments-now professional videogame "athletes" have a venue to show off their talents! On July 21-22 world renowned videogame professionals will be given the chance to compete against one another in the nation's first ever televised videogame competition. The Championship Gaming Invitational is a special event to be taped in San Francisco, CA July 21-22 and will air in August on DIRECTV as part of its original programming lineup. The special represents DIRECTV's entree into the world of professional video gaming, providing production values and storytelling that will raise the sport to a new level.

Industry insiders believe that professional video gaming is the next big thing in sports entertainment-and the two day invitational will take pro gaming to the next level by treating it like a sport and its players as athletes. The competition will bring together some of the most talented players, the hottest production team and innovative set designers, creating a truly unique video gaming environment and a one-of-kind television event. It will also feature huge prize purses for top finishers and instant money payouts. All-star competitors will include the PMS Clan, compLexity, Team 3D and Ninjas in Pajamas. These competitors will face off in extreme games such as Electronic Arts(TM) Battlefield 2(TM), Microsoft Game Studio's(TM) Project Gotham Racing(R) 3 and Halo(R) 2, Tecmo's(R) Dead or Alive(R) 4, and Valve's(R) Counter-Strike(TM) 1.6

The Championship Gaming Invitational is one of three gaming specials DIRECTV will air in 2006. The special is designed to set the stage for the previously-announced Championship Gaming Series, a new professional gaming league in association with IGN Entertainment, Microsoft Xbox, Best Buy, and Mountain Dew. The league will form in 2007 with competitions airing exclusively on DIRECTV.

B-ROLL CONTENTS: General footage of competition and behind-the-scenes tour of the Championship Gaming Invitational studio; interviews with the athletes and teams; interviews with the hosts and production executives.

Video provided by: DIRECTV

DIRECTV

CONTACT: For Technical Information Or Hard Copy, Please Call: MultiVuMedia Relations, 800-653-5313 ext. 3; or Ida Yenney of EMY Publicity, Cell,+1-818-419-0516, for DIRECTV

Web site: http://www.multivu.com/

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Date: Thursday, 20 Jul 2006 21:15
Weblog: PR Newswire
Source: Microsoft Reports Fourth Quarter Results and Announces Share Repurchase Program
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REDMOND, Wash., July 20 /PRNewswire-FirstCall/ -- Microsoft Corp. today announced record fourth quarter revenue of $11.80 billion for the period ended June 30, 2006, a 16% increase over the same quarter of the prior year. Operating income for the quarter was $3.88 billion, a 30% increase compared with $2.99 billion in the prior year period. Operating income for the fourth quarter included certain legal charges of $351 million, compared with $756 million in the prior year period. Net income for the fourth quarter was $2.83 billion and diluted earnings per share were $0.28, which included $0.03 of certain legal charges. For the same quarter of the previous year, net income was $3.70 billion and diluted earnings per share were $0.34, which included $0.05 of certain legal charges and $0.09 of tax benefits.

(Logo: http://www.newscom.com/cgi-bin/prnh/20000822/MSFTLOGO )

For the fiscal year ended June 30, 2006, the company announced revenue of $44.28 billion, an 11% increase over the prior year. Operating income for the fiscal year was $16.47 billion, or 13% over the prior year period. Operating income for the fiscal year included $1.11 billion for certain legal charges, compared with $2.06 billion in the prior year period. Net income for the fiscal year was $12.60 billion and diluted earnings per share were $1.20, which included $0.08 of certain legal charges and $0.01 of tax benefits. For the previous fiscal year, net income and diluted earnings per share were $12.25 billion and $1.12, which included $0.13 of certain legal charges and $0.09 of tax benefits.

"We delivered a very strong finish to the fiscal year highlighted by customer demand for our recently launched products of Xbox 360(TM), SQL Server(TM) 2005, Visual Studio(R) 2005 and Microsoft Dynamics(TM) CRM 3.0, which fueled a combined 31% revenue growth of their business groups for the quarter," said Chris Liddell, chief financial officer of Microsoft. "Our upcoming launches of Windows Vista(TM), the 2007 Microsoft(R) Office system, Exchange Server 2007, and other key products position us to continue to deliver strong revenue growth in fiscal year 2007. We are also very pleased that both the Microsoft Business Solutions and the Mobile and Embedded Devices businesses achieved profitability for the full fiscal year."

The company also announced that its board of directors has authorized new share repurchase programs, comprised of a $20 billion tender offer scheduled to be completed on August 17, 2006, as well as authorization for up to an additional $20 billion ongoing share repurchase program with an expiration of June 30, 2011. Furthermore, the company also announced today that it completed its previously announced $30 billion stock repurchase program.

