Ceidz did a review for Proteus, and he found that the game was a unique experiment on the PSN, and that the procedurally generated world is fun to discover. Curve Studios managed to provide us with two codes for the game, and it is now GO TIME for this giveaway!
This giveaway will end on December 10.
Here are the most recent YouTube video entries for all giveaways on PS3Blog.net with the most recent ones displayed first.
Prepare yourself for another journey through series of new worlds, featuring multiple challenges with many ways to pass a level and resolve puzzles. Highly tactical, completely addictive, A-MEN 2 is easy to play but still hard to master. Did you miss our special division? Guess what? It’s back in A-men 2! A-MEN 2, continuation of well-received military strategy for PlayStation®Vita system/ PlayStation®3 system, which allows you to hang out with your good, old friends once more. Atom, Antler, Anaconda, Aurelius and Aardvark are ready and waiting to destroy hordes of A-Droids again. So don’t let them wait! A-MEN 2 is bringing you four brand new worlds full of enemies, traps and puzzles. Also our brave soldiers got some new skills. You’re not convinced? You said that A-MEN part one was so easy? Try us! A-MEN 2 will give you more challenges than you expect. So don’t be afraid and put our troopers in action.
• Five playable character classes – Aardvark (Spy), Aurelius (Muscleman), Anaconda (Commando), Antler (Engineer), Atom (Private).
• Brand new character skills – Spy; disarm droids when sneaking from behind. Engineer; able to disarm landmines. Private; can pick up disarmed landmines and place them in different locations. Commando; can use jetpacks to reach new locations. Muscleman; can both intimidate and taunt enemies.
• Three new worlds – Night Missions, Suburbs, Hidden Labs. Each much larger and more complex than the levels in the original game.
• More stages – 44 in total, up from 40 in the original A-Men.
• Bigger & tougher – more challenging than the first game with at least 20 hours needed to complete it.
The premise for A-Men 2 is very simple: take your team from their starting positions all the way to the helicopter that will allow them to escape, but the execution is anything but. This game channels puzzle/platforming games of ages past, particularly the difficulty and gameplay mechanics of Lost Vikings.
In A-Men 2, you learn as you go since trial and error is how things are handled. You will find some questions marks which can be activated to provide hints, tips and information on how to do things right, but the bulk of the game has you figuring out a solution to all the puzzles that stand in your way between Point A and the escape Chopper.
Since each character has unique skills and abilities, they must all be used at one point of each level to open a path for the other members of the team, which is why when one team member is killed, you must restart the level. It’s a good thing the game has save spots where you can record your actions since starting a level 5-10 times all the way from the start would be cruel. It will take you about 4-5 levels to get the hang of things since the first set of stages feel like a big tutorial that raises and lowers the difficulty to introduce new items, characters or hazards.
Your actions in A-Men 2 will earn you some money, and you can spend this at the in-game shop to unlock some cosmetic changes to the characters (different colored clothes and such) or to upgrade their abilities (a much better use for your hard [really hard] earned cash). Take, for example, the image below: having the Private start with an extra two bullets is a HUGE game changer, and something you should aim for through the game in order to score high for each level.
Speaking of that, each level has some extra goals you can aim for (such as quickly killing an enemy, finishing the level under a target time or not using a skill, to name a few) which add an extra challenge on top of the regular layer of “hard as nails” gaming ahead of you.
As a final bullet point, A-Men 2 is a Cross-Buy game, which means that $9.99 gets you both the Vita and the PS3 versions with a single purchase.
A-Men 2 is a fun but hard platforming/puzzle game that takes “trial and error” to heart. You will die hundreds of times before you finish the first set of levels in the game, and you will like it. Other than the floaty jump mechanic and a bit of slowdown in a couple of levels, A-Men 2 is a game for gamers that like a challenge.
|Several levels to play Varied cast of characters||Floaty jumps Very difficult game. Be warned|
This review is based on a copy of A-Men 2 provided by Bloober Team.
Dragon’s Crown is a multiplayer hack and slash beat ‘em up game with breathtaking visual style, a design built around cooperative play and epic boss fights, and the ability to discover a new adventure in every play session. With Dragon’s Crown, developer Vanillaware deftly marries stunning hand-drawn and animated art work with deep, action-packed hardcore gameplay. Dragon’s Crown allows up to four players to team up online to clear out monster-ridden dungeons, discover precious treasure, and destroy awe-inspiring bosses. Its unique, highly replayable design means that every time players can boot up and log on, they can expect a different experience and hours upon hours of satisfying adventuring. Unparalleled in their unique style, developer Vanillaware painstakingly hand-paints every detail, be it a blade of grass or the scales on the game’s impressive dragons. The game becomes a lush, vibrant storybook come to life when everything starts to animate in gorgeous full HD.
Dragon’s Crown is an interesting RPG that almost didn’t come out due to issues during production. Atlus took over the publishing rights in 2012 and the game ended up coming out in August this year, and I’m very happy that I was finally able to play this game. Dragon Crown is very similar to old school hack and slash games like Golden Axe. You pick a character class and then walk down hallways killing enemies until you reach the end boss. Rinse and repeat for the next 8 levels.
However, Dragon’s Crown takes a new approach to put an extra spin to this beloved genre. Sure, you start by choosing the character class you want, but you can then select the gear for said character, and you can pick their skills, armor, potions and allies.
There are 6 character types to choose from, and they include the Fighter, Amazon, Wizard, Elf, Dwarf and Sorceress. Each character has a unique play style, and the Fighter, Amazon, and Dwarf are all close range melee characters recommended for new players while the Wizard, Dwarf, and Sorceress use more range based attacks and are recommended for expert players. This adds a considerable amount of depth to the game and increases the re-playability.
The game’s story really serves as a tutorial to the entire game since you can complete most of the story within a few hours with your first character. About halfway through the story in each level you will get a chance to choose a different path. This will lead to a different end of the level as well as a new and more difficult end boss. After the main story is over, you can keep grinding and building your character level up to the max 99 level.
The loot system is an interesting draw. This is how your character gets their different pieces of armor and, as you play through the levels, you will come upon chests, and in each chest there is armor and gold. When you open the chest it will tell you what grade armor you receive, with A being the best and E the lowest. When you reach the end of the level, you get to choose what armor you would like to appraise and what armor to sell. As you do longer dungeon runs you can choose bonuses before the level which increase your XP, money, or loot finding chances.
