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Date: Sunday, 27 Jul 2008 17:39
I just successfully rigged 4 player models for the Gman, Zombie, Barney and Scientist.
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Date: Sunday, 27 Jul 2008 16:48
We released the fourth beta build on 2008-07-25; several issues were fixed. Also, Windebieste started to work on a new map.
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Date: Sunday, 27 Jul 2008 00:19
Check out Lit Fuse's full library of work on ModDB!
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Date: Saturday, 26 Jul 2008 23:49
Site upgrade, progress with Empire of the Hand and some renders of Fall of the Republic stuff.
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Date: Saturday, 26 Jul 2008 21:23
This weeks update we try once again to bring a mix of everything... We have lots of new images in our gallery so stop on by and check em out. First on todays list is...
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Date: Saturday, 26 Jul 2008 20:16
This week we finally take a look at our Kawamiri system followed by our Shading system plus a interview with Enix!
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Date: Saturday, 26 Jul 2008 11:47
After a week of hard work mixing, cutting, trimming and yelling at the damn ships to "fly *here*, not *there*!", here is the first official teaser for TLS Episode I: First Contact!
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Date: Friday, 25 Jul 2008 22:24
Three new screenshots for Grayshot are unveiled including two images from the new sewer level and a character screenshot of the notorious Agent Bravo.
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Date: Friday, 25 Jul 2008 17:03
Lit Fuse and Noesis join us as guests for our second live show.
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Date: Friday, 25 Jul 2008 09:08
A reference guide for testing mods. Includes info on how to find bugs, how to narrow down the steps to reproduce and how to write good bug reports. Also includes a 'game development terminology' reference section.
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Date: Friday, 25 Jul 2008 05:02
I've taken a little break on the level design but I have created a new weapon for the Mod. Well its not really a new added weapon its just going to be a new skin to replace that awful weak pistol. The damage and stuff will be the same just the feeling of the new weapon will feel powerful, I hope.
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Date: Friday, 25 Jul 2008 04:37
Release post for v2.0 of Offworld:Fall of Mars. Come and help us kick off this new mod! 3 factions, all custom vehicles and statics!
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Date: Friday, 25 Jul 2008 03:35
We have released our third faction preview, the latest one released is Harad. You can see all our previews in our forums here at Moddb or at our home in TWcenter. Don't forget to check out or website at www.thirdagetw.wordpress.com.
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Blog 91   New window
Date: Thursday, 24 Jul 2008 23:47
In this weeks Blog, you'll read about another MP5 update, along with an update on our damaged buildings!
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Date: Thursday, 24 Jul 2008 14:41
Hi! First we apologize for our silence after 2 months. To be frank, we have just finished our first release for Battlefield 2. You can start mistreating me because we won't release it to the public for now. We prefer waiting for the 1.5 patch before publishing our build. Anyway, the time between now and the 1.5 publishing will be used to add new content to the release such as skins, weapons, ambient sounds and gamemode.
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Date: Thursday, 24 Jul 2008 04:04
The team for MEC2 has been busy this past month! This update shows strategy in action with the Mr. Stop counter-attack and some shots of the Blackhawk. The heat in this battlefield is getting hot as this total conversion marches to a now August release.
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Date: Wednesday, 23 Jul 2008 21:53
Hello and welcome back to another update of Forgotten Hope. This week we have more toys for the Germans, but before we show those we would like to welcome two new devs to the team. First we have Bender64, a very skilled modeler and skinner, who made this week's FW190. Second we have Bob Sacamano, a talented movie maker, who made the trailers for 2.0 and 2.1. Welcome!
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Date: Wednesday, 23 Jul 2008 15:33
Things have been quiet, but I've got a surprise for you!
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Date: Wednesday, 23 Jul 2008 14:06
GAMEPLAY FEATURES - 6 reskinned selectable characters, each with 5 attacks. - All the regulair Bid for Power features. - Offhand melee combat (used in B / M matches) - Re-"charge"able ki energy for ammo, flight, and speed/power boost. (NOTE: BFS starts in racing mode, wich mean that your Ki energy always charges on its own because of the racing gameplay. - Four new maps made to race, race race - The map GT CITY, made for stealth gameplay - 7 regulair arena maps for B/M matches and tournaments
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Date: Tuesday, 22 Jul 2008 21:33
This tutorial follows the steps needed to export a full body animation into Cryteks CryEngine2 from 3ds Max 2008.
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