"With our share repurchase programs announcement today, we reaffirm our confidence and optimism in the long term future of the company and continue to execute on our strategy of returning capital to shareholders," said Liddell.

Business Highlights

Revenue and operating income growth for the quarter were driven by broad- based strength in both business and consumer customer segments. Server and Tools delivered 18% revenue growth for the quarter, fueled by an increase of over 35% revenue growth for SQL Server. Healthy Client revenue was driven by continued growth in the PC market as well as improvements in its commercial and retail licensing results. The Microsoft Dynamics CRM 3.0 product continues to show robust customer acceptance, adding more than fifty thousand seats during the quarter, while licenses for Windows Mobile(R)-based phones grew by 90% in fiscal year 2006.

"The results for this fiscal year highlight the value and even greater satisfaction our customers are experiencing with our new products as we kicked off our multi-year product cycle," said Kevin Turner, chief operating officer at Microsoft. "We are also seeing fantastic momentum in multi-year licensing growth as customer excitement for upcoming product releases drove higher than expected annuity sales and unearned revenue growth."

Microsoft returned over $5 billion to shareholders in the form of dividends and share repurchases during the quarter, and returned over $23 billion to shareholders this fiscal year.

Business Outlook

Microsoft management offers the following guidance for the quarter ending September 30, 2006:

-- Revenue is expected to be in the range of $10.6 billion to $10.8 billion. -- Operating income is expected to be in the range of $4.0 billion to $4.2 billion. -- Diluted earnings per share are expected to be $0.30 to $0.32.

Management offers the following guidance for the full fiscal year ending June 30, 2007:

-- Revenue is expected to be in the range of $49.7 billion to $50.7 billion. -- Operating income is expected to be in the range of $18.9 billion to $19.4 billion. -- Diluted earnings per share are expected to be in the range of $1.43 to $1.47. Tender Offer Details

Under the terms of the tender offer, the company will repurchase up to $20 billion of its common stock at a price per share not greater than $24.75 and not less than $22.50. This represents the repurchase of up to 808,080,808 shares of common stock, or about 8.1% of the common shares outstanding. The tender offer is expected to commence on July 21, 2006 and to expire, unless extended, at 12:00 midnight, Eastern Time, on August 17, 2006. A modified "Dutch auction" will allow shareholders to indicate how many shares and at what price within the company's specified range they wish to tender. Based on the number of shares tendered and the prices specified by the tendering shareholders, the company will determine the lowest price per share within the range that will enable it to purchase up to 808,080,808 company shares, or such lesser number of shares as are properly tendered. The company will not purchase shares below a price stipulated by a shareholder, and in some cases, may actually purchase shares at prices above a shareholder's indication under the terms of the modified "Dutch auction." Specific instructions and a complete explanation of the terms and conditions of the tender offer are contained in the Offer to Purchase and related materials that will be mailed to shareholders of record beginning on July 24, 2006.

Microsoft's directors and executive officers have advised Microsoft that they do not intend to tender any of their shares in the tender offer.

Goldman Sachs and Deutsche Bank will serve as co-dealer managers for the tender offer. Georgeson Inc. will serve as information agent and Mellon Investor Services will serve as the depositary.

This press release is for informational purpose only and is not an offer to buy or the solicitation of an offer to sell any shares of the company's common stock. The solicitation of offers to buy the company's common stock will only be made pursuant to the Offer to Purchase and related materials that the company will send to its shareholders. Shareholders should read those materials carefully because they will contain important information, including the various terms and conditions of the tender offer. Shareholders will be able to obtain copies of the Offer to Purchase, related materials filed by the company as part of the statement on Schedule "TO" and other documents filed with the Securities and Exchange Commission through the Commission's internet address at http://www.sec.gov without charge when these documents become available. Shareholders and investors may also obtain a copy of these documents, as well as any other documents the company has filed with the Securities and Exchange Commission, without charge, from the company or at the Investor Relations section of the company's website: www.microsoft.com. Shareholders are urged to carefully read these materials prior to making any decision with respect to the offer. Shareholders and investors who have questions or need assistance may call Georgeson Inc. at (866) 482-5026 in the United States and Canada, and +44 (0) 207 019 7137 for all other countries.

Webcast Details

Microsoft will hold an audio webcast at 2:30 p.m. PDT (5:30 p.m. EDT) today with Chris Liddell, senior vice president and chief financial officer, Frank Brod, corporate vice president and chief accounting officer, and Colleen Healy, general manager of Investor Relations, to discuss details of the company's performance for the quarter and certain forward-looking information. The session may be accessed at http://www.microsoft.com/msft. The webcast will be available for replay through the close of business on July 20, 2007.