In town, there is an adventurer’s guild you can use to receive quests which will earn you more money. Some are based on killing a certain number of enemies in different levels, some are for doing something specific to your environment on some levels. It definitely gives additional reason to keep grinding through the levels as you try to complete them all. Also, at the Adventures Guild you can spend skill point earned throughout the levels on new specific skills for your character or on common skills shared all of them. This is where you can really gear your character to your play style, and I geared mine to being heavy on offense.
Another big draw for Dragon’s Crown is the multiplayer, and initially you don’t have access as you are learning and going through the story. The game takes this into consideration by giving you the ability to pick up bones when going through the levels, and you can decide to resurrect them or to bury them. Resurrecting them means that you can have them help you as allies when going through the dungeons, and when you reach a certain part of the story you can join other people online as well. The multiplayer works well and with the new patch you can play with Vita or PS3 players, which makes the community larger as a whole.
Dragon’s Crown is a very pretty game. All of the characters are hand drawn in 2-D, and the only regret I have for playing it on Vita was the screen was smaller. I could imagine the game really popping off a large television. I will touch on a bit of controversy in terms of how the Sorceress and the Amazon were animated. Some people have been offended by them due to their look, specifically because of the over sized bouncing chest on the Sorceress. If this offends you, then maybe the game is not for you, but you will be missing out on something special.
It is too bad this game doesn’t support Cross-buy, which was promised initially. Due to the turnover of publishers and interest in ensuring the game was profitable, it was dropped, and they were released separately on PS3 and Vita. My other issue with this is that they share the same trophy list like other Cross-buy games. If you are paying for them separately, then there should be two separate trophy lists. The recent patch that made them cross-play has helped bolster the online community. I still wish publishers would look at cross-buy as something positive as many indie games have seen larger success from having those options for gamers.
Dragons Crown is a great game, and it is easy to recommend for people interested in old school gaming, RPGs or just on something different from what we are getting from the industry these days. Give this game a try, and you will not be disappointed.
|Great Character Choice|
Cross-save and now Cross-play
|Grinding can get repetitive|
Lack of Cross-Buy
PS Vita Game size: 980 MB
You can purchase Dragon’s Crown from the PSN
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV.
Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
The biggest, most dynamic and most diverse open world ever created, Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.
All the classic hallmarks of the groundbreaking series return, including incredible attention to detail and Grand Theft Auto’s darkly humorous take on modern culture, alongside a brand new and ambitious approach to open world multiplayer.
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For a lot of us, Grand Theft Auto IV brought in the current generation of gaming. It may not have been when the current generation started, but it caused people to buy their systems, or make their purchase from the year or two prior, worth their money. It seems fitting then that two months prior to new consoles launching we got the game that will close out this generation of gaming for a good portion of people.
The story is a simple one that we have all seen before, 3 friends rob a bank, 1 dies, 1 gets away, the other fakes his death and enters witness protection. This jarring start to the story sets the stage for a roller-coaster of twists and turns. Soon we are introduced to Franklin, a gang-banger from the hood, looking for more in life than what he has. Then he meets Michael in witness protection (the one that faked his death), and the story starts to pickup steam while these two develop a father-son relationship while committing crimes.
About 6 hours in is when the game gets really fun and introduces us to Trevor Phillips, possibly one of the best fictional characters in pop culture history. Trevor is, for lack of better words, crazy beyond belief. No morals, very smart, and he will do anything to accomplish his goals. The voice acting in the game is amazing, and Steven Ogg (the voice of Trevor) does such a fantastic job embodying the character. If there is justice he will be taking home the Best Male Voice actor at the VGA’s this year.
I don’t want to get into too many story details as there are many twists and turns, but the 3 of them start working together completing heists. This is where GTA V really starts to set itself apart from its predecessors. Heists are big robberies that take proper planning to be completed. You have a mission staking the place that you will rob, and then you get to decide on one of two different ways to complete the heist. You get to pick extra hired muscle that will help, and the better they are the higher the cut they take. Depending which method you select to complete it, you have to procure the necessary supplies for the job.
The beauty about having 3 characters is that you get to take part in every single aspect of the heist. For example, you will fly a helicopter with one person, then switch to the next character as you are lowered into a building to kidnap someone, then switch to the last guy with a sniper rifle adding extra support taking down any enemies in your way.
The character switching isn’t just relegated to the missions either. At any point in Los Santos, you can switch between characters and get a different view of the city. Each character has specific missions that need to be completed as the game progresses, and this can also be used as a way to fast travel around the huge map.
Los Santos is a living and breathing open world environment, and it is the best I have ever seen. You could get lost in it for hours without completing any missions, just taking part in what the world has to offer. The activities and hobbies range from a round of golf, tennis, yoga, parachuting, street racing, sea-doo racing, ATV racing, hunting, darts, and many more. It is a huge world with lots to do and keep you busy. Once day I won a sea-doo race, did some yoga, played a round of golf, then did a few missions.
There are also many different areas to explore, from the bustling downtown to the docks, or you can the forest, a smaller town way up north, and the sandy shores well north of the main city. If you decide to move around this environment, it can take about 10 minutes to cross the city.
Besides the main story missions, there are freaks and strangers missions. These are basically side missions which are triggered at several “?” marks you arrive at on your map. Each one follows an interesting character who has a problem that you are trying to help with and once you complete one, more will trigger until you have helped that character completely. These missions introduce you to different activities in the world and provide for good comic relief in between heavy story missions.
Each mission has different requirements that are needed to achieve a gold ranking, and a lot has to do with accuracy, duration, and head-shots. That being said, the way you carry out the mission or choices you make will be a part of that too. To avoid spoiling the mission, you find out about the requirements after the fact when you get your grade. If you want to repeat a mission you can from the game menu in order to get the gold medal once you are aware of the expectations. An example is a simple mission where had to stop a military convoy. I rammed into them with my car and had a fire fight to kill the remaining enemies and take the cargo but to get the gold in that mission, I was supposed to lay sticky bombs on the ground in advance then blow them up as the convoy went over them.