About Microsoft

Founded in 1975, Microsoft is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Forward-Looking Statements

Statements in this release that are "forward-looking statements" are based on current expectations and assumptions that are subject to risks and uncertainties. Actual results could differ materially because of factors such as:

-- challenges to our core business model; -- intense competition in all our markets; -- our continued ability to protect the company's intellectual property rights; -- claims that we have infringed the intellectual property rights of others; -- the possibility of unauthorized disclosure of significant portions of our source code; -- actual or perceived security vulnerabilities in our products that could reduce revenue or lead to liability; -- government litigation and regulation affecting how we design and market our products; -- our ability to attract and retain talented employees; -- delays in product development and related product release schedules; -- significant business investments that may not produce offsetting increases in revenue; -- the level of corporate spending and changes in general economic conditions that affect demand for computer hardware or software; -- adverse results in legal disputes; -- unanticipated tax liabilities; -- key component shortages and delays in Xbox 360 product delivery; -- impairment of goodwill or amortizable intangible assets causing a charge to earnings; -- changes in accounting that may affect our reported earnings and operating income; -- exposure to increased economic and regulatory uncertainties from operating a global business; -- general economic and geo-political conditions; -- natural disaster, cyber-attack or other catastrophic event disrupting our business; -- acquisitions and joint ventures that adversely affect the business; -- limitations on the availability of insurance and resulting uninsured losses; -- sales channel disruption such as the bankruptcy of a major distributor; -- implementation of operating cost structures that align with revenue growth; -- continued access to third party distribution channels for MSN(R); and -- foreign currency, interest rate, fixed income, equity and commodity price risks.

For further information regarding risks and uncertainties associated with Microsoft's business, please refer to the "Management's Discussion and Analysis of Financial Condition and Results of Operations" and "Risk Factors" sections of Microsoft's SEC filings, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q, copies of which may be obtained by contacting Microsoft's Investor Relations department at (800) 285-7772 or at Microsoft's Investor Relations website at http://www.microsoft.com/msft .

All information in this release is as of July 20, 2006. The company undertakes no duty to update any forward-looking statement to conform the statement to actual results or changes in the company's expectations.

NOTE: Microsoft, Xbox 360, Visual Studio, Microsoft Dynamics, Windows Vista, Windows Mobile, and MSN are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries. The names of actual companies or products mentioned herein may be the trademarks of their respective owners.

Microsoft Corporation Income Statements (In millions, except per share amounts) (Unaudited) Three Months Twelve Months Ended Ended June 30, June 30, 2006 2005 (1) 2006 2005 (1) Revenue $11,804 $10,161 $44,282 $39,788 Operating expenses: Cost of revenue 2,130 1,388 7,650 6,031 Research and development 1,861 1,664 6,584 6,097 Sales and marketing 2,822 2,707 9,818 8,563 General and administrative 1,110 1,413 3,758 4,536 Total operating expenses 7,923 7,172 27,810 25,227 Operating income 3,881 2,989 16,472 14,561 Investment income and other 377 872 1,790 2,067 Income before income taxes 4,258 3,861 18,262 16,628 Provision for income taxes 1,430 161 5,663 4,374 Net income $ 2,828 $ 3,700 $12,599 $12,254 Earnings per share: Basic $ 0.28 $ 0.34 $ 1.21 $ 1.13 Diluted $ 0.28 $ 0.34 $ 1.20 $ 1.12 Weighted average shares outstanding: Basic 10,186 10,750 10,438 10,839 Diluted 10,255 10,819 10,531 10,906 Cash dividends declared per common share $ 0.09 $ 0.08 $ 0.34 $ 3.40 (1) Certain prior year amounts have been reclassified to conform to the current year presentation. Microsoft Corporation Balance Sheets (In millions) June 30, June 30, 2006 (1) 2005 Assets Current assets: Cash and equivalents $ 6,714 $ 4,851 Short-term investments (including securities pledged as collateral of $3,065 and $0) 27,447 32,900 Total cash and short-term investments 34,161 37,751 Accounts receivable, net of allowance for doubtful accounts of $142 and $171 9,316 7,180 Inventories, net 1,478 491 Deferred income taxes 1,940 1,701 Other 2,115 1,614 Total current assets 49,010 48,737 Property and equipment, net 3,044 2,346 Equity and other investments 9,232 11,004 Goodwill 3,866 3,309 Intangible assets, net 539 499 Deferred income taxes 2,611 3,621 Other long-term assets 1,295 1,299 Total assets $69,597 $70,815 Liabilities and stockholders' equity Current liabilities: Accounts payable $ 2,909 $ 2,086 Accrued compensation 1,938 1,662 Income taxes 1,557 2,020 Short-term unearned revenue 9,138 7,502 Securities lending payable 3,117 - Other 3,783 3,607 Total current liabilities 22,442 16,877 Long-term unearned revenue 1,764 1,665 Other long-term liabilities 5,287 4,158 Commitments and contingencies Stockholders' equity: Common stock and paid-in capital - shares authorized 24,000; outstanding 10,062 and 10,710 59,005 60,413 Retained deficit, including accumulated other comprehensive income of $1,229 and $1,426 (18,901) (12,298) Total stockholders' equity 40,104 48,115 Total liabilities and stockholders' equity $69,597 $70,815 (1) Unaudited Microsoft Corporation Cash Flows Statements (In millions) Three Months Ended Twelve Months Ended June 30, June 30, 2006 (1) 2005 (1) 2006 (1) 2005 Operations Net income $2,828 $3,700 $12,599 $12,254 Depreciation, amortization, and other noncash items 261 282 903 855 Stock-based compensation 363 535 1,715 2,448 Net recognized gains on investments (6) (543) (270) (527) Stock option income tax benefits - 404 - 668 Excess tax benefits from stock-based payment arrangements (22) - (89) - Deferred income taxes 448 (248) 219 (179) Unearned revenue 6,081 4,666 16,453 13,831 Recognition of unearned revenue (4,073) (3,450) (14,729) (12,919) Accounts receivable (2,439) (1,707) (2,071) (1,243) Other current assets (577) (286) (1,405) (245) Other long-term assets (37) (44) (49) 21 Other current liabilities (76) 113 (145) 396 Other long-term liabilities 530 554 1,273 1,245 Net cash from operations 3,281 3,976 14,404 16,605 Financing Common stock issued 192 1,473 2,101 3,109 Common stock repurchased (3,981) (4,306) (19,207) (8,057) Common stock cash dividends (917) (859) (3,545) (36,112) Excess tax benefits from stock-based payment arrangements 22 - 89 - Other - (18) - (18) Net cash used in financing (4,684) (3,710) (20,562) (41,078) Investing Additions to property and equipment (745) (260) (1,578) (812) Acquisition of companies, net of cash acquired (316) (195) (649) (207) Purchases of investments (5,474) (9,247) (51,117) (68,045) Maturities of investments 977 962 3,877 29,153 Sales of investments 7,517 9,599 54,353 54,938 Net proceeds from securities lending 1,780 - 3,117 - Net cash from investing 3,739 859 8,003 15,027 Net change in cash and equivalents 2,336 1,125 1,845 (9,446) Effect of exchange rates on cash and equivalents 27 (56) 18 (7) Cash and equivalents, beginning of period 4,351 3,782 4,851 14,304 Cash and equivalents, end of period $6,714 $4,851 $ 6,714 $ 4,851 (1) Unaudited Microsoft Corporation Segment Revenue and Operating Income / (Loss) (In millions) Three Months Ended Twelve Months Ended Revenue June 30, June 30, 2006 2005 2006 2005 Segments Client $ 3,376 $ 3,014 $13,209 $12,151 Server and Tools 3,184 2,696 11,467 9,938 Information Worker 3,133 2,944 11,756 11,169 Microsoft Business Solutions 280 242 919 784 MSN 580 598 2,298 2,344 Mobile and Embedded Devices 113 80 377 262 Home and Entertainment 1,138 587 4,256 3,140 Total revenue $11,804 $10,161 $44,282 $39,788 Three Months Ended Twelve Months Ended Operating Income /(Loss) June 30, June 30, 2006 2005 2006 2005 Segments Client $2,504 $2,183 $10,203 $9,464 Server and Tools 1,249 814 4,323 3,291 Information Worker 2,150 2,011 8,285 8,025 Microsoft Business Solutions 38 (84) 24 (171) MSN (190) 101 (77) 412 Mobile and Embedded Devices (2) (15) 2 (65) Home and Entertainment (414) (201) (1,262) (485) Corporate-Level Activity (1,454) (1,820) (5,026) (5,910) Total operating income $3,881 $2,989 $16,472 $14,561

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Microsoft Corp.

CONTACT: financial analysts and investors only, Colleen Healy, generalmanager, Investor Relations of Microsoft, +1-425-706-3703; or press only,Rapid Response Team of Waggener Edstrom Worldwide, +1-503-443-7070, orrrt@waggeneredstrom.com, for Microsoft

Web site: http://www.microsoft.com/msft/

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