There is a huge variety of vehicles available to drive ranging from cars, motorcycles, trucks, big rigs, bikes, ATVs, golf carts, boats, sea-doo, helicopters, jets and more. You will not get bored with your transportation options.
There are also many collectibles and tasks to accomplish in the city. Completing stunt jumps, flying under bridges and between buildings, finding parts of an alien spaceship, and collecting letter scraps from a deceased starlet. You can take a stab at property management, or just go to the local strip club to hang out.
My only complaint about the game is a bit of a nitpick is the GPS system for navigating around the city. It is done on the map in the corner of the screen, and this has you taking your eyes off the road and paying more attention to the map than the beautiful city around you. I think there are better ways that this could have been done on screen, perhaps with indicators telling you where to go.
In this review, I will not be getting into GTA Online as Rockstar really is treating it like a separate game. It does appear now to be working, and they just released their first add-on for it, so I’ll eventually do a review of the online portion of the game.
The trophies in the game are divided up between the regular game and the online component. There are 50 total and, after doing some research, it takes about 160 hours to get the platinum (so do keep that in mind).
Grand Theft Auto V is a game you should play since it deserves all of the accolades it has received. This is a masterpiece of gaming that I think we will be talking about in years to come. There is really no doubt in my mind that this is the best game of this year and possibly one of the best this generation has to offer.
|Always something to do|
Story is Awesome
|GPS for navigating could have been better|
PS3 Game size: 17.2 GB
You can purchase Grand Theft Auto V from the PSN
Atlus just announced 4 new persona titles coming next year in what is shaping up to be the Year of Persona.
The major announcement was Persona 5 coming to PS3 end of 2014…. Yay! There are some that might say “why not PS4′”, but my guess is that the game has probably been in development for quite some time now, and also the PS3 has a bigger install base. Lets also not forget that P4 was released on PS2 at at ime when the PS3 was already in stores.
Aa sequel to Persona 4 Arena was also announced in Persona 4 The Ultimax Ultra Suplex Hold. No solid release date for this game either, except the very vague “2014″.
A new Vita game called Persona 4: Dancing All Night was announced as well. It looks like a rhythm music game set in the P4 universe, and has a striking resemblance to the Project Diva games.
The last announcement was for a Persona game for the 3DS called Persona Q: Shadow of the Labyrinth, which I’m hoping also comes come to Vita, because otherwise I might need to invest in a 3DS next year. This one seems to be a new story that somehow combines characters from P3 and P4 presented in cute chibi versions, in a game that feels similar to Etrian Oddysey.
Sony just announced what deals it will be offering for the Playstation family on Black Friday.
PS3-GTA V Bundle with Arkham Orgins and The Last of Us bundled for $199.
PS Vita – If you don’t have a Vita yet this is the perfect time to pick one up! This is even more true for PS4 owners that would like to take advantage of remote play.
Best Buy — All PS Vita systems available (11/24 – 11/28) — $169.99
GameStop — PlayStation Vita 3G/Wi-Fi Bundle (11/29 – 12/1) — $179.99
Target — All PS Vita systems available (11/28 – 11/30) — $179.99
Toys R Us — All PS Vita systems available (11/28 – 11/29) — $179.99
Walmart.com — All PS Vita systems available (11/28 – 11/29) — $179.99
PS+ – PS+ will be listed at $29.99 at selected retailers. Since you can stack these, and even though I just renewed mine in October, I’ll be buying one more and stacking it sicce it’s a great price.
The Last of Us and Beyond Two Souls will both be $39.99 for those whom haven’t had a chance to play these yet.
Someone in the comments asked about PSN deals for games and they were told to stay tuned. This means we are likely to have some big sales for Black Friday on the PSN. As soon as we find out what they are I will update the post.
With the amount of games releasing on PSP and PS3 this late in their life cycle, and the nice surprise of a huge bump on Vita releases, it was only a matter of time before we added another full time writer to the site. Today, we want you to help us welcome Ceidz to the PS3blog.net staff! He’s been doing several reviews and posts for a while now (and doing a great job at it), so it makes sense to have him join the ranks.
Hi PS3Blog.net readers! I’m Ceidz.
I’ve lived as a gamer for as long as I can remember. Back in the days, I owned a NES and a SNES, and I remember being captivated by several games, especially JRPGs such as Final Fantasy VI and Chrono Trigger, which are (still to this day), my two favorite games of all time!
I’m now in my early 30s, and I’m happily married to a lovely wife and have 4 wonderful daughters (including twins). I work in web development in the Montreal area, over north in Canada, and I’m a HUGE PlayStation fan. I own a PS3 and a PS Vita, and I plan to get a PS4 soon!
I’ve been following PS3Blog.net for a very long time, and I’ve been writing for it for a few years now. Being the die-hard JRPG fan that I am, you can expect heavy coverage for that type of games, as well as previews and reviews on all other genres.
Batman: Arkham Origins Blackgate is a 2.5-D game developed by Armature Studio that brings the Batman Arkham experience for the first time to Nintendo and Sony handheld systems. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight’s past.
Batman: Arkham Origins Blackgate is a direct sequel to Batman: Arkham Origins on PS3, and it shows us what happens after Batman defeats the main villains of the console game and they are sent into Blackgate. It was developed by Armature Studio, which has some people who worked on the Metroid Prime series, which means that I learned that this game would be a 2.5D Metroid-style game, I definitely wanted to review it. For those that don’t know what Metroid is, it’s one of Nintendo’s flagship franchises, one that favors exploration and rewarding players with new items or skills that will allow them to go back to previously visited areas to unlock new sections or open the way into new areas. It’s something that the 2D portable Castlevania games took to heart on the GBA and DS, and now Sony fans can get a taste of the action in a similar package.
Most of the combat from its big console brother carries over to Sony’s portable, and you will be able to leap out of danger, use your cape to stun enemies, use your gadgets (even though you start only with the Batarang), counter and combo your enemies with the advantage of worrying about them attacking from your left or right, even though the game has some of them move around the foreground of background to try and outnumber you, which makes you stay alert when fighting large groups of enemies (speaking of combos, there are some trophies for doing combos, and one of them is missable and can only be obtained in one specific section in the whole game, so do keep that in mind).
In Batman: Arkham Origins Blackgate you can decide on what order to go after each of the three main bosses (Blackmask, The Penguin and The Joker), and whoever you defeat last will trigger an exclusive set of cut scenes once you complete the game. This means that if you want to experience the whole story, you have to complete the game three times while making sure the last boss you defeat is different from the last one. You can do this in a New Game Plus mode that carries over all detective cases you’ve found and Batsuit pieces you’ve secured, but gadgets and upgrades do not carry over and must be collected again. This also means that if you want to Platinum the game you WILL have finish it at least 3 times
The Vita also uses the touchscreen to enter detective move by tapping it, or you can touch and drag around the screen to discover hidden objects, uncover trails that would otherwise remain invisible, and investigate one of 14 cases to unravel inside of Blackgate prison. As you might expect, there are some trophies attached to this (one for solving your first case, another for solving all cases), and luckily they can all be found in a single run since you can go back to other areas and search for them up until the last fight before finishing the game (and you’ll be told when you can’t return to Blackgate Prison, in case you want to explore for a little longer).
Scanning also helps you find items to interact with (such as, for example, a hatch that can be opened by hitting it with the Batarang, or a rusty door that can be pulled down by using the Batclaw), and said items (as well as those that you have never scanned) show up in Green when you touch the screen and move the scanner over them. Scanning takes a few seconds, so you must make sure there are no enemies around you or you will surely be damaged before the scan is completed.
One problem with the game is that even though Batman moves in and out of the screen, hallways feature turns, and there are several height levels on some of the rooms, the map is presented in 2D as viewed from the top (as if it was a blueprint) which does mean you’ll get lost at some point in the game when trying to remember if the door you’re looking for is accessed on the main floor, by using a vent, or if you need to grapple to higher ground and then glide into a whole in the wall.
Another issue is with glitches in the game which made me have to shut-off the game and restart from the last saved checkpoint since Batman once fell into the floor and never returned, and another time he was stuck next to a vent in the wall when he suddenly made everything in the game turn into monochromatic polygons with no textures. Nothing too big and it will only set you back 5-10 minutes to reload your last checkpoint, but something to consider. As always, back your saves to the cloud (if you have PS+) in case something worse happens.
As an extra bonus, if you’ve played Batman: Arkham Origins on PS3, the game will unlock a special Batman suit you can use to reduce gunfire damage by 50%, and since each game is different (and has a different story), playing both is worth your time and money.
Batman: Arkham Origins Blackgate is a solid game from Armature Studio that follows the Metroid formula and brings the Batman Arkham series to new territory. Getting everything in a single run will take you about 10 hours or so, and depending on the order you battle the bosses you will unlock a different ending that will unravel new information that ties the game to future releases. Other than some bugs that make you restart from a previous checkpoint, the game is a fun release, and hopefully we can get something similar next year with the extra polish it deserves.
|Direct sequel to Batman: Arkham Origins Tight gameplay
|Having to complete the game 3 times for the Platinum trophy Some glitches here and there|
Blizzard Entertainment’s wildly popular Blizzcon wrapped last weekend. During the con, attendees had a chance to play upcoming games, as well as the Diablo 3 expansion Reaper of Souls on the PlayStation 4 system. Representatives from Sony were on hand to showcase the upcoming port of Diablo 3 in a timed demo. The demo featured the new Crusader class available for the first time for people to test out and play.
I had a chance to interview Senior Level Designer Matthew Berger during my time at Blizzcon and we discussed a couple of the new elements being implemented in the PlayStation 4 version. The games features are broken down as follows.
⦁ The complete adventures of Act I-V, which takes players from the besieged town of New Tristram to the ancient halls of the Pandemonium Fortress
⦁ Six powerful character classes to choose from: Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard, and the all-new Crusader
⦁ Newly designed loot system and offline gameplay mode designed to take advantage of the fast-paced action of the console platform
⦁ Hardcore mode for players who seek the thrill of constant peril that comes with the possibility of permanent death for their character
⦁ Direct character control and new DUALSHOCK®4 functionality such as color-coded player indicators for same-screen coop and touch pad shortcuts to keep players in the action
⦁ Seamless cooperative play featuring four-player online co-op and four-player local co-op games
⦁ PlayStation® Network support, which will allow you to connect with friends, send game invitations, and access voice chat
⦁ All the new and exciting features coming with Reaper of Souls™:
⦁ Customize your hero’s appearance and augment your items’ power with a new artisan, the Mystic
⦁ Battle a new menagerie of fiendish monsters slavering for the chance to feast upon Sanctuary’s heroes
⦁ Never stop exploring with Adventure Mode, where all waypoints are unlocked—the world is your battlefield
⦁ Engage in Nephalem Rifts, formerly known as Loot Runs, to test your mettle in 10-20 minute dungeons consisting of randomized areas, monsters, and bosses
⦁ Take on Bounties for fun and rewarding objective-based challenges
I asked Mr. Berger about PlayStation Vita second screen/remote game play capabilities to which he replied.
It wouldn’t translate as well.. It’s not necessarily the best idea for us to spend time doing that., when there’s better things we can do that would effect every single player of Diablo 3.
This makes no sense as Blizzard community director posted a tweet showing off the remote play capabilities.
Developed by WB Games Montréal, Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.
Inspired by the events of the DC Comics Batman: Knightfall saga, the exclusive PlayStation Knightfall Pack features:
Knightfall Batman Skin
Classic TV Series Batman Skin
You’ll fight Bane, Venom users, and Blackgate prisoners in a crime-ridden Gotham City, where Bane’s forces have seized control of several key locations where only Batman can stop them. Fight your way through three combat maps, stealth across two predator maps, and push yourself to the breaking point in a new challenge campaign.
Batman: Arkham Origins is the latest entry in the Arkham series, and it lays the foundation for a prequel take on the story of this universe’s Batman. It is also the first half of an Origins double combo with Batman: Arkham Origins Blackgate, the companion Vita/3DS portable release that borrows some elements from Nintendo’s Metroid series to the series in a 2.5 sidescroller.
The whole game is supposed to take place during Christmas eve when Black Mask decide it would be a great idea to put out a $50 million bounty on Batman which sends every low level thug into a suicide mission gunning for the Bat while, at the same time, highly skilled assassins (that is, villains from Batman’s rogues gallery) decide to have some fun before the holiday is over. The story sets the stage for eight assassins, but as you progress you’ll realize that several other Batman villains will join in on the fun by trying to bring down not only Batman, but all of Gotham city.
Since this is almost a “Year One” sort of scenario, Batman is still a young vigilante who is meeting some of his iconic nemesis for the first time. On that note, Barbara Gordon is a young girl who looks up to Batman’s actions, Gordon is still a Detective who believes in the system and doesn’t see all the corruption and abuse of power that goes on behind the scenes… and Batman has yet to meet the Joker for the first time. As you can imagine this sets up the stage for a very interesting story that threads known territory while, at the same time, it tries to introduce some new twists and turns to make Batman into the crime-fighting machine we get to see in Arkham Asylum and Arkham City.
Speaking of those two games, let’s get something out of the way: Batman: Arkham Origins is not the best 3D Batman game ever (that title still belongs to Arkham Asylum). Arkham Origins does feel a bit tighter than Arkham City since all sidequest and story elements are better integrated into the flow of the game, but combat feels odd for the first hour or so because the timing is different from the last two games (when you try to counter it sometimes does not register, and when achieving a free flow combo the game sometimes does not move Batman towards the nearest enemy), and the frame rate dips a bit here and there during combat heavy fights. Both elements can probably be attributed to a new developer working on Origins instead of Rocksteady (who are either working on something new or are developing a rumored new Batman title.
As for the new in this game? Batman: Arkham Origins features Crime Scene investigations which are a nice change of pace from all the action. In these, Batman enters a first person view where he scans around for clues as to what has happened, thus carefully reconstructing an incident down to the smallest detail in order to unravel the mystery at hand.
Another new element is the Batcave which allows you to immerse yourself in the “I am Batman” mentality while interacting with your trusty butler, Alfred, and training in the combat area so that you can be the best you can be. Don’t forget to return to the Batcave every now and then after a development in the story because talking to Alfred will actually reward you with experience points to level up so that you can upgrade your skills and equipment… oh, and there’s a trophy you can get when you’ve heard everything Alfred has to say.
Since Gotham is a BIG city, you can now use the Batwing to quick travel between each sector of the city to speed up your progress… that is if you manage to disable the Towers that are jamming your tech tools. These towers have been set by Edward Nigma (ring a bell?), and once you deactivate each one you can also destroy 10 relay transmitters which (and get a trophy for doing it!) bounce Nigma’s signal around the area.
The main story for the game should keep you busy for about 8-10 hours, but working on everything else the game has to offer (capturing other villains or foiling their plans, helping those under attack by corrupt police officers or thugs, finding collectibles) will add about 12 hours on top of that. As for getting a platinum trophy for the game, you should be warned that Batman: Arkham Origins features an online mode that will keep you busy for about another 10 hours depending on your skill (and luck) in order to unlock the final set of trophies required for that shiny Plat. It’s basically similar to the Spies vs Mercs Multiplayer mode on Splinter Cell Blacklist but with the obvious Batman motif and gameplay mechanics that give it a nice spin.
Going back to the Platinum trophy for a bit, you actually need to finish the game AT LEAST 3 times in order to unlock this trophy because you have to finish it once during a regular run, and THEN you have to do a New Game Plus run for the whole game to unlock the “I Am The Night” mode.
When playing in the “I Am The Night” mode, you only have a single life to finish the entire game, and if you DO die, you have to start again. Mind you, this is not the same as having to finish the entire game in one sitting because the game autosaves at certain points, and this allows you to pause the game and select to restart from the last checkpoint if you’re about to die (but you have to be fast before the game saves) or you can back-up your save to the cloud with PS+ and restore it if you do end up dying.
Batman: Arkham Origins is not a perfect game, but it’s still above and beyond what other companies have released in 2013. The combat is fun (but features a different timing window) and the new crime scenes are a nice step in the right direction and the story for the game enhances the Batman mythos leading into Arkham Asylum. With a single player mode that closes in on the 10 hour mark. Add the multiplayer mode to keep you busy right after that, and the game offers a lot of content for your investment.
A lot of content
|Some long loading times when first loading your save|
Different flow for combos than in Arkham Asylum and Arkham City
Ceidz and I got a chance to review Atomic Ninjas, a fun game you can either enjoy in short burst or during longer periods of time and it will keep you coming back for more. Grip Games has provided us with THREE Cross-buy codes for Atomic Ninjas (That is, one code will unlock both the PS3 AND Vita versions for the game), and now you can try and win one!
Also, for those of you who are also PC gamers (or who know someone who does), Atomic Ninjas is currently going through the Steam Greenlight process, and you can vote for it here.
Here are the most recent YouTube video entries for all giveaways on PS3Blog.net with the most recent ones displayed first.
We had 101 entries in total for this giveaway. And the winners for Lone Survivor are:
wolfkin (Ticket Entry)
JD (Twitter Entry)
I’ve sent a PM with your code.
Keep visiting the site and earning points because I have more giveaways that will go live soon!
God has never had it so rough!
Meet Renya, who happened to become God through a lottery. And then, his self-proclaimed personal angel named Lilliel took him to Celestia right away.
Together, they will tackle countless randomly-generated dungeons in this story-driven rogue-like RPG in order to guide the fate of all mankind to a revolution!
Fight, grow strong, customize your appearance, strengthen your equipment, and then fight some more. The only limit to your strength is your imagination!
The Guided Fate Paradox is a rogue-like from NISA that places you in the shoes of Renya, a young 17 year old male who decides to try his luck at a lottery at the mall because of the insistence of the (cute) girl that manages the contest. Renya complains over and over again about how he has no luck… and ends up winning the big prize! Without delay, the girl lets him know that he has just won a chance to become God, and you can probably have an idea about how crazy things get once this is announced.
As God, you are tasked with answering the prayers of those in need by entering the terribly convenient Fate Revolution Circuit in Celestia (the city where all the angels and God live), a handy machine that allows you to enter a parallel world in which you can review a wish and guide the fate of the one asking for God’s favor. As the story unfolds, you start to realize that there is more going on in the shadows than what the angels are telling since it seems you’re not the first one to “win” a spot as God… nor do they seem to think you’ll be the last.
The Guided Fate Paradox is easy to learn but hard to master because at first it seems to be easier than Disgaea (since you’re only managing Renya and his companion) but there are extra layers that the game slowly peels back as you go. The gameplay has you moving around randomly generated dungeons while searching for the teleporter that will take you to the next floor of the level, and every time you move or attack, the enemies take one action. It’s the basic roguelike setting, and something that will keep you constantly rethinking your strategy because you can be surrounded in no time if you’re not careful, especially since you can’t see the other rooms around you when you enter one of the short “bridges” that connect each room.
To make things harder, every time you enter a stage you start at Level 1 and you will be in a randomly generated dungeon, but at least you do get a stat bonus after fully finishing a stage, and those carry over and are permanent. On top of that, your current equipment can “Burst” when it gets to 100% (after you use it over and over in battle), and each Burst gets you one stat point you can be placed in an upgrade map when you’re back in Celestia. This upgrade map also allows you to unlock skills and abilities that are placed on top of the stat upgrade panels trading, say, +4 to strength to place an upgrade that increases your capacity to carry items in the dungeons.
Going back to talking about the dungeons, there is one important thing you must know: the last floor of a dungeon will feature a boss fight that will decide the fate of the one you’re guiding, and you won’t be able to use your companion at all. That’s right, it is you against dozens of enemies (and a very powerful boss) with no extra help, so do plan accordingly by bringing several healing items to keep you away from death. Just because you’re God it doesn’t mean you won’t be decimated. If you do “die”, you will be kicked out of the dungeon and will lose all of your equipment and the items you were carrying, so be sure to plan ahead and keep some items and equipment in storage because you WILL at some point be destroyed by the monsters in a dungeon. As a nice extra, every piece of equipment you place on Renya or his companion will change their appearance, and this can lead to some interesting combinations such as having a tank for legs, a superhero cape, and a vegetable for a hat.
Between each floor in the Fate Revolution Circuit you will be treated to a fully voiced cut-scene that gives some insight into the story of the one that has presented a wish to God, and the story pulls no punches and takes things into weird-and-bizarre land since the first chapter because the one who wished for God’s help is none other than Cinderella! That’s right, your first task in the game will be to help a fairytale escape her fate by conquering each floor of the dungeon to steer her fate towards a new direction. If that’s the first chapter in the game, you can pretty much expect ANYTHING from the story as you progress, right?
One final piece of information you must know is that Renya must eat while inside the Fate Revolution Circuit because every step he takes, every move he makes, will drain his energy. Luckily you can find food inside of the dungeons, and the HP recovery items also help to recover some energy, but you do have to balance your actions, so you don’t run out of energy. At least your HP regenerates as you move around so you don’t have to worry too much about it, but there’s also a move that allows you to regenerate a lot of energy by standing still and spending energy to pump you up.
The Guided Fate Paradox is a solid effort from NIS America, and a great addition to their Strategy RPG family. The solid gameplay, quirky story and voice acting, and the huge amount of content to enjoy will more than validate your purchase
Lots of content
|Loading times are a bit long|
LEGO® Marvel™ Super Heroes features an original story crossing the entire Marvel Universe. Players take control of Iron Man, Spider-Man, the Hulk, Captain America, Wolverine and many more Marvel characters as they unite to stop Loki and a host of other Marvel villains from assembling a super-weapon capable of destroying the world. Players will chase down Cosmic Bricks as they travel across LEGO Manhattan and visit key locations from the Marvel Universe, such as Stark Tower, Asteroid M, a Hydra base and the X-Mansion.
When I popped the game in for the first time, I wasn’t too sure what to expect. Not so much from the game itself, but from the Marvel side of the game. At first you get control of none other than Iron Man and the big green guy, Hulk himself. The game, like most, proceeds a sort of in game tutorial of the basic physics/controls as you are in pursuit of Abomination who is wreaking havoc on the city.
During this process, I did notice some tearing and frame rate drops but nothing that really takes away from the gameplay itself. One complaint I immediately had was the inability to skip or even pause cut scenes. Even after a cut scene is over, there is still a second or two lapse of you being able to control your character. This generally leads to you getting beat on for a second or two before you can retaliate should there be enemies around during one of these cut scenes or interim story progression moments.
Shortly after the opening tutorial and punching Abomination in the face, I really wanted to SMASH something. Your attention quickly turns to pursuing Sandman after Abomination, and you come to a wall of sand that he has created in a shopping mall of sorts. A hint comes up that you need to make the sand wet to progress, but for the life of me I could not logically figure out where to find water and use it on the wall.
Jumping to the internet, I see that I am by far the only one who faced this very same problem. I literally shot at everything that looked like it could help me progress. In the end, you have to shoot a clock with Iron Man’s special targeting missile which causes it to explode into several tiny pieces. You must then assemble it by holding the circle button down into a water cannon. Shooting the clock with any other attack other than the targeting missile attach does nothing and Hulk couldn’t put a scratch on the clock. While logically unsound… this is a LEGO game after all so once I understood that the puzzles often defy logic, I found the game a bit easier to play.
If you ever watched a Marvel movie, be prepared to relive every single one liner from every single movie as the characters encapsulates and magnifies each and every character flaw they are known to have. If I have to hear Iron Man say he is a “Genius, Billionaire, Playboy, Philanthropist one more time I might scream.
All of that aside, the game does offer many game modes, secrets and replayability as you unlike other characters and powers.
It does hold a certain charm that all LEGO games have, and you will often find yourself smiling at the large Marvel roster that is used as some of your favorite, often ignored heroes/villains are brought out on the screen.
Overall I found my experience with LEGO Marvel Super Heroes enjoyable even though at times it was infuriating. It is not an overly difficult game outside of the logic defying puzzles that are often repeated over and over as you progress through levels.
If you are a LEGO game fan, you will not want to miss this one. If you are a Marvel fan, you could likely live without ever playing this game.
|Covers many characters from the Marvel Universe|
Multiple game modes and mini games
open world and hundreds of quests
|Often cheesy repetition of ever line in every Marvel Movie|
Can not skip cut scenes or pause them
Slight frame rate drops at random times
Amazon announced a PSN storefront which allows you to buy codes for digital versions of games. Which is fantastic news, as last week I talked about moving away from gift cards to giving away games from now on and this step really helps with that.
So, are any of you going to a midnight launch event? Will you tune in to any live stream of the PS4 launch event? Let us know in the comments below!
As always, we want to remind you that the PS3BlogCast is listed on iTunes! So please subscribe and rate/review us there.
You can also leave a voicemail for us by calling PS3-888-BLOG or if you want to contact us via email for us you can do so here. We have a dedicated forum for the PS3BlogCast so you can leave your questions and feedback there as well.
Here’s a list of some things we discussed:
- New Releases
- Diablo 3
- The Last of Us story DLC
- Shadow of Mordor
- Amazon’s PSN storefront
- MGS Ground Zeroes to have exclusive PlayStation content
- Kojima says an announcement tomorrow will ‘blow your mind’
- Secret word
The clouds bring rumors of war… It’s Knights vs. Vikings in CastleStorm, where medieval warfare meets 2D physics-based destruction! Controlling the battle in real time, players will harness the power of medieval artillery, manage a fearsome ground attack, and cast powerful spells! CastleStorm features a story-driven solo campaign, a custom castle editor, online multiplayer, co-op modes, and more. Building castles and knocking them down has never been so much fun!
CastleStorm – Launch Trailer
This is a double review for the PS3 and Vita versions for CastleStorm. The PS3 version was played by EdEN, and the Vita version was played by Ceidz. This review presents what they both had to say.
CastleStorm is a tower defense game in which the main goal to protect your castle while either defeating all enemies or destroying the enemy castle in a very fun angry-bird-esque setting.
Gameplay-wise, CastleStorm levels are very varied. In a few levels, you’ll be on the ground battling trolls and enemy soldiers with both your sword and your archers while, in other levels, you are controlling a ballista and aiming arrows and explosive stuff at your enemies!
One of the things I like the most about this game is that it has a lot to offer. For starters, it includes a very decent and fun main campaign (lasting roughly 8 hours or so) and, as I mentioned earlier, it has a lot of different sub-game modes. The game is very interesting since you can take the money acquired in the levels and upgrade your ballista, infantry units, heroes, spells and even your castles! About the castles, it can be completely built from the ground-up if you want to use the in-game castle editor and, alternatively, you can also select from a list of presets that are unlocked while advancing in the campaign.
Finally, a 5-stars ranking is awarded after each level depending of how well you fared in the event. I must admit that while the game difficulty is well balanced (even on Hard setting), getting all the stars in the game might prove to be quite a challenge for completionists! I also thought that the loading times on the PS Vita were very high and that broke the pace of the experience when loading a new level.
There’s also the option for (not) playing (nicely) with others, and here are the modes available for you:
- 1 vs. 1 split-screen mode: Simply try and beat your opponent by bashing in their castle. Choose your side — the noble Knights or the ragtag Vikings — and then choose your arsenal of weapons wisely. Face off castle to castle, and the first to completely demolish his or her opponent’s castle wins! This mode is only available on PS3.
- Survival Co-op: Two players team up to fight off waves of enemies together. Assign one player to control the ballista and the other to control ground forces. Good timing and great aim are essential in Survival Co-op, as friendly fire could be harmful to your own troops on the ground.
- Last Stand Co-op mode: Would you rather ditch the castle and do some hand-to-hand combat out in the battlefield? Check out the Last Stand Co-op mode, where both players control a hero and battle wave after wave of enemies together. The object is to stay alive as long as you can, but remember, enemies can come from either side, so be ready.
Did you know that Zen Studios also develops games that are not Pinball related? Because they totally do! Castlestorm is their latest release, and it comes with Cross-Buy entitlement (buy it on PS3 and it unlocks the Vita version, or the other way around) and a LOT of content to enjoy at home or on the go!
In the game, you use the left analog stick to move around the ballista and aim the trajectory of it’s ammo, controlling it with the X button. You also use the Square button to send out troops (as long as you have enough open slots in your army and enough food and money to cover said action), and cycle between different units with L and R. You ALSO use the Triangle Button to activate your Hero and can select to teleport this Hero of Justice on the battle field to tackle enemies head on in case you’re feeling overwhelmed, and can directly control the hero to move around, attack or defend.
On top of this, you’re also in charge of building your castle taking into consideration that you need specific rooms to produce food and to be able to hire this or that troop, as well as for having access to a diverse set of skills and abilities. As you progress in the game, you’ll gain access to even more units and abilities, and will need to pick the ones you want to bring to battle, which is why it’s very important that you use your hard earned coins to level up each one accordingly or else you run the risk of being overwhelmed by the opposing army. If you don’t feel like creating a castle from scratch, you can use the preset templates that balance things out for you so that you can focus more on the action and less on the planning. Just remember that if a room is lost during a level, the bonus it provided (extra troop, spell, etc.) will also be lost, so be sure to protect your castle!
Things get hectic when you need to multi-manage your troops, the ballista, your abilities and spells AND summoning your hero to defeat several weak units or that big-and-nasty powerful unit that is gunning for your flag, all while trying to nail 5 kills in a row without missing with your ballista to activate the shooting frenzy where you have a handful of seconds to go crazy while shooting non-stop. You do have to consider that shooting that many projectiles AND missing your targets will completely decimate your chances of getting the score stars for accuracy, so you must learn to balance the extra fire power and your desire for a perfect score. Since levels are short-ish, you can always go back to replay them for a perfect score since the 5th star requires that you finish a level while playing on Hard. On the plus side, once you finish a level you get to keep all the gold earned, which is a nice way of farming towards upgrades while working on your 5 star run.
Castlestorm is a very fun and hectic game that PS3 and Vita owners will enjoy. The colorful graphics, tight gameplay mechanics, huge amount of content, tower defense and RPG elements AND the multiplayer modes will provide you with dozens of gaming hours, and the “just one more level” itch will be scratched over and over again every time you load the game. Speaking of that, Castlestorm does take a bit to load each level, but it’s not something that should keep you away from purchasing this addictive release.
*This game is Cross-buy (but not Cross-save) between the PlayStation 3 and the PS Vita.
|Very fun campaign|
Progressive gameplay and level-up system
|Long loading times|
PSN game size: 550Mb
You can purchase CastleStorm from the PSN.
If you’re read my Carnivores Dinosaur Hunter HD review, you’ll know that this is a nice update to the original minis release which takes the best elements and improves on them while also adding trophies!
Vogster Entertainment has provided us with EIGHT codes for the game, and now it is your turn to win, win, win!
Here are all our YouTube video entries for all giveaways on our site.
The Wolf Among Us is a five episode series from the creators of the 2012 Game of the Year: The Walking Dead. Fairytale characters are being murdered in this hard-boiled, violent and mature thriller based on the award-winning Fables comic book series (DC Comics/Vertigo) by Bill Willingham. As Bigby Wolf – THE big bad wolf – you will discover that a brutal, bloody murder is just a taste of things to come in a game series where your every decision can have enormous consequences.
- From the team that brought you 2012 Game of the Year, The Walking
- Based on the Eisner Award-winning Fables comic book series
- Now, it’s not only WHAT you choose to do that will affect your story, but WHEN you choose to do it
- A mature and gritty take on characters from fairytales, legends and folklore who have escaped into our world
- A perfect place to begin your Fables journey, even if you’ve not read the comics; this game is set before the events seen in the first issue
After the excellent first season of The Walking Dead, and the equally good 400 Days extra episode which bridges the gap between Season 1 and the soon to be released first Episode for Season 2, Telltale Games decided to take a stab at Bill Willingham’s Fables comic book series which provides a rich and gritty backdrop to create an interesting tale that is letting us know, with Episode 1 of the new series that anything and everything is possible.
Fans of the Fables comic book series will feel right at home with this game, and for those of us that read the comics, this release is a must have. Those that have never read the comic book should not worry about their enjoyment since, as was the case with The Walking Dead, this is a stand alone story that does not require that you know what has been going on in the comic book from issue one until now.
The story goes like this: The Fables you know and love have made their way into our world to escape The Adversary, a villain who has conquered their homeworld, and have somehow decided that New York would be a GREAT place to blend in without having people ask too many questions. Most of the Fables end up using a special spell called “Glamour” to appear as regular humans to the eyes of Mundies (their name for humans, that is, the mundane) while trying to lead regular lives in this crazy world of ours. They’ve created their own part of heaven in a place aptly called Fabletown under the protection of The Big Bad Wolf himself (going by the name of Bigby Wolf) who is now fully reformed and acts as sheriff. But not all Fables have made the trip into Fabletown since there are some that would never be able to blend-in (such as, say, Giants), and they now live in “The Farm”, a rural setting in upstate New York where they are safe from the outside world.
Episode 1 of Wolf Among Us starts with a call from Mr. Toad, manager of one of the apartment buildings that hosts several Fables, who is worried about one of his tenants who is really trashing the place. Bigby arrives at the scene to find the Woodsman and, as you can imagine, things get ugly and FAST – the Woodsman was drunk and started hitting a woman (who seems to be a prostitute) for no reason other than he’s an asshole, and Bigby has to step in before things get out of hand. See that image below? That’s Bigby taking care of things in a polite way.
Gameplay is very similar to The Walking Dead with several dialog options during conversations, some action sequences thrown in here and there, and the fact that characters will remember your actions and answers, and they will potentially have an impact on what happens in the rest of the episodes for this series. One new element is that you also have to take into consideration WHEN you decide to carry out an action. Take for example a branching option in Episode 1: if you decide to take one path first before the other, this could seriously affect your chances of watching an extra story sequence, or it could affect one or more of the Fables you have sworn to protect.
The Wolf Among Us has been developed with the Telltale Games Engine, and the engine is starting to show its age in 2013. The usual hiccups are still there (some animation frames skipped here, an audio problem there) but are definitely not a deal-breaker in the end since the game makes you forget any of its problems.
As everything moves towards the climax of Episode 1, you will unlock new entries in the “Book of Fables” which allows you to find out more about the before, during, and after of the story of each Fable that you meet in this first episode. This also ties into a particular trophy for Episode 1, but that’s all I can say without spoiling a big part of the story. Rest assured that 90% of the trophies in Episode 1 are story related (as was the case with The Walking Dead) so that you can just relax and enjoy the story and gameplay.
The Wolf Among Us Episode 1: Faith is a short and sweet introduction to the series which will keep you playing from start to finish without realizing a couple of hours have gone by in a flash. The tight gameplay, new game mechanics introduced, and the rich backdrop separate this from Telltale Games previous series, and the wait for Episode 2 is going to feel longer and longer with every passing day.
Gameplay mechanics are easy to understand
|The Telltale Games Engine is showing its age|
We finally get something good fellow Canadians!! This deal may seem too good to be true, but incredibly it is.
Between November 9th and November 11th, if you trade in ANY PS3, Xbox 360, or Wii U game, you will receieve a free copy of either Battlefield 4, Call of Duty: Ghosts or Assassins Creed 4: Black Flag.
Be warned, there are extremely long lineups, and they most likely will not die down until the deal is over.
More information can be found here
The newly designed PS3 PlayStation Store was launched on November 3rd, 2012, a full year ago. Through the course of the months, a few updates have been rolled in: some for its stability, and a few others for new features.
Even with the multiple updates that have been made to the PlayStation 3 Store since it’s 2012 redesign, I can’t help but wonder if that move as a whole was a good thing.
Don’t get me wrong, I do like the new interface: it sure is graphically more evolved than the previous one, and the games sales are clearly displayed on the main dashboard.
However, I think that the new interface is way less responsive than the previous one (it DOES take about 30 seconds to load), and the ordering process is such a nuisance (in comparison to what was available in the previous iteration) that I actually once refrained a purchase I was about to make just because the store was too slow. And let’s keep in mind that The Last of Us runs smoothly on the same hardware!
As time went by, I spent less and less time on the new Store by going straight to the “What’s new this week” and “PlayStation Plus” sections. And now? I haven’t entered the store in a few weeks, even if I was genuinely interested in some recent sales.
Am I the only one missing the old PlayStation 3 Store interface ? Do you think that the store interface for the PlayStation 4 will be better? Let me know what you think in the comments section